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-rw-r--r--libopie2/qt3/opieui/ocombobox.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libopie2/qt3/opieui/ocombobox.h b/libopie2/qt3/opieui/ocombobox.h
index 4e35b61..3f60f54 100644
--- a/libopie2/qt3/opieui/ocombobox.h
+++ b/libopie2/qt3/opieui/ocombobox.h
@@ -32,93 +32,93 @@
#ifndef OCOMBOBOX_H
#define OCOMBOBOX_H
/* QT */
#include <qcombobox.h>
/* OPIE */
#include <opie2/olineedit.h>
#include <opie2/ocompletion.h>
#include <opie2/ocompletionbase.h>
/* FORWARDS */
class QListBoxItem;
class QPopupMenu;
class OCompletionBox;
typedef QString OURL;
/**
* A combined button, line-edit and a popup list widget.
*
- * @sect Detail
+ * @par Detail
*
* This widget inherits from @ref QComboBox and implements
* the following additional functionalities: a completion
* object that provides both automatic and manual text
* completion as well as text rotation features, configurable
* key-bindings to activate these features, and a popup-menu
* item that can be used to allow the user to set text completion
* modes on the fly based on their preference.
*
* To support these new features OComboBox also emits a few
* more additional signals as well. The main ones are the
* @ref completion( const QString& ) and @ref textRotation( KeyBindingType )
* signals. The completion signal is intended to be connected to a slot
* that will assist the user in filling out the remaining text while
* the rotation signals is intended to be used to traverse through all
* possible matches whenever text completion results in multiple matches.
* The @ref returnPressed() and @ref returnPressed( const QString& )
* signal is emitted when the user presses the Enter/Return key.
*
* This widget by default creates a completion object when you invoke
* the @ref completionObject( bool ) member function for the first time
* or use @ref setCompletionObject( OCompletion*, bool ) to assign your
* own completion object. Additionally, to make this widget more functional,
* OComboBox will by default handle the text rotation and completion
* events internally whenever a completion object is created through either
* one of the methods mentioned above. If you do not need this functionality,
* simply use @ref OCompletionBase::setHandleSignals( bool ) or alternatively
* set the boolean parameter in the above methods to FALSE.
*
* The default key-bindings for completion and rotation is determined
* from the global settings in @ref OStdAccel. These values, however,
* can be overriden locally by invoking @ref OCompletionBase::setKeyBinding().
* The values can easily be reverted back to the default setting, by simply
* calling @ref useGlobalSettings(). An alternate method would be to default
* individual key-bindings by usning @ref setKeyBinding() with the default
* second argument.
*
* Note that if this widget is not editable ( i.e. select-only ), then only
* one completion mode, @p CompletionAuto, will work. All the other modes are
* simply ignored. The @p CompletionAuto mode in this case allows you to
* automatically select an item from the list by trying to match the pressed
* keycode with the first letter of the enteries in the combo box.
*
- * @sect Useage
+ * @par Usage
*
* To enable the basic completion feature:
*
* <pre>
* OComboBox *combo = new OComboBox( true, this, "mywidget" );
* OCompletion *comp = combo->completionObject();
* // Connect to the return pressed signal - optional
* connect(combo,SIGNAL(returnPressed(const QString&)),comp,SLOT(addItem(const QString&));
* </pre>
*
* To use your own completion object:
*
* <pre>
* OComboBox *combo = new OComboBox( this,"mywidget" );
* OURLCompletion *comp = new OURLCompletion();
* combo->setCompletionObject( comp );
* // Connect to the return pressed signal - optional
* connect(combo,SIGNAL(returnPressed(const QString&)),comp,SLOT(addItem(const QString&));
* </pre>
*
* Note that you have to either delete the allocated completion object
* when you don't need it anymore, or call
* setAutoDeleteCompletionObject( true );
*