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-rw-r--r--libopie/odevice.cpp8
-rw-r--r--libopie/odevice.h5
2 files changed, 6 insertions, 7 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp
index 4c33a0e..d6e6892 100644
--- a/libopie/odevice.cpp
+++ b/libopie/odevice.cpp
@@ -730,110 +730,110 @@ QValueList <OLedState> ODevice::ledStateList ( OLed /*which*/ ) const
}
/**
* @return the state for a given OLed
*/
OLedState ODevice::ledState ( OLed /*which*/ ) const
{
return Led_Off;
}
/**
* Set the state for a LED
* @param which Which OLed to use
* @param st The state to set
* @return success or failure
*/
bool ODevice::setLedState ( OLed which, OLedState st )
{
Q_UNUSED( which )
Q_UNUSED( st )
return false;
}
/**
* @return if the device has a light sensor
*/
bool ODevice::hasLightSensor ( ) const
{
return false;
}
/**
* @return a value from the light senso
*/
int ODevice::readLightSensor ( )
{
return -1;
}
/**
* @return the light sensor resolution whatever that is ;)
*/
int ODevice::lightSensorResolution ( ) const
{
return 0;
}
/**
- * @return a list with valid CPU frequency
+ * @return a list with CPU frequencies supported by the hardware
*/
-QStrList &ODevice::cpuFrequencies ( ) const
+const QStrList &ODevice::allowedCpuFrequencies ( ) const
{
return *d->m_cpu_frequencies;
}
/**
- * Set desired cpu frequency
+ * Set desired CPU frequency
*
* @param index index into d->m_cpu_frequencies of the frequency to be set
*/
-bool ODevice::setCpuFrequency(uint index)
+bool ODevice::setCurrentCpuFrequency(uint index)
{
if (index >= d->m_cpu_frequencies->count())
return false;
char *freq = d->m_cpu_frequencies->at(index);
qWarning("set freq to %s", freq);
int fd;
if ((fd = ::open("/proc/sys/cpu/0/speed", O_WRONLY)) >= 0) {
char writeCommand[50];
const int count = sprintf(writeCommand, "%s\n", freq);
int res = (::write(fd, writeCommand, count) != -1);
::close(fd);
return res;
}
return false;
}
/**
* @return a list of hardware buttons
*/
const QValueList <ODeviceButton> &ODevice::buttons ( )
{
initButtons ( );
return *d-> m_buttons;
}
/**
* @return The amount of time that would count as a hold
*/
uint ODevice::buttonHoldTime ( ) const
{
return d-> m_holdtime;
}
/**
* This method return a ODeviceButton for a key code
* or 0 if no special hardware button is available for the device
*
* @return The devicebutton or 0l
* @see ODeviceButton
*/
const ODeviceButton *ODevice::buttonForKeycode ( ushort code )
{
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 18ff5f1..f2f6467 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -153,97 +153,96 @@ public:
// sandman do we want to allow destructions? -zecke?
virtual ~ODevice ( );
static ODevice *inst ( );
// information
QString modelString ( ) const;
OModel model ( ) const;
inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); }
QString vendorString ( ) const;
OVendor vendor ( ) const;
QString systemString ( ) const;
OSystem system ( ) const;
QString systemVersionString ( ) const;
Transformation rotation ( ) const;
ODirection direction ( ) const;
// system
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution ( ) const;
// input / output
//FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
- QStrList &cpuFrequencies() const;
- bool setCpuFrequency(uint index);
- int cpuFrequency() const;
+ const QStrList &allowedCpuFrequencies() const;
+ bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( );
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapHeldAction ( int button, const OQCopMessage &qcopMessage );
/**
* How long (in ms) you have to press a button for a "hold" action
*/
uint buttonHoldTime ( ) const;
signals:
void buttonMappingChanged ( );
private slots:
void systemMessage ( const QCString &, const QByteArray & );
protected:
void reloadButtonMapping ( );
};
}
#endif