-rw-r--r-- | libopie/odevice.cpp | 8 | ||||
-rw-r--r-- | libopie/odevice.h | 5 |
2 files changed, 6 insertions, 7 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp index 4c33a0e..d6e6892 100644 --- a/libopie/odevice.cpp +++ b/libopie/odevice.cpp @@ -730,110 +730,110 @@ QValueList <OLedState> ODevice::ledStateList ( OLed /*which*/ ) const } /** * @return the state for a given OLed */ OLedState ODevice::ledState ( OLed /*which*/ ) const { return Led_Off; } /** * Set the state for a LED * @param which Which OLed to use * @param st The state to set * @return success or failure */ bool ODevice::setLedState ( OLed which, OLedState st ) { Q_UNUSED( which ) Q_UNUSED( st ) return false; } /** * @return if the device has a light sensor */ bool ODevice::hasLightSensor ( ) const { return false; } /** * @return a value from the light senso */ int ODevice::readLightSensor ( ) { return -1; } /** * @return the light sensor resolution whatever that is ;) */ int ODevice::lightSensorResolution ( ) const { return 0; } /** - * @return a list with valid CPU frequency + * @return a list with CPU frequencies supported by the hardware */ -QStrList &ODevice::cpuFrequencies ( ) const +const QStrList &ODevice::allowedCpuFrequencies ( ) const { return *d->m_cpu_frequencies; } /** - * Set desired cpu frequency + * Set desired CPU frequency * * @param index index into d->m_cpu_frequencies of the frequency to be set */ -bool ODevice::setCpuFrequency(uint index) +bool ODevice::setCurrentCpuFrequency(uint index) { if (index >= d->m_cpu_frequencies->count()) return false; char *freq = d->m_cpu_frequencies->at(index); qWarning("set freq to %s", freq); int fd; if ((fd = ::open("/proc/sys/cpu/0/speed", O_WRONLY)) >= 0) { char writeCommand[50]; const int count = sprintf(writeCommand, "%s\n", freq); int res = (::write(fd, writeCommand, count) != -1); ::close(fd); return res; } return false; } /** * @return a list of hardware buttons */ const QValueList <ODeviceButton> &ODevice::buttons ( ) { initButtons ( ); return *d-> m_buttons; } /** * @return The amount of time that would count as a hold */ uint ODevice::buttonHoldTime ( ) const { return d-> m_holdtime; } /** * This method return a ODeviceButton for a key code * or 0 if no special hardware button is available for the device * * @return The devicebutton or 0l * @see ODeviceButton */ const ODeviceButton *ODevice::buttonForKeycode ( ushort code ) { diff --git a/libopie/odevice.h b/libopie/odevice.h index 18ff5f1..f2f6467 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -153,97 +153,96 @@ public: // sandman do we want to allow destructions? -zecke? virtual ~ODevice ( ); static ODevice *inst ( ); // information QString modelString ( ) const; OModel model ( ) const; inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); } QString vendorString ( ) const; OVendor vendor ( ) const; QString systemString ( ) const; OSystem system ( ) const; QString systemVersionString ( ) const; Transformation rotation ( ) const; ODirection direction ( ) const; // system virtual bool setSoftSuspend ( bool on ); virtual bool suspend ( ); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution ( ) const; virtual bool setDisplayContrast ( int contrast ); virtual int displayContrastResolution ( ) const; // input / output //FIXME playAlarmSound and al might be better -zecke virtual void alarmSound ( ); virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; - QStrList &cpuFrequencies() const; - bool setCpuFrequency(uint index); - int cpuFrequency() const; + const QStrList &allowedCpuFrequencies() const; + bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<ODeviceButton> &buttons ( ); /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const ODeviceButton *buttonForKeycode ( ushort keyCode ); /** * Reassigns the pressed action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); /** * Reassigns the held action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); /** * How long (in ms) you have to press a button for a "hold" action */ uint buttonHoldTime ( ) const; signals: void buttonMappingChanged ( ); private slots: void systemMessage ( const QCString &, const QByteArray & ); protected: void reloadButtonMapping ( ); }; } #endif |