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-rw-r--r--library/qpeapplication.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/library/qpeapplication.cpp b/library/qpeapplication.cpp
index 22d222a..4bc08b3 100644
--- a/library/qpeapplication.cpp
+++ b/library/qpeapplication.cpp
@@ -1666,160 +1666,160 @@ void QPEApplication::ungrabKeyboard()
Grabs the physical keyboard keys, e.g. the application's launching
keys. Instead of launching applications when these keys are pressed
the signals emitted are sent to this application instead. Some games
programs take over the launch keys in this way to make interaction
easier.
\sa ungrabKeyboard()
*/
void QPEApplication::grabKeyboard()
{
((QPEApplication *) qApp )-> d-> kbgrabbed = true;
}
/*!
\reimp
*/
int QPEApplication::exec()
{
#ifndef QT_NO_COP
d->sendQCopQ();
#endif
if ( d->keep_running )
//|| d->qpe_main_widget && d->qpe_main_widget->isVisible() )
return QApplication::exec();
#ifndef QT_NO_COP
{
QCopEnvelope e( "QPE/System", "closing(QString)" );
e << d->appName;
}
#endif
processEvents();
return 0;
}
/*!
\internal
External request for application to quit. Quits if possible without
loosing state.
*/
void QPEApplication::tryQuit()
{
if ( activeModalWidget() || strcmp( argv() [ 0 ], "embeddedkonsole" ) == 0 )
return ; // Inside modal loop or konsole. Too hard to save state.
#ifndef QT_NO_COP
{
QCopEnvelope e( "QPE/System", "closing(QString)" );
e << d->appName;
}
#endif
processEvents();
quit();
}
/*!
\internal
*/
void QPEApplication::installTranslation( const QString& baseName ) {
QTranslator* trans = new QTranslator(this);
QString tfn = qpeDir() + "/i18n/"+baseName;
if ( trans->load( tfn ) )
installTranslator( trans );
else
delete trans;
}
/*!
\internal
User initiated quit. Makes the window 'Go Away'. If preloaded this means
hiding the window. If not it means quitting the application.
As this is user initiated we don't need to check state.
*/
void QPEApplication::hideOrQuit()
{
processEvents();
// If we are a preloaded application we don't actually quit, so emit
// a System message indicating we're quasi-closing.
if ( d->preloaded && d->qpe_main_widget )
#ifndef QT_NO_COP
{
QCopEnvelope e("QPE/System", "fastAppHiding(QString)" );
e << d->appName;
d->qpe_main_widget->hide();
}
#endif
else
quit();
}
-#if defined(QT_QWS_IPAQ) || defined(QT_QWS_SL5XXX)
+#if defined(QT_QWS_IPAQ) || defined(QT_QWS_SL5XXX) || defined(QT_QWS_RAMSES)
// The libraries with the skiff package (and possibly others) have
// completely useless implementations of builtin new and delete that
// use about 50% of your CPU. Here we revert to the simple libc
// functions.
void* operator new[]( size_t size )
{
return malloc( size );
}
void* operator new( size_t size )
{
return malloc( size );
}
void operator delete[]( void* p )
{
free( p );
}
void operator delete[]( void* p, size_t /*size*/ )
{
free( p );
}
void operator delete( void* p )
{
free( p );
}
void operator delete( void* p, size_t /*size*/ )
{
free( p );
}
#endif
#if ( QT_VERSION <= 230 ) && !defined(SINGLE_APP)
#include <qwidgetlist.h>
#ifdef QWS
#include <qgfx_qws.h>
extern QRect qt_maxWindowRect;
void qt_setMaxWindowRect(const QRect& r )
{
qt_maxWindowRect = qt_screen->mapFromDevice( r,
qt_screen->mapToDevice( QSize( qt_screen->width(), qt_screen->height() ) ) );
// Re-resize any maximized windows
QWidgetList* l = QApplication::topLevelWidgets();
if ( l ) {
QWidget * w = l->first();
while ( w ) {
if ( w->isVisible() && w->isMaximized() ) {
w->showMaximized();
}
w = l->next();
}
delete l;
}
}
#endif
#endif