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-rw-r--r--library/resource.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/library/resource.cpp b/library/resource.cpp
index cfa0d26..b31876f 100644
--- a/library/resource.cpp
+++ b/library/resource.cpp
@@ -14,139 +14,144 @@
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#define QTOPIA_INTERNAL_MIMEEXT
#include <qpe/qpeapplication.h>
#include "resource.h"
#include "mimetype.h"
#include <qdir.h>
#include <qpixmapcache.h>
// this namespace is just a workaround for a gcc bug
// gcc exports inline functions in the generated file
// inlinepics_p.h
namespace {
#include "inlinepics_p.h"
}
static bool g_notUseSet = ::getenv("OVERWRITE_ICON_SET");
/*!
\class Resource resource.h
\brief The Resource class provides access to named resources.
The resources may be provided from files or other sources.
The allSounds() function returns a list of all the sounds available.
A particular sound can be searched for using findSound().
Images can be loaded with loadImage(), loadPixmap(), loadBitmap()
and loadIconSet().
\ingroup qtopiaemb
*/
/*!
\fn Resource::Resource()
\internal
*/
/*!
Returns the QPixmap called \a pix. You should avoid including
any filename type extension (e.g. .png, .xpm).
*/
+#include <stdio.h>
QPixmap Resource::loadPixmap( const QString &pix )
{
- QPixmap pm;
+ QPixmap pm; // null pixmap
QString key="QPE_"+pix;
if ( !QPixmapCache::find(key,pm) ) {
- pm.convertFromImage(loadImage(pix));
+ QImage I = loadImage(pix);
+ if( I.isNull() ) {
+ qWarning( "Could not load %s", pix.latin1() );
+ } else {
+ pm.convertFromImage(I);
QPixmapCache::insert(key,pm);
}
+ }
return pm;
}
/*!
Returns the QBitmap called \a pix. You should avoid including
any filename type extension (e.g. .png, .xpm).
*/
QBitmap Resource::loadBitmap( const QString &pix )
{
QBitmap bm;
bm = loadPixmap(pix);
return bm;
}
/*!
Returns the filename of a pixmap called \a pix. You should avoid including
any filename type extension (e.g. .png, .xpm).
Normally you will use loadPixmap() rather than this function.
*/
QString Resource::findPixmap( const QString &pix )
{
QString picsPath = QPEApplication::qpeDir() + "pics/";
QString f;
// Common case optimizations...
f = picsPath + pix + ".png";
if ( QFile( f ).exists() )
return f;
f = picsPath + pix + ".xpm";
if ( QFile( f ).exists() )
return f;
-
// All formats...
QStrList fileFormats = QImageIO::inputFormats();
QString ff = fileFormats.first();
while ( fileFormats.current() ) {
QStringList exts = MimeType("image/"+ff.lower()).extensions();
for ( QStringList::ConstIterator it = exts.begin(); it!=exts.end(); ++it ) {
QString f = picsPath + pix + "." + *it;
if ( QFile(f).exists() )
return f;
}
ff = fileFormats.next();
}
// Finally, no (or existing) extension...
if ( QFile( picsPath + pix ).exists() )
return picsPath + pix;
//qDebug("Cannot find pixmap: %s", pix.latin1());
return QString();
}
/*!
Returns a sound file for a sound called \a name.
You should avoid including any filename type extension (e.g. .wav),
as the system will search for only those fileformats which are supported
by the library.
Currently, only WAV files are supported.
*/
QString Resource::findSound( const QString &name )
{
QString picsPath = QPEApplication::qpeDir() + "sounds/";
QString result;
if ( QFile( (result = picsPath + name + ".wav") ).exists() )
return result;
return QString();
}
/*!
Returns a list of all sound names.
*/
QStringList Resource::allSounds()
{
QDir resourcedir( QPEApplication::qpeDir() + "sounds/", "*.wav" );
QStringList entries = resourcedir.entryList();