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path: root/noncore/apps/opie-console/TEmulation.cpp
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-rw-r--r--noncore/apps/opie-console/TEmulation.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/noncore/apps/opie-console/TEmulation.cpp b/noncore/apps/opie-console/TEmulation.cpp
index 6f3ad32..7a0c624 100644
--- a/noncore/apps/opie-console/TEmulation.cpp
+++ b/noncore/apps/opie-console/TEmulation.cpp
@@ -186,48 +186,49 @@ void TEmulation::onRcvChar(int c)
{
c &= 0xff;
switch (c)
{
case '\b' : scr->BackSpace(); break;
case '\t' : scr->Tabulate(); break;
case '\n' : scr->NewLine(); break;
case '\r' : scr->Return(); break;
case 0x07 : gui->Bell(); break;
default : scr->ShowCharacter(c); break;
};
}
/* ------------------------------------------------------------------------- */
/* */
/* Keyboard Handling */
/* */
/* ------------------------------------------------------------------------- */
/*!
*/
void TEmulation::onKeyPress( QKeyEvent* ev )
{
+ qWarning("onKeyPress,....");
if (!connected) return; // someone else gets the keys
if (scr->getHistCursor() != scr->getHistLines());
scr->setHistCursor(scr->getHistLines());
if (!ev->text().isEmpty())
{ // A block of text
// Note that the text is proper unicode.
// We should do a conversion here, but since this
// routine will never be used, we simply emit plain ascii.
emit sndBlock(ev->text().ascii(),ev->text().length());
}
else if (ev->ascii()>0)
{ unsigned char c[1];
c[0] = ev->ascii();
emit sndBlock((char*)c,1);
}
}
// Unblocking, Byte to Unicode translation --------------------------------- --
/*
We are doing code conversion from locale to unicode first.
*/
void TEmulation::onRcvBlock(const char *s, int len)