Diffstat (limited to 'noncore/apps/opie-console/TEmulation.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/apps/opie-console/TEmulation.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/noncore/apps/opie-console/TEmulation.cpp b/noncore/apps/opie-console/TEmulation.cpp index 6ff73af..72cce75 100644 --- a/noncore/apps/opie-console/TEmulation.cpp +++ b/noncore/apps/opie-console/TEmulation.cpp @@ -50,52 +50,48 @@ We use a refreshing algorithm here that has been adoped from rxvt/kvt. By this, refreshing is driven by a timer, which is (re)started whenever a new bunch of data to be interpreted by the emulation arives at `onRcvBlock'. As soon as no more data arrive for `BULK_TIMEOUT' milliseconds, we trigger refresh. This rule suits both bulk display operation as done by curses as well as individual characters typed. (BULK_TIMEOUT < 1000 / max characters received from keyboard per second). Additionally, we trigger refreshing by newlines comming in to make visual snapshots of lists as produced by `cat', `ls' and likely programs, thereby producing the illusion of a permanent and immediate display operation. As a sort of catch-all needed for cases where none of the above conditions catch, the screen refresh is also triggered by a count of incoming bulks (`bulk_incnt'). */ /* FIXME - evtl. the bulk operations could be made more transparent. */ #include "TEmulation.h" -/* OPIE */ -#include <opie2/odebug.h> -using namespace Opie::Core; - /* STD */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> /* ------------------------------------------------------------------------- */ /* */ /* TEmulation */ /* */ /* ------------------------------------------------------------------------- */ #define CNTL(c) ((c)-'@') /*! */ TEmulation::TEmulation(TEWidget* gui) : decoder((QTextDecoder*)NULL) { this->gui = gui; screen[0] = new TEScreen(gui->Lines(),gui->Columns()); screen[1] = new TEScreen(gui->Lines(),gui->Columns()); @@ -189,49 +185,48 @@ void TEmulation::onRcvChar(int c) { c &= 0xff; switch (c) { case '\b' : scr->BackSpace(); break; case '\t' : scr->Tabulate(); break; case '\n' : scr->NewLine(); break; case '\r' : scr->Return(); break; case 0x07 : gui->Bell(); break; default : scr->ShowCharacter(c); break; }; } /* ------------------------------------------------------------------------- */ /* */ /* Keyboard Handling */ /* */ /* ------------------------------------------------------------------------- */ /*! */ void TEmulation::onKeyPress( QKeyEvent* ev ) { - owarn << "onKeyPress,...." << oendl; if (!connected) return; // someone else gets the keys if (scr->getHistCursor() != scr->getHistLines()); scr->setHistCursor(scr->getHistLines()); if (!ev->text().isEmpty()) { // A block of text // Note that the text is proper unicode. // We should do a conversion here, but since this // routine will never be used, we simply emit plain ascii. emit sndBlock(ev->text().ascii(),ev->text().length()); } else if (ev->ascii()>0) { unsigned char c[1]; c[0] = ev->ascii(); emit sndBlock((char*)c,1); } } // Unblocking, Byte to Unicode translation --------------------------------- -- /* We are doing code conversion from locale to unicode first. */ void TEmulation::onRcvBlock(const char *s, int len) |