Diffstat (limited to 'noncore/apps/opie-console/TEmulation.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/apps/opie-console/TEmulation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/noncore/apps/opie-console/TEmulation.cpp b/noncore/apps/opie-console/TEmulation.cpp index 6f3ad32..7a0c624 100644 --- a/noncore/apps/opie-console/TEmulation.cpp +++ b/noncore/apps/opie-console/TEmulation.cpp @@ -162,96 +162,97 @@ void TEmulation::setKeytrans(int no) { keytrans = KeyTrans::find(no); } void TEmulation::setKeytrans(const char * no) { keytrans = KeyTrans::find(no); } // Interpreting Codes --------------------------------------------------------- /* This section deals with decoding the incoming character stream. Decoding means here, that the stream is first seperated into `tokens' which are then mapped to a `meaning' provided as operations by the `Screen' class. */ /*! */ void TEmulation::onRcvChar(int c) // process application unicode input to terminal // this is a trivial scanner { c &= 0xff; switch (c) { case '\b' : scr->BackSpace(); break; case '\t' : scr->Tabulate(); break; case '\n' : scr->NewLine(); break; case '\r' : scr->Return(); break; case 0x07 : gui->Bell(); break; default : scr->ShowCharacter(c); break; }; } /* ------------------------------------------------------------------------- */ /* */ /* Keyboard Handling */ /* */ /* ------------------------------------------------------------------------- */ /*! */ void TEmulation::onKeyPress( QKeyEvent* ev ) { + qWarning("onKeyPress,...."); if (!connected) return; // someone else gets the keys if (scr->getHistCursor() != scr->getHistLines()); scr->setHistCursor(scr->getHistLines()); if (!ev->text().isEmpty()) { // A block of text // Note that the text is proper unicode. // We should do a conversion here, but since this // routine will never be used, we simply emit plain ascii. emit sndBlock(ev->text().ascii(),ev->text().length()); } else if (ev->ascii()>0) { unsigned char c[1]; c[0] = ev->ascii(); emit sndBlock((char*)c,1); } } // Unblocking, Byte to Unicode translation --------------------------------- -- /* We are doing code conversion from locale to unicode first. */ void TEmulation::onRcvBlock(const char *s, int len) { bulkStart(); bulk_incnt += 1; for (int i = 0; i < len; i++) { QString result = decoder->toUnicode(&s[i],1); int reslen = result.length(); for (int j = 0; j < reslen; j++) onRcvChar(result[j].unicode()); if (s[i] == '\n') bulkNewline(); } bulkEnd(); } // Selection --------------------------------------------------------------- -- void TEmulation::onSelectionBegin(const int x, const int y) { if (!connected) return; scr->setSelBeginXY(x,y); showBulk(); } void TEmulation::onSelectionExtend(const int x, const int y) { if (!connected) return; |