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+#ifndef OPIE_EMULATION_HANDLER_H
+#define OPIE_EMULATION_HANDLER_H
+
+#include <qobject.h>
+#include <qcstring.h>
+
+/*
+ * Badly ibotty lacks the time to finish
+ * his widget in time..
+ * Never the less we've to have an EmulationWidget
+ * This is why I'm taking the inferior not cleaned
+ * up TE* KDE STUFF
+ */
+
+/**
+ * This is the layer above the IOLayer*
+ * This nice QObject here will get stuff from
+ * got a slot and a signal
+ * the signal for data
+ * the slot for receiving
+ * it'll set up the widget internally
+ * and manage the communication between
+ * the pre QByteArray world!
+ */
+class Profile;
+class QWidget;
+class TEWidget;
+class TEmulation;
+class EmulationHandler : public QObject {
+ Q_OBJECT
+public:
+ /**
+ * simple c'tor the parent of the TEWdiget
+ * and a name
+ * and a Profile
+ */
+ EmulationHandler( const Profile&, QWidget* parent, const char* name = 0l );
+
+ /**
+ * delete all components
+ */
+ ~EmulationHandler();
+
+ void load( const Profile& );
+ QWidget* widget();
+signals:
+ void send( const QByteArray& );
+ void changeSize(int rows, int cols );
+
+public slots:
+ void recv( const QByteArray& );
+
+private slots:
+ void recvEmulation( const char*, int len );
+
+private:
+ TEWidget* m_teWid;
+ TEmulation* m_teEmu;
+
+};
+
+#endif