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-rw-r--r--noncore/apps/opie-console/emulation_handler.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/noncore/apps/opie-console/emulation_handler.h b/noncore/apps/opie-console/emulation_handler.h
index 9af7680..9ceafc6 100644
--- a/noncore/apps/opie-console/emulation_handler.h
+++ b/noncore/apps/opie-console/emulation_handler.h
@@ -4,67 +4,70 @@
#include <qobject.h>
#include <qcolor.h>
#include <qcstring.h>
/*
* Badly ibotty lacks the time to finish
* his widget in time..
* Never the less we've to have an EmulationWidget
* This is why I'm taking the inferior not cleaned
* up TE* KDE STUFF
*/
/**
* This is the layer above the IOLayer*
* This nice QObject here will get stuff from
* got a slot and a signal
* the signal for data
* the slot for receiving
* it'll set up the widget internally
* and manage the communication between
* the pre QByteArray world!
*/
class Profile;
class QWidget;
+class QPushButton;
class TEWidget;
class TEmulation;
class QFont;
class EmulationHandler : public QObject {
Q_OBJECT
public:
/**
* simple c'tor the parent of the TEWdiget
* and a name
* and a Profile
*/
EmulationHandler( const Profile&, QWidget* parent, const char* name = 0l );
/**
* delete all components
*/
~EmulationHandler();
void load( const Profile& );
QWidget* widget();
void setColor( const QColor& fore, const QColor& back );
+ QPushButton* cornerButton();
+
signals:
void send( const QByteArray& );
void changeSize(int rows, int cols );
public slots:
void recv( const QByteArray& );
private slots:
void recvEmulation( const char*, int len );
private:
QFont font( int );
QColor foreColor(int );
QColor backColor(int );
private:
TEWidget* m_teWid;
TEmulation* m_teEmu;
};
#endif