summaryrefslogtreecommitdiff
path: root/noncore/apps/opie-console/emulation_layer.cpp
Side-by-side diff
Diffstat (limited to 'noncore/apps/opie-console/emulation_layer.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/apps/opie-console/emulation_layer.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/noncore/apps/opie-console/emulation_layer.cpp b/noncore/apps/opie-console/emulation_layer.cpp
index 2bef801..fd30ad7 100644
--- a/noncore/apps/opie-console/emulation_layer.cpp
+++ b/noncore/apps/opie-console/emulation_layer.cpp
@@ -13,204 +13,204 @@
/* Ported Konsole to Qt/Embedded */
/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
/* */
/* -------------------------------------------------------------------------- */
/* */
/* Modified to suit opie-console */
/* */
/* Copyright (C) 2002 by opie developers <opie@handhelds.org> */
/* */
/* -------------------------------------------------------------------------- */
/*! \class EmulationLayer
\brief Mediator between Widget and Screen.
This class is responsible to scan the escapes sequences of the terminal
emulation and to map it to their corresponding semantic complements.
Thus this module knows mainly about decoding escapes sequences and
is a stateless device w.r.t. the semantics.
It is also responsible to refresh the Widget by certain rules.
\sa Widget \sa Screen
\par A note on refreshing
Although the modifications to the current screen image could immediately
be propagated via `Widget' to the graphical surface, we have chosen
another way here.
The reason for doing so is twofold.
First, experiments show that directly displaying the operation results
in slowing down the overall performance of emulations. Displaying
individual characters using X11 creates a lot of overhead.
Second, by using the following refreshing method, the screen operations
can be completely separated from the displaying. This greatly simplifies
the programmer's task of coding and maintaining the screen operations,
since one need not worry about differential modifications on the
display affecting the operation of concern.
We use a refreshing algorithm here that has been adoped from rxvt/kvt.
By this, refreshing is driven by a timer, which is (re)started whenever
a new bunch of data to be interpreted by the emulation arives at `onRcvBlock'.
As soon as no more data arrive for `BULK_TIMEOUT' milliseconds, we trigger
refresh. This rule suits both bulk display operation as done by curses as
well as individual characters typed.
(BULK_TIMEOUT < 1000 / max characters received from keyboard per second).
Additionally, we trigger refreshing by newlines comming in to make visual
snapshots of lists as produced by `cat', `ls' and likely programs, thereby
producing the illusion of a permanent and immediate display operation.
As a sort of catch-all needed for cases where none of the above
conditions catch, the screen refresh is also triggered by a count
of incoming bulks (`bulk_incnt').
*/
/* FIXME
- evtl. the bulk operations could be made more transparent.
*/
#include "emulation_layer.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
/* ------------------------------------------------------------------------- */
/* */
/* EmulationLayer */
/* */
/* ------------------------------------------------------------------------- */
#define CNTL(c) ((c)-'@')
/*!
*/
EmulationLayer::EmulationLayer( WidgetLayer* gui )
: decoder((QTextDecoder*)NULL)
{
this->gui = gui;
screen[0] = new Screen(gui->lines(),gui->columns());
screen[1] = new Screen(gui->lines(),gui->columns());
scr = screen[0];
bulk_nlcnt = 0; // reset bulk newline counter
bulk_incnt = 0; // reset bulk counter
connected = FALSE;
QObject::connect(&bulk_timer, SIGNAL( timeout() ), this, SLOT( showBulk() ) );
- QObject::connect(gui,SIGNAL( imageSizeChanged( int, int ) ),
- this,SLOT( onImageSizeChange( int, int ) ) );
- QObject::connect(gui,SIGNAL( changedHistoryCursor( int ) ),
- this,SLOT( historyCursorChange( int ) ) );
- QObject::connect(gui,SIGNAL( keyPressed( QKeyEvent* ) ),
- this,SLOT( onKeyPress( QKeyEvent* ) ) );
- QObject::connect(gui,SIGNAL( selectionBegin( const int, const int) ),
- this,SLOT( onSelectionBegin( const int, const int ) ) );
- QObject::connect(gui,SIGNAL( selectionExtended( const int, const int ) ),
- this,SLOT( onSelectionExtend( const int,const int ) ) );
- QObject::connect(gui,SIGNAL( selectionEnd( const bool ) ),
- this,SLOT( setSelection( const bool ) ) );
+ QObject::connect(gui,SIGNAL( imageSizeChanged(int,int) ),
+ this,SLOT( onImageSizeChange(int,int) ) );
+ QObject::connect(gui,SIGNAL( changedHistoryCursor(int) ),
+ this,SLOT( historyCursorChange(int) ) );
+ QObject::connect(gui,SIGNAL( keyPressed(QKeyEvent*) ),
+ this,SLOT( onKeyPress(QKeyEvent*) ) );
+ QObject::connect(gui,SIGNAL( selectionBegin(const int,const int) ),
+ this,SLOT( onSelectionBegin(const int,const int) ) );
+ QObject::connect(gui,SIGNAL( selectionExtended(const int,const int) ),
+ this,SLOT( onSelectionExtend(const int,const int) ) );
+ QObject::connect(gui,SIGNAL( selectionEnd(const bool) ),
+ this,SLOT( setSelection(const bool) ) );
QObject::connect(gui,SIGNAL( selectionCleared() ),
this,SLOT( clearSelection() ) );
}
/*!
*/
EmulationLayer::~EmulationLayer()
{
delete screen[0];
delete screen[1];
bulk_timer.stop();
}
/*! change between primary and alternate screen
*/
void EmulationLayer::setScreen(int n)
{
scr = screen[n&1];
}
void EmulationLayer::setHistory(bool on)
{
screen[0]->setScroll(on);
if (!connected) return;
showBulk();
}
bool EmulationLayer::history()
{
return screen[0]->hasScroll();
}
void EmulationLayer::setCodec(int c)
{
//FIXME: check whether we have to free codec
codec = c ? QTextCodec::codecForName("utf8")
: QTextCodec::codecForLocale();
if (decoder) delete decoder;
decoder = codec->makeDecoder();
}
void EmulationLayer::setKeytrans(int no)
{
keytrans = KeyTrans::find(no);
}
void EmulationLayer::setKeytrans(const char * no)
{
keytrans = KeyTrans::find(no);
}
// Interpreting Codes ---------------------------------------------------------
/*
This section deals with decoding the incoming character stream.
Decoding means here, that the stream is first seperated into `tokens'
which are then mapped to a `meaning' provided as operations by the
`Screen' class.
*/
/*!
*/
void EmulationLayer::onRcvChar(int c)
// process application unicode input to terminal
// this is a trivial scanner
{
c &= 0xff;
switch (c)
{
case '\b' : scr->BackSpace(); break;
case '\t' : scr->Tabulate(); break;
case '\n' : scr->NewLine(); break;
case '\r' : scr->Return(); break;
case 0x07 : gui->bell(); break;
default : scr->ShowCharacter(c); break;
};
}
/* ------------------------------------------------------------------------- */
/* */
/* Keyboard Handling */
/* */
/* ------------------------------------------------------------------------- */
/*!
*/
void EmulationLayer::onKeyPress( QKeyEvent* ev )
{
if (!connected) return; // someone else gets the keys
if (scr->getHistCursor() != scr->getHistLines());
scr->setHistCursor(scr->getHistLines());
if (!ev->text().isEmpty())