Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index bdb1c78..c286a36 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp | |||
@@ -1,704 +1,704 @@ | |||
1 | #include "backgammon.h" | 1 | #include "backgammon.h" |
2 | #include "aidialog.h" | 2 | #include "aidialog.h" |
3 | #include "filedialog.h" | 3 | #include "filedialog.h" |
4 | #include "playerdialog.h" | 4 | #include "playerdialog.h" |
5 | #include "rulesdialog.h" | 5 | #include "rulesdialog.h" |
6 | #include "themedialog.h" | 6 | #include "themedialog.h" |
7 | 7 | ||
8 | /* OPIE */ | 8 | /* OPIE */ |
9 | #include <opie2/odebug.h> | 9 | #include <opie2/odebug.h> |
10 | #include <qpe/qpeapplication.h> | 10 | #include <qpe/qpeapplication.h> |
11 | #include <qpe/config.h> | 11 | #include <qpe/config.h> |
12 | #include <qpe/resource.h> | 12 | #include <qpe/resource.h> |
13 | using namespace Opie::Core; | 13 | using namespace Opie::Core; |
14 | 14 | ||
15 | /* QT */ | 15 | /* QT */ |
16 | #include <qfile.h> | 16 | #include <qfile.h> |
17 | #include <qlayout.h> | 17 | #include <qlayout.h> |
18 | #include <qmessagebox.h> | 18 | #include <qmessagebox.h> |
19 | #include <qtimer.h> | 19 | #include <qtimer.h> |
20 | #include <qmenubar.h> | 20 | #include <qmenubar.h> |
21 | 21 | ||
22 | #include <stdlib.h> | 22 | #include <stdlib.h> |
23 | 23 | ||
24 | 24 | ||
25 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | 25 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) |
26 | : QMainWindow(parent, name, fl) | 26 | : QMainWindow(parent, name, fl) |
27 | { | 27 | { |
28 | if (!name) setName("BackGammon"); | 28 | if (!name) setName("BackGammon"); |
29 | setCaption(tr( "Backgammon") ); | 29 | setCaption(tr( "Backgammon") ); |
30 | setIcon( Resource::loadPixmap( "backgammon" ) ); | 30 | setIcon( Resource::loadPixmap( "backgammon" ) ); |
31 | //general counter varaible | 31 | //general counter varaible |
32 | int a=0; | 32 | int a=0; |
33 | //the game engine | 33 | //the game engine |
34 | move=new MoveEngine(); | 34 | move=new MoveEngine(); |
35 | 35 | ||
36 | //load the default theme | 36 | //load the default theme |
37 | Config conf("backgammon"); | 37 | Config conf("backgammon"); |
38 | if(!conf.isValid()) | 38 | if(!conf.isValid()) |
39 | { | 39 | { |
40 | odebug << "config file does not exist" << oendl; | 40 | odebug << "config file does not exist" << oendl; |
41 | conf.setGroup("general"); | 41 | conf.setGroup("general"); |
42 | conf.writeEntry("theme","default"); | 42 | conf.writeEntry("theme","default"); |
43 | conf.setGroup("rules"); | 43 | conf.setGroup("rules"); |
44 | conf.writeEntry("move_with_pieces_out",false); | 44 | conf.writeEntry("move_with_pieces_out",false); |
45 | conf.writeEntry("nice_dice",false); | 45 | conf.writeEntry("nice_dice",false); |
46 | conf.setGroup("display"); | 46 | conf.setGroup("display"); |
47 | conf.writeEntry("small",false); | 47 | conf.writeEntry("small",false); |
48 | conf.writeEntry("warning",true); | 48 | conf.writeEntry("warning",true); |
49 | conf.setGroup("ai"); | 49 | conf.setGroup("ai"); |
50 | conf.writeEntry("rescue",6); | 50 | conf.writeEntry("rescue",6); |
51 | conf.writeEntry("eliminate",4); | 51 | conf.writeEntry("eliminate",4); |
52 | conf.writeEntry("expose",1); | 52 | conf.writeEntry("expose",1); |
53 | conf.writeEntry("protect",5); | 53 | conf.writeEntry("protect",5); |
54 | conf.writeEntry("safe",3); | 54 | conf.writeEntry("safe",3); |
55 | conf.writeEntry("empty",2); | 55 | conf.writeEntry("empty",2); |
56 | 56 | ||
57 | } | 57 | } |
58 | conf.setGroup("general"); | 58 | conf.setGroup("general"); |
59 | theme_name=conf.readEntry("theme","default"); | 59 | theme_name=conf.readEntry("theme","default"); |
60 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 60 | QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; |
61 | 61 | ||
62 | //the rules | 62 | //the rules |
63 | conf.setGroup("rules"); | 63 | conf.setGroup("rules"); |
64 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); | 64 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); |
65 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); | 65 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); |
66 | 66 | ||
67 | move->setRules(rules); | 67 | move->setRules(rules); |
68 | 68 | ||
69 | //get the AI settings | 69 | //get the AI settings |
70 | AISettings ai; | 70 | AISettings ai; |
71 | conf.setGroup("ai"); | 71 | conf.setGroup("ai"); |
72 | ai.rescue=conf.readNumEntry("rescue",6); | 72 | ai.rescue=conf.readNumEntry("rescue",6); |
73 | ai.eliminate=conf.readNumEntry("eliminate",4); | 73 | ai.eliminate=conf.readNumEntry("eliminate",4); |
74 | ai.expose=conf.readNumEntry("expose",1); | 74 | ai.expose=conf.readNumEntry("expose",1); |
75 | ai.protect=conf.readNumEntry("protect",5); | 75 | ai.protect=conf.readNumEntry("protect",5); |
76 | ai.safe=conf.readNumEntry("safe",3); | 76 | ai.safe=conf.readNumEntry("safe",3); |
77 | ai.empty=conf.readNumEntry("empty",2); | 77 | ai.empty=conf.readNumEntry("empty",2); |
78 | move->setAISettings(ai); | 78 | move->setAISettings(ai); |
79 | 79 | ||
80 | 80 | ||
81 | //get the theme component names | 81 | //get the theme component names |
82 | Config theme(theme_file,Config::File); | 82 | Config theme(theme_file,Config::File); |
83 | if(!theme.isValid()) | 83 | if(!theme.isValid()) |
84 | { | 84 | { |
85 | odebug << "theme file does not exist" << oendl; | 85 | odebug << "theme file does not exist" << oendl; |
86 | theme.setGroup("theme"); | 86 | theme.setGroup("theme"); |
87 | theme.writeEntry("board","casino_board_1"); | 87 | theme.writeEntry("board","casino_board_1"); |
88 | theme.writeEntry("pieces1","casino_pieces_blue"); | 88 | theme.writeEntry("pieces1","casino_pieces_blue"); |
89 | theme.writeEntry("pieces2","casino_pieces_white"); | 89 | theme.writeEntry("pieces2","casino_pieces_white"); |
90 | theme.writeEntry("dice1","casino_dice"); | 90 | theme.writeEntry("dice1","casino_dice"); |
91 | theme.writeEntry("dice2","casino_dice"); | 91 | theme.writeEntry("dice2","casino_dice"); |
92 | theme.writeEntry("table","casino_table_green"); | 92 | theme.writeEntry("table","casino_table_green"); |
93 | theme.writeEntry("odds","casino_odds"); | 93 | theme.writeEntry("odds","casino_odds"); |
94 | } | 94 | } |
95 | theme.setGroup("theme"); | 95 | theme.setGroup("theme"); |
96 | board_name=theme.readEntry("board","casino_board_1"); | 96 | board_name=theme.readEntry("board","casino_board_1"); |
97 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); | 97 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); |
98 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); | 98 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); |
99 | diceA_name=theme.readEntry("dice1","casino_dice"); | 99 | diceA_name=theme.readEntry("dice1","casino_dice"); |
100 | diceB_name=theme.readEntry("dice2","casino_dice"); | 100 | diceB_name=theme.readEntry("dice2","casino_dice"); |
101 | table_name=theme.readEntry("table","casino_table_green"); | 101 | table_name=theme.readEntry("table","casino_table_green"); |
102 | odds_name=theme.readEntry("odds","casino_odds"); | 102 | odds_name=theme.readEntry("odds","casino_odds"); |
103 | 103 | ||
104 | 104 | ||
105 | //the menu | 105 | //the menu |
106 | QMenuBar* menuBar = new QMenuBar(this); | 106 | QMenuBar* menuBar = new QMenuBar(this); |
107 | 107 | ||
108 | QPopupMenu* gamemenu= new QPopupMenu(this); | 108 | QPopupMenu* gamemenu= new QPopupMenu(this); |
109 | gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); | 109 | gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); |
110 | gamemenu->insertSeparator(); | 110 | gamemenu->insertSeparator(); |
111 | gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); | 111 | gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); |
112 | gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); | 112 | gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); |
113 | gamemenu->insertSeparator(); | 113 | gamemenu->insertSeparator(); |
114 | gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); | 114 | gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); |
115 | menuBar->insertItem(tr( "Game" ),gamemenu); | 115 | menuBar->insertItem(tr( "Game" ),gamemenu); |
116 | 116 | ||
117 | QPopupMenu* thememenu= new QPopupMenu(this); | 117 | QPopupMenu* thememenu= new QPopupMenu(this); |
118 | thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); | 118 | thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); |
119 | thememenu->insertSeparator(); | 119 | thememenu->insertSeparator(); |
120 | thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); | 120 | thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); |
121 | thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); | 121 | thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); |
122 | thememenu->insertSeparator(); | 122 | thememenu->insertSeparator(); |
123 | thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); | 123 | thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); |
124 | thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); | 124 | thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); |
125 | menuBar->insertItem(tr( "Theme" ),thememenu); | 125 | menuBar->insertItem(tr( "Theme" ),thememenu); |
126 | 126 | ||
127 | QPopupMenu* optionmenu=new QPopupMenu(this); | 127 | QPopupMenu* optionmenu=new QPopupMenu(this); |
128 | optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); | 128 | optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); |
129 | optionmenu->insertSeparator(); | 129 | optionmenu->insertSeparator(); |
130 | optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); | 130 | optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); |
131 | optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); | 131 | optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); |
132 | menuBar->insertItem(tr( "Options"),optionmenu); | 132 | menuBar->insertItem(tr( "Options"),optionmenu); |
133 | 133 | ||
134 | QWidget* mainarea=new QWidget(this); | 134 | QWidget* mainarea=new QWidget(this); |
135 | setCentralWidget(mainarea); | 135 | setCentralWidget(mainarea); |
136 | //the main area | 136 | //the main area |
137 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); | 137 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); |
138 | area=new QCanvas(235,235); | 138 | area=new QCanvas(235,235); |
139 | boardview=new BackGammonView(area,mainarea); | 139 | boardview=new BackGammonView(area,mainarea); |
140 | boardview->setMaximumHeight(240); | 140 | boardview->setMaximumHeight(240); |
141 | layout->addWidget(boardview); | 141 | layout->addWidget(boardview); |
142 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); | 142 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); |
143 | //status bar | 143 | //status bar |
144 | message=new QLabel("<b>Backgammon</b>",mainarea); | 144 | message=new QLabel("<b>Backgammon</b>",mainarea); |
145 | message->setAlignment(AlignHCenter); | 145 | message->setAlignment(AlignHCenter); |
146 | layout->addWidget(message); | 146 | layout->addWidget(message); |
147 | 147 | ||
148 | //the marker | 148 | //the marker |
149 | marker_current=new QCanvasRectangle(area); | 149 | marker_current=new QCanvasRectangle(area); |
150 | marker_current->setBrush(QColor(0,0,255)); | 150 | marker_current->setBrush(QColor(0,0,255)); |
151 | marker_current->setSize(15,5); | 151 | marker_current->setSize(15,5); |
152 | marker_current->setZ(1); | 152 | marker_current->setZ(1); |
153 | 153 | ||
154 | for(a=0;a<4;a++) | 154 | for(a=0;a<4;a++) |
155 | { | 155 | { |
156 | marker_next[a]=new QCanvasRectangle(area); | 156 | marker_next[a]=new QCanvasRectangle(area); |
157 | marker_next[a]->setBrush(QColor(0,255,0)); | 157 | marker_next[a]->setBrush(QColor(0,255,0)); |
158 | marker_next[a]->setSize(15,5); | 158 | marker_next[a]->setSize(15,5); |
159 | marker_next[a]->setZ(1); | 159 | marker_next[a]->setZ(1); |
160 | } | 160 | } |
161 | 161 | ||
162 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); | 162 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); |
163 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); | 163 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); |
164 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); | 164 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); |
165 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); | 165 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); |
166 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); | 166 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); |
167 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); | 167 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); |
168 | 168 | ||
169 | //the pieces | 169 | //the pieces |
170 | p1=new CanvasImageItem*[15]; | 170 | p1=new CanvasImageItem*[15]; |
171 | p1_side=new CanvasImageItem*[15]; | 171 | p1_side=new CanvasImageItem*[15]; |
172 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 172 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
173 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 173 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
174 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 174 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
175 | 175 | ||
176 | p2=new CanvasImageItem*[15]; | 176 | p2=new CanvasImageItem*[15]; |
177 | p2_side=new CanvasImageItem*[15]; | 177 | p2_side=new CanvasImageItem*[15]; |
178 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 178 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
179 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 179 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
180 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 180 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
181 | 181 | ||
182 | 182 | ||
183 | for(a=0;a<15;a++) | 183 | for(a=0;a<15;a++) |
184 | { | 184 | { |
185 | p1[a]=new CanvasImageItem(piece_1_front,area); | 185 | p1[a]=new CanvasImageItem(piece_1_front,area); |
186 | p1[a]->setSize(15,15); | 186 | p1[a]->setSize(15,15); |
187 | p1_side[a]=new CanvasImageItem(piece_1_side,area); | 187 | p1_side[a]=new CanvasImageItem(piece_1_side,area); |
188 | p1_side[a]->setSize(15,5); | 188 | p1_side[a]->setSize(15,5); |
189 | 189 | ||
190 | p2[a]=new CanvasImageItem(piece_2_front,area); | 190 | p2[a]=new CanvasImageItem(piece_2_front,area); |
191 | p2[a]->setSize(15,15); | 191 | p2[a]->setSize(15,15); |
192 | p2_side[a]=new CanvasImageItem(piece_2_side,area); | 192 | p2_side[a]=new CanvasImageItem(piece_2_side,area); |
193 | p2_side[a]->setSize(15,5); | 193 | p2_side[a]->setSize(15,5); |
194 | } | 194 | } |
195 | draw(); | 195 | draw(); |
196 | 196 | ||
197 | //the dice | 197 | //the dice |
198 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); | 198 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); |
199 | diceA1=new CanvasImageItem*[7]; | 199 | diceA1=new CanvasImageItem*[7]; |
200 | diceA2=new CanvasImageItem*[7]; | 200 | diceA2=new CanvasImageItem*[7]; |
201 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); | 201 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); |
202 | diceB1=new CanvasImageItem*[7]; | 202 | diceB1=new CanvasImageItem*[7]; |
203 | diceB2=new CanvasImageItem*[7]; | 203 | diceB2=new CanvasImageItem*[7]; |
204 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); | 204 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |
205 | //oddsDice=new CanvasImageItem*[6]; | 205 | //oddsDice=new CanvasImageItem*[6]; |
206 | 206 | ||
207 | 207 | ||
208 | for(a=0;a<7;a++) | 208 | for(a=0;a<7;a++) |
209 | { | 209 | { |
210 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); | 210 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); |
211 | diceA1[a]=new CanvasImageItem(dicebgA,area); | 211 | diceA1[a]=new CanvasImageItem(dicebgA,area); |
212 | diceA1[a]->setX(5); | 212 | diceA1[a]->setX(5); |
213 | diceA1[a]->setY(205-2); | 213 | diceA1[a]->setY(205-2); |
214 | diceA1[a]->setZ(1); | 214 | diceA1[a]->setZ(1); |
215 | diceA1[a]->setSize(25,25); | 215 | diceA1[a]->setSize(25,25); |
216 | diceA2[a]=new CanvasImageItem(dicebgA,area); | 216 | diceA2[a]=new CanvasImageItem(dicebgA,area); |
217 | diceA2[a]->setX(35); | 217 | diceA2[a]->setX(35); |
218 | diceA2[a]->setY(205-2); | 218 | diceA2[a]->setY(205-2); |
219 | diceA2[a]->setZ(1); | 219 | diceA2[a]->setZ(1); |
220 | diceA2[a]->setSize(25,25); | 220 | diceA2[a]->setSize(25,25); |
221 | 221 | ||
222 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); | 222 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); |
223 | diceB1[a]=new CanvasImageItem(dicebgB,area); | 223 | diceB1[a]=new CanvasImageItem(dicebgB,area); |
224 | diceB1[a]->setX(175); | 224 | diceB1[a]->setX(175); |
225 | diceB1[a]->setY(205-2); | 225 | diceB1[a]->setY(205-2); |
226 | diceB1[a]->setZ(1); | 226 | diceB1[a]->setZ(1); |
227 | diceB1[a]->setSize(25,25); | 227 | diceB1[a]->setSize(25,25); |
228 | diceB2[a]=new CanvasImageItem(dicebgB,area); | 228 | diceB2[a]=new CanvasImageItem(dicebgB,area); |
229 | diceB2[a]->setX(205); | 229 | diceB2[a]->setX(205); |
230 | diceB2[a]->setY(205-2); | 230 | diceB2[a]->setY(205-2); |
231 | diceB2[a]->setZ(1); | 231 | diceB2[a]->setZ(1); |
232 | diceB2[a]->setSize(25,25); | 232 | diceB2[a]->setSize(25,25); |
233 | 233 | ||
234 | /* | 234 | /* |
235 | if(a<6) | 235 | if(a<6) |
236 | { | 236 | { |
237 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); | 237 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); |
238 | oddsDice[a]=new CanvasImageItem(oddsbg,area); | 238 | oddsDice[a]=new CanvasImageItem(oddsbg,area); |
239 | oddsDice[a]->setX(110); | 239 | oddsDice[a]->setX(110); |
240 | oddsDice[a]->setY(210-2); | 240 | oddsDice[a]->setY(210-2); |
241 | oddsDice[a]->setZ(1); | 241 | oddsDice[a]->setZ(1); |
242 | oddsDice[a]->setSize(15,15); | 242 | oddsDice[a]->setSize(15,15); |
243 | oddsDice[a]->hide(); | 243 | oddsDice[a]->hide(); |
244 | } | 244 | } |
245 | */ | 245 | */ |
246 | } | 246 | } |
247 | //oddsDice[0]->show(); | 247 | //oddsDice[0]->show(); |
248 | 248 | ||
249 | //set the board | 249 | //set the board |
250 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); | 250 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); |
251 | board=new CanvasImageItem(boardbg,area); | 251 | board=new CanvasImageItem(boardbg,area); |
252 | board->setX(0); | 252 | board->setX(0); |
253 | board->setY(0); | 253 | board->setY(0); |
254 | board->setZ(0); | 254 | board->setZ(0); |
255 | board->setSize(235-2,200-2); | 255 | board->setSize(235-2,200-2); |
256 | board->show(); | 256 | board->show(); |
257 | 257 | ||
258 | //the table | 258 | //the table |
259 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); | 259 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); |
260 | table=new CanvasImageItem(tablebg,area); | 260 | table=new CanvasImageItem(tablebg,area); |
261 | table->setX(0); | 261 | table->setX(0); |
262 | table->setY(200-2); | 262 | table->setY(200-2); |
263 | table->setZ(0); | 263 | table->setZ(0); |
264 | table->setSize(235-2,20); | 264 | table->setSize(235-2,20); |
265 | table->show(); | 265 | table->show(); |
266 | 266 | ||
267 | //the no move marker | 267 | //the no move marker |
268 | QImage nomovebg(Resource::loadImage("backgammon/no_move")); | 268 | QImage nomovebg(Resource::loadImage("backgammon/no_move")); |
269 | nomove_marker=new CanvasImageItem(nomovebg,area); | 269 | nomove_marker=new CanvasImageItem(nomovebg,area); |
270 | nomove_marker->setX(0); | 270 | nomove_marker->setX(0); |
271 | nomove_marker->setY(200); | 271 | nomove_marker->setY(200); |
272 | nomove_marker->setZ(2); | 272 | nomove_marker->setZ(2); |
273 | nomove_marker->hide(); | 273 | nomove_marker->hide(); |
274 | 274 | ||
275 | //default human against computer | 275 | //default human against computer |
276 | player1_auto=false; | 276 | player1_auto=false; |
277 | player2_auto=true; | 277 | player2_auto=true; |
278 | //start new game | 278 | //start new game |
279 | newgame(); | 279 | newgame(); |
280 | } | 280 | } |
281 | 281 | ||
282 | BackGammon::~BackGammon() | 282 | BackGammon::~BackGammon() |
283 | { | 283 | { |
284 | //DESTRUCTOR | 284 | //DESTRUCTOR |
285 | } | 285 | } |
286 | 286 | ||
287 | void BackGammon::newgame() | 287 | void BackGammon::newgame() |
288 | { | 288 | { |
289 | gameFinished=false; | 289 | gameFinished=false; |
290 | QDateTime now=QDateTime::currentDateTime(); | 290 | QDateTime now=QDateTime::currentDateTime(); |
291 | game_name=now.date().toString()+"_"+now.time().toString(); | 291 | game_name=now.date().toString()+"_"+now.time().toString(); |
292 | move->reset(); | 292 | move->reset(); |
293 | draw(); | 293 | draw(); |
294 | diceA1_value=7; | 294 | diceA1_value=7; |
295 | diceA2_value=7; | 295 | diceA2_value=7; |
296 | diceA3_value=7; | 296 | diceA3_value=7; |
297 | diceA4_value=7; | 297 | diceA4_value=7; |
298 | diceB1_value=7; | 298 | diceB1_value=7; |
299 | diceB2_value=7; | 299 | diceB2_value=7; |
300 | diceB3_value=7; | 300 | diceB3_value=7; |
301 | diceB4_value=7; | 301 | diceB4_value=7; |
302 | showdice(); | 302 | showdice(); |
303 | player=2; | 303 | player=2; |
304 | dice1_played=true; | 304 | dice1_played=true; |
305 | dice2_played=true; | 305 | dice2_played=true; |
306 | dice3_played=true; | 306 | dice3_played=true; |
307 | dice4_played=true; | 307 | dice4_played=true; |
308 | dice_rolled=false; | 308 | dice_rolled=false; |
309 | setplayer(); | 309 | setplayer(); |
310 | area->update(); | 310 | area->update(); |
311 | } | 311 | } |
312 | 312 | ||
313 | void BackGammon::playerselect() | 313 | void BackGammon::playerselect() |
314 | { | 314 | { |
315 | PlayerDialog* playerdialog=new PlayerDialog(this); | 315 | PlayerDialog* playerdialog=new PlayerDialog(this); |
316 | playerdialog->setAuto1(player1_auto); | 316 | playerdialog->setAuto1(player1_auto); |
317 | playerdialog->setAuto2(player2_auto); | 317 | playerdialog->setAuto2(player2_auto); |
318 | if(!playerdialog->exec()) | 318 | if(!playerdialog->exec()) |
319 | return; | 319 | return; |
320 | player1_auto=playerdialog->getAuto1(); | 320 | player1_auto=playerdialog->getAuto1(); |
321 | player2_auto=playerdialog->getAuto2(); | 321 | player2_auto=playerdialog->getAuto2(); |
322 | } | 322 | } |
323 | 323 | ||
324 | void BackGammon::loadgame() | 324 | void BackGammon::loadgame() |
325 | { | 325 | { |
326 | FileDialog* file=new FileDialog(this,"Load Game",".game"); | 326 | FileDialog* file=new FileDialog(this,"Load Game",".game"); |
327 | if(!file->exec()) | 327 | if(!file->exec()) |
328 | return; | 328 | return; |
329 | 329 | ||
330 | game_name=file->filename(); | 330 | game_name=file->filename(); |
331 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; | 331 | QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; |
332 | 332 | ||
333 | Config game(game_file,Config::File); | 333 | Config game(game_file,Config::File); |
334 | game.setGroup("dice"); | 334 | game.setGroup("dice"); |
335 | diceA1_value=game.readNumEntry("diceA1_value"); | 335 | diceA1_value=game.readNumEntry("diceA1_value"); |
336 | diceA2_value=game.readNumEntry("diceA2_value"); | 336 | diceA2_value=game.readNumEntry("diceA2_value"); |
337 | diceA3_value=game.readNumEntry("diceA3_value"); | 337 | diceA3_value=game.readNumEntry("diceA3_value"); |
338 | diceA4_value=game.readNumEntry("diceA4_value"); | 338 | diceA4_value=game.readNumEntry("diceA4_value"); |
339 | diceB1_value=game.readNumEntry("diceB1_value"); | 339 | diceB1_value=game.readNumEntry("diceB1_value"); |
340 | diceB2_value=game.readNumEntry("diceB2_value"); | 340 | diceB2_value=game.readNumEntry("diceB2_value"); |
341 | diceB3_value=game.readNumEntry("diceB3_value"); | 341 | diceB3_value=game.readNumEntry("diceB3_value"); |
342 | diceB4_value=game.readNumEntry("diceB4_value"); | 342 | diceB4_value=game.readNumEntry("diceB4_value"); |
343 | player=game.readNumEntry("player"); | 343 | player=game.readNumEntry("player"); |
344 | dice1_played=game.readBoolEntry("dice1_played"); | 344 | dice1_played=game.readBoolEntry("dice1_played"); |
345 | dice2_played=game.readBoolEntry("dice2_played"); | 345 | dice2_played=game.readBoolEntry("dice2_played"); |
346 | dice3_played=game.readBoolEntry("dice3_played"); | 346 | dice3_played=game.readBoolEntry("dice3_played"); |
347 | dice4_played=game.readBoolEntry("dice4_played"); | 347 | dice4_played=game.readBoolEntry("dice4_played"); |
348 | dice_rolled=game.readBoolEntry("dice_rolled"); | 348 | dice_rolled=game.readBoolEntry("dice_rolled"); |
349 | player1_auto=game.readBoolEntry("player1_auto"); | 349 | player1_auto=game.readBoolEntry("player1_auto"); |
350 | player2_auto=game.readBoolEntry("player2_auto"); | 350 | player2_auto=game.readBoolEntry("player2_auto"); |
351 | 351 | ||
352 | game.setGroup("pieces"); | 352 | game.setGroup("pieces"); |
353 | QString label; | 353 | QString label; |
354 | LoadSave load; | 354 | LoadSave load; |
355 | for(int a=0;a<28;a++) | 355 | for(int a=0;a<28;a++) |
356 | { | 356 | { |
357 | label.setNum(a); | 357 | label.setNum(a); |
358 | load.pop[a].total = game.readNumEntry(label,0); | 358 | load.pop[a].total = game.readNumEntry(label,0); |
359 | } | 359 | } |
360 | 360 | ||
361 | move->loadGame(load); | 361 | move->loadGame(load); |
362 | setplayer(); | 362 | setplayer(); |
363 | showdice(); | 363 | showdice(); |
364 | draw(); | 364 | draw(); |
365 | area->update(); | 365 | area->update(); |
366 | } | 366 | } |
367 | 367 | ||
368 | void BackGammon::savegame() | 368 | void BackGammon::savegame() |
369 | { | 369 | { |
370 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; | 370 | QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; |
371 | 371 | ||
372 | Config game(game_file,Config::File); | 372 | Config game(game_file,Config::File); |
373 | game.setGroup("dice"); | 373 | game.setGroup("dice"); |
374 | game.writeEntry("diceA1_value",diceA1_value); | 374 | game.writeEntry("diceA1_value",diceA1_value); |
375 | game.writeEntry("diceA2_value",diceA2_value); | 375 | game.writeEntry("diceA2_value",diceA2_value); |
376 | game.writeEntry("diceA3_value",diceA3_value); | 376 | game.writeEntry("diceA3_value",diceA3_value); |
377 | game.writeEntry("diceA4_value",diceA4_value); | 377 | game.writeEntry("diceA4_value",diceA4_value); |
378 | game.writeEntry("diceB1_value",diceB1_value); | 378 | game.writeEntry("diceB1_value",diceB1_value); |
379 | game.writeEntry("diceB2_value",diceB3_value); | 379 | game.writeEntry("diceB2_value",diceB3_value); |
380 | game.writeEntry("diceB3_value",diceB4_value); | 380 | game.writeEntry("diceB3_value",diceB4_value); |
381 | game.writeEntry("diceB4_value",diceB4_value); | 381 | game.writeEntry("diceB4_value",diceB4_value); |
382 | game.writeEntry("player",player); | 382 | game.writeEntry("player",player); |
383 | game.writeEntry("dice1_played",dice1_played); | 383 | game.writeEntry("dice1_played",dice1_played); |
384 | game.writeEntry("dice2_played",dice2_played); | 384 | game.writeEntry("dice2_played",dice2_played); |
385 | game.writeEntry("dice3_played",dice3_played); | 385 | game.writeEntry("dice3_played",dice3_played); |
386 | game.writeEntry("dice4_played",dice4_played); | 386 | game.writeEntry("dice4_played",dice4_played); |
387 | game.writeEntry("dice_rolled",dice_rolled); | 387 | game.writeEntry("dice_rolled",dice_rolled); |
388 | game.writeEntry("player1_auto",player1_auto); | 388 | game.writeEntry("player1_auto",player1_auto); |
389 | game.writeEntry("player2_auto",player2_auto); | 389 | game.writeEntry("player2_auto",player2_auto); |
390 | 390 | ||
391 | game.setGroup("pieces"); | 391 | game.setGroup("pieces"); |
392 | QString label; | 392 | QString label; |
393 | LoadSave save=move->saveGame(); | 393 | LoadSave save=move->saveGame(); |
394 | for(int a=0;a<28;a++) | 394 | for(int a=0;a<28;a++) |
395 | { | 395 | { |
396 | label.setNum(a); | 396 | label.setNum(a); |
397 | game.writeEntry(label,save.pop[a].total); | 397 | game.writeEntry(label,save.pop[a].total); |
398 | } | 398 | } |
399 | QMessageBox::information(this,"Backgammon","Game saved","OK"); | 399 | QMessageBox::information(this,"Backgammon","Game saved","OK"); |
400 | } | 400 | } |
401 | 401 | ||
402 | void BackGammon::deletegame() | 402 | void BackGammon::deletegame() |
403 | { | 403 | { |
404 | FileDialog* file=new FileDialog(this,"Delete Game",".game"); | 404 | FileDialog* file=new FileDialog(this,"Delete Game",".game"); |
405 | if(!file->exec()) | 405 | if(!file->exec()) |
406 | return; | 406 | return; |
407 | 407 | ||
408 | game_name=file->filename(); | 408 | game_name=file->filename(); |
409 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; | 409 | QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; |
410 | 410 | ||
411 | if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) | 411 | if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) |
412 | { | 412 | { |
413 | QFile(game_file).remove(); | 413 | QFile(game_file).remove(); |
414 | } | 414 | } |
415 | } | 415 | } |
416 | 416 | ||
417 | 417 | ||
418 | void BackGammon::newtheme() | 418 | void BackGammon::newtheme() |
419 | { | 419 | { |
420 | ThemeDialog* theme=new ThemeDialog(this); | 420 | ThemeDialog* theme=new ThemeDialog(this); |
421 | 421 | ||
422 | ImageNames names; | 422 | ImageNames names; |
423 | names.theme=theme_name; | 423 | names.theme=theme_name; |
424 | names.board=board_name; | 424 | names.board=board_name; |
425 | names.pieces1=piecesA_name; | 425 | names.pieces1=piecesA_name; |
426 | names.pieces2=piecesB_name; | 426 | names.pieces2=piecesB_name; |
427 | names.dice1=diceA_name; | 427 | names.dice1=diceA_name; |
428 | names.dice2=diceB_name; | 428 | names.dice2=diceB_name; |
429 | names.odds=odds_name; | 429 | names.odds=odds_name; |
430 | names.table=table_name; | 430 | names.table=table_name; |
431 | 431 | ||
432 | theme->setCurrent(names); | 432 | theme->setCurrent(names); |
433 | if(!theme->exec()) | 433 | if(!theme->exec()) |
434 | return; | 434 | return; |
435 | 435 | ||
436 | names=theme->getNames(); | 436 | names=theme->getNames(); |
437 | theme_name=names.theme; | 437 | theme_name=names.theme; |
438 | board_name=names.board; | 438 | board_name=names.board; |
439 | piecesA_name=names.pieces1; | 439 | piecesA_name=names.pieces1; |
440 | piecesB_name=names.pieces2; | 440 | piecesB_name=names.pieces2; |
441 | diceA_name=names.dice1; | 441 | diceA_name=names.dice1; |
442 | diceB_name=names.dice2; | 442 | diceB_name=names.dice2; |
443 | odds_name=names.odds; | 443 | odds_name=names.odds; |
444 | table_name=names.table; | 444 | table_name=names.table; |
445 | 445 | ||
446 | applytheme(); | 446 | applytheme(); |
447 | } | 447 | } |
448 | 448 | ||
449 | void BackGammon::loadtheme() | 449 | void BackGammon::loadtheme() |
450 | { | 450 | { |
451 | FileDialog* file=new FileDialog(this,"Load Theme",".theme"); | 451 | FileDialog* file=new FileDialog(this,"Load Theme",".theme"); |
452 | if(!file->exec()) | 452 | if(!file->exec()) |
453 | return; | 453 | return; |
454 | 454 | ||
455 | theme_name=file->filename(); | 455 | theme_name=file->filename(); |
456 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 456 | QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; |
457 | 457 | ||
458 | Config theme(theme_file,Config::File); | 458 | Config theme(theme_file,Config::File); |
459 | theme.setGroup("theme"); | 459 | theme.setGroup("theme"); |
460 | board_name=theme.readEntry("board","board_1"); | 460 | board_name=theme.readEntry("board","board_1"); |
461 | piecesA_name=theme.readEntry("pieces1","pieces_1"); | 461 | piecesA_name=theme.readEntry("pieces1","pieces_1"); |
462 | piecesB_name=theme.readEntry("pieces2","pieces_2"); | 462 | piecesB_name=theme.readEntry("pieces2","pieces_2"); |
463 | diceA_name=theme.readEntry("dice1","dice_1"); | 463 | diceA_name=theme.readEntry("dice1","dice_1"); |
464 | diceB_name=theme.readEntry("dice2","dice_2"); | 464 | diceB_name=theme.readEntry("dice2","dice_2"); |
465 | table_name=theme.readEntry("table","table_1"); | 465 | table_name=theme.readEntry("table","table_1"); |
466 | odds_name=theme.readEntry("odds","odds_1"); | 466 | odds_name=theme.readEntry("odds","odds_1"); |
467 | 467 | ||
468 | applytheme(); | 468 | applytheme(); |
469 | 469 | ||
470 | } | 470 | } |
471 | 471 | ||
472 | void BackGammon::savetheme() | 472 | void BackGammon::savetheme() |
473 | { | 473 | { |
474 | if(theme_name=="default") | 474 | if(theme_name=="default") |
475 | { | 475 | { |
476 | QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); | 476 | QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); |
477 | return; | 477 | return; |
478 | } | 478 | } |
479 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 479 | QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; |
480 | if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) | 480 | if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) |
481 | return; | 481 | return; |
482 | 482 | ||
483 | Config theme(theme_file,Config::File); | 483 | Config theme(theme_file,Config::File); |
484 | theme.setGroup("theme"); | 484 | theme.setGroup("theme"); |
485 | theme.writeEntry("board",board_name); | 485 | theme.writeEntry("board",board_name); |
486 | theme.writeEntry("pieces1",piecesA_name); | 486 | theme.writeEntry("pieces1",piecesA_name); |
487 | theme.writeEntry("pieces2",piecesB_name); | 487 | theme.writeEntry("pieces2",piecesB_name); |
488 | theme.writeEntry("dice1",diceA_name); | 488 | theme.writeEntry("dice1",diceA_name); |
489 | theme.writeEntry("dice2",diceB_name); | 489 | theme.writeEntry("dice2",diceB_name); |
490 | theme.writeEntry("table",table_name); | 490 | theme.writeEntry("table",table_name); |
491 | theme.writeEntry("odds",odds_name); | 491 | theme.writeEntry("odds",odds_name); |
492 | 492 | ||
493 | } | 493 | } |
494 | 494 | ||
495 | void BackGammon::themedefault() | 495 | void BackGammon::themedefault() |
496 | { | 496 | { |
497 | if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) | 497 | if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) |
498 | return; | 498 | return; |
499 | 499 | ||
500 | Config conf("backgammon"); | 500 | Config conf("backgammon"); |
501 | conf.setGroup("general"); | 501 | conf.setGroup("general"); |
502 | conf.writeEntry("theme",theme_name); | 502 | conf.writeEntry("theme",theme_name); |
503 | } | 503 | } |
504 | 504 | ||
505 | void BackGammon::deletetheme() | 505 | void BackGammon::deletetheme() |
506 | { | 506 | { |
507 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); | 507 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); |
508 | if(!file->exec()) | 508 | if(!file->exec()) |
509 | return; | 509 | return; |
510 | 510 | ||
511 | theme_name=file->filename(); | 511 | theme_name=file->filename(); |
512 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 512 | QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; |
513 | 513 | ||
514 | if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) | 514 | if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) |
515 | { | 515 | { |
516 | QFile(theme_file).remove(); | 516 | QFile(theme_file).remove(); |
517 | } | 517 | } |
518 | } | 518 | } |
519 | 519 | ||
520 | void BackGammon::modify_AI() | 520 | void BackGammon::modify_AI() |
521 | { | 521 | { |
522 | AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); | 522 | AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); |
523 | ai_mod->setAISettings(move->getAISettings()); | 523 | ai_mod->setAISettings(move->getAISettings()); |
524 | if(!ai_mod->exec()) | 524 | if(!ai_mod->exec()) |
525 | return; | 525 | return; |
526 | 526 | ||
527 | //get the AI settings | 527 | //get the AI settings |
528 | AISettings ai=ai_mod->getAISettings(); | 528 | AISettings ai=ai_mod->getAISettings(); |
529 | move->setAISettings(ai); | 529 | move->setAISettings(ai); |
530 | //write new settings to conf file | 530 | //write new settings to conf file |
531 | Config conf("backgammon"); | 531 | Config conf("backgammon"); |
532 | conf.setGroup("ai"); | 532 | conf.setGroup("ai"); |
533 | conf.writeEntry("rescue",ai.rescue); | 533 | conf.writeEntry("rescue",ai.rescue); |
534 | conf.writeEntry("eliminate",ai.eliminate); | 534 | conf.writeEntry("eliminate",ai.eliminate); |
535 | conf.writeEntry("expose",ai.expose); | 535 | conf.writeEntry("expose",ai.expose); |
536 | conf.writeEntry("protect",ai.protect); | 536 | conf.writeEntry("protect",ai.protect); |
537 | conf.writeEntry("safe",ai.safe); | 537 | conf.writeEntry("safe",ai.safe); |
538 | conf.writeEntry("empty",ai.empty); | 538 | conf.writeEntry("empty",ai.empty); |
539 | } | 539 | } |
540 | 540 | ||
541 | void BackGammon::setrules() | 541 | void BackGammon::setrules() |
542 | { | 542 | { |
543 | RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); | 543 | RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); |
544 | rulesdialog->setRules(rules); | 544 | rulesdialog->setRules(rules); |
545 | if(!rulesdialog->exec()) | 545 | if(!rulesdialog->exec()) |
546 | return; | 546 | return; |
547 | rules=rulesdialog->getRules(); | 547 | rules=rulesdialog->getRules(); |
548 | Config conf("backgammon"); | 548 | Config conf("backgammon"); |
549 | conf.setGroup("rules"); | 549 | conf.setGroup("rules"); |
550 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); | 550 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); |
551 | conf.writeEntry("nice_dice",rules.generous_dice); | 551 | conf.writeEntry("nice_dice",rules.generous_dice); |
552 | move->setRules(rules); | 552 | move->setRules(rules); |
553 | } | 553 | } |
554 | 554 | ||
555 | 555 | ||
556 | void BackGammon::draw() | 556 | void BackGammon::draw() |
557 | { | 557 | { |
558 | Pieces pieces; | 558 | Pieces pieces; |
559 | move->position(pieces); | 559 | move->position(pieces); |
560 | for(int a=0;a<15;a++) | 560 | for(int a=0;a<15;a++) |
561 | { | 561 | { |
562 | if(!pieces.player1[a].side) | 562 | if(!pieces.player1[a].side) |
563 | { | 563 | { |
564 | p1[a]->setX(pieces.player1[a].x); | 564 | p1[a]->setX(pieces.player1[a].x); |
565 | p1[a]->setY(pieces.player1[a].y); | 565 | p1[a]->setY(pieces.player1[a].y); |
566 | p1[a]->setZ(pieces.player1[a].z); | 566 | p1[a]->setZ(pieces.player1[a].z); |
567 | p1[a]->show(); | 567 | p1[a]->show(); |
568 | p1_side[a]->hide(); | 568 | p1_side[a]->hide(); |
569 | } | 569 | } |
570 | else | 570 | else |
571 | { | 571 | { |
572 | p1_side[a]->setX(pieces.player1[a].x); | 572 | p1_side[a]->setX(pieces.player1[a].x); |
573 | p1_side[a]->setY(pieces.player1[a].y); | 573 | p1_side[a]->setY(pieces.player1[a].y); |
574 | p1_side[a]->setZ(pieces.player1[a].z); | 574 | p1_side[a]->setZ(pieces.player1[a].z); |
575 | p1_side[a]->show(); | 575 | p1_side[a]->show(); |
576 | p1[a]->hide(); | 576 | p1[a]->hide(); |
577 | } | 577 | } |
578 | 578 | ||
579 | if(!pieces.player2[a].side) | 579 | if(!pieces.player2[a].side) |
580 | { | 580 | { |
581 | p2[a]->setX(pieces.player2[a].x); | 581 | p2[a]->setX(pieces.player2[a].x); |
582 | p2[a]->setY(pieces.player2[a].y); | 582 | p2[a]->setY(pieces.player2[a].y); |
583 | p2[a]->setZ(pieces.player2[a].z); | 583 | p2[a]->setZ(pieces.player2[a].z); |
584 | p2[a]->show(); | 584 | p2[a]->show(); |
585 | p2_side[a]->hide(); | 585 | p2_side[a]->hide(); |
586 | } | 586 | } |
587 | else | 587 | else |
588 | { | 588 | { |
589 | p2_side[a]->setX(pieces.player2[a].x); | 589 | p2_side[a]->setX(pieces.player2[a].x); |
590 | p2_side[a]->setY(pieces.player2[a].y); | 590 | p2_side[a]->setY(pieces.player2[a].y); |
591 | p2_side[a]->setZ(pieces.player2[a].z); | 591 | p2_side[a]->setZ(pieces.player2[a].z); |
592 | p2_side[a]->show(); | 592 | p2_side[a]->show(); |
593 | p2[a]->hide(); | 593 | p2[a]->hide(); |
594 | } | 594 | } |
595 | } | 595 | } |
596 | } | 596 | } |
597 | 597 | ||
598 | void BackGammon::mouse(int x,int y) | 598 | void BackGammon::mouse(int x,int y) |
599 | { | 599 | { |
600 | if(gameFinished) | 600 | if(gameFinished) |
601 | { | 601 | { |
602 | newgame(); | 602 | newgame(); |
603 | return; | 603 | return; |
604 | } | 604 | } |
605 | if(y<=200) //move pieces | 605 | if(y<=200) //move pieces |
606 | { | 606 | { |
607 | if((player==1 && player1_auto) || (player==2 && player2_auto)) | 607 | if((player==1 && player1_auto) || (player==2 && player2_auto)) |
608 | return; | 608 | return; |
609 | 609 | ||
610 | Marker marker; | 610 | Marker marker; |
611 | 611 | ||
612 | move->boardpressed(x,y,marker); | 612 | move->boardpressed(x,y,marker); |
613 | if(marker.visible_current) | 613 | if(marker.visible_current) |
614 | { | 614 | { |
615 | marker_current->setX(marker.x_current); | 615 | marker_current->setX(marker.x_current); |
616 | marker_current->setY(marker.y_current); | 616 | marker_current->setY(marker.y_current); |
617 | marker_current->show(); | 617 | marker_current->show(); |
618 | } | 618 | } |
619 | else | 619 | else |
620 | { | 620 | { |
621 | marker_current->hide(); | 621 | marker_current->hide(); |
622 | } | 622 | } |
623 | 623 | ||
624 | for(int a=0;a<4;a++) | 624 | for(int a=0;a<4;a++) |
625 | { | 625 | { |
626 | if(marker.visible_next[a]) | 626 | if(marker.visible_next[a]) |
627 | { | 627 | { |
628 | marker_next[a]->setX(marker.x_next[a]); | 628 | marker_next[a]->setX(marker.x_next[a]); |
629 | marker_next[a]->setY(marker.y_next[a]); | 629 | marker_next[a]->setY(marker.y_next[a]); |
630 | marker_next[a]->show(); | 630 | marker_next[a]->show(); |
631 | } | 631 | } |
632 | else | 632 | else |
633 | { | 633 | { |
634 | marker_next[a]->hide(); | 634 | marker_next[a]->hide(); |
635 | } | 635 | } |
636 | } | 636 | } |
637 | area->update(); | 637 | area->update(); |
638 | } | 638 | } |
639 | else //roll dice | 639 | else //roll dice |
640 | { | 640 | { |
641 | if(x>=10 && x<=65 && player==1 && !dice_rolled) | 641 | if(x>=10 && x<=65 && player==1 && !dice_rolled) |
642 | { | 642 | { |
643 | dice1_played=false; | 643 | dice1_played=false; |
644 | dice2_played=false; | 644 | dice2_played=false; |
645 | dice3_played=false; | 645 | dice3_played=false; |
646 | dice4_played=false; | 646 | dice4_played=false; |
647 | dice_rolled=true; | 647 | dice_rolled=true; |
648 | srand(QTime::currentTime().msec()); | 648 | srand(QTime::currentTime().msec()); |
649 | diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 649 | diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
650 | diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 650 | diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
651 | if(diceA1_value==diceA2_value) | 651 | if(diceA1_value==diceA2_value) |
652 | { | 652 | { |
653 | diceA3_value=diceA1_value; | 653 | diceA3_value=diceA1_value; |
654 | diceA4_value=diceA1_value; | 654 | diceA4_value=diceA1_value; |
655 | } | 655 | } |
656 | else | 656 | else |
657 | { | 657 | { |
658 | diceA3_value=7; | 658 | diceA3_value=7; |
659 | dice3_played=true; | 659 | dice3_played=true; |
660 | diceA4_value=7; | 660 | diceA4_value=7; |
661 | dice4_played=true; | 661 | dice4_played=true; |
662 | } | 662 | } |
663 | showdice(); | 663 | showdice(); |
664 | area->update(); | 664 | area->update(); |
665 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 665 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
666 | 666 | ||
667 | } | 667 | } |
668 | else if(x>=160 && x<=225 && player==2 && !dice_rolled) | 668 | else if(x>=160 && x<=225 && player==2 && !dice_rolled) |
669 | { | 669 | { |
670 | dice1_played=false; | 670 | dice1_played=false; |
671 | dice2_played=false; | 671 | dice2_played=false; |
672 | dice3_played=false; | 672 | dice3_played=false; |
673 | dice4_played=false; | 673 | dice4_played=false; |
674 | dice_rolled=true; | 674 | dice_rolled=true; |
675 | srand(QTime::currentTime().msec()); | 675 | srand(QTime::currentTime().msec()); |
676 | diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 676 | diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
677 | diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 677 | diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
678 | if(diceB1_value==diceB2_value) | 678 | if(diceB1_value==diceB2_value) |
679 | { | 679 | { |
680 | diceB3_value=diceB1_value; | 680 | diceB3_value=diceB1_value; |
681 | diceB4_value=diceB1_value; | 681 | diceB4_value=diceB1_value; |
682 | } | 682 | } |
683 | else | 683 | else |
684 | { | 684 | { |
685 | diceB3_value=7; | 685 | diceB3_value=7; |
686 | dice3_played=true; | 686 | dice3_played=true; |
687 | diceB4_value=7; | 687 | diceB4_value=7; |
688 | dice4_played=true; | 688 | dice4_played=true; |
689 | } | 689 | } |
690 | showdice(); | 690 | showdice(); |
691 | area->update(); | 691 | area->update(); |
692 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 692 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
693 | } | 693 | } |
694 | } | 694 | } |
695 | } | 695 | } |
696 | 696 | ||
697 | void BackGammon::done_dice1() | 697 | void BackGammon::done_dice1() |
698 | { | 698 | { |
699 | dice1_played=true; | 699 | dice1_played=true; |
700 | if(player==1) | 700 | if(player==1) |
701 | diceA1_value=7; | 701 | diceA1_value=7; |
702 | else | 702 | else |
703 | diceB1_value=7; | 703 | diceB1_value=7; |
704 | setplayer(); | 704 | setplayer(); |