Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 131 |
1 files changed, 31 insertions, 100 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index 38ccb49..c40f462 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp | |||
@@ -1,359 +1,311 @@ | |||
1 | #include "backgammon.h" | 1 | #include "backgammon.h" |
2 | 2 | ||
3 | #include "aidialog.h" | 3 | #include "aidialog.h" |
4 | #include "displaydialog.h" | ||
5 | #include "filedialog.h" | 4 | #include "filedialog.h" |
6 | #include "playerdialog.h" | 5 | #include "playerdialog.h" |
7 | #include "rulesdialog.h" | 6 | #include "rulesdialog.h" |
8 | #include "themedialog.h" | 7 | #include "themedialog.h" |
9 | 8 | ||
10 | #include <qdatetime.h> | 9 | #include <qdatetime.h> |
11 | #include <qfile.h> | 10 | #include <qfile.h> |
11 | #include <qlayout.h> | ||
12 | #include <qmessagebox.h> | 12 | #include <qmessagebox.h> |
13 | #include <qstring.h> | 13 | #include <qstring.h> |
14 | #include <qtimer.h> | 14 | #include <qtimer.h> |
15 | #include <qmainwindow.h> | ||
15 | #include <qpe/qpeapplication.h> | 16 | #include <qpe/qpeapplication.h> |
16 | #include <qpe/config.h> | 17 | #include <qpe/config.h> |
17 | #include <qpe/qpemenubar.h> | 18 | #include <qpe/qpemenubar.h> |
18 | #include <qpe/resource.h> | 19 | #include <qpe/resource.h> |
19 | 20 | ||
20 | #include <stdlib.h> | 21 | #include <stdlib.h> |
21 | 22 | ||
22 | BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent) | ||
23 | :QCanvasView(canvas,parent) | ||
24 | { | ||
25 | //do nothing | ||
26 | } | ||
27 | |||
28 | |||
29 | |||
30 | BackGammonView::~BackGammonView() | ||
31 | { | ||
32 | //do nothing | ||
33 | } | ||
34 | |||
35 | |||
36 | |||
37 | void BackGammonView::contentsMousePressEvent(QMouseEvent* e) | ||
38 | { | ||
39 | int x=e->x(); | ||
40 | int y=e->y(); | ||
41 | emit mouse(x,y); | ||
42 | } | ||
43 | 23 | ||
44 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | 24 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) |
45 | : QWidget(parent, name, fl) | 25 | : QMainWindow(parent, name, fl) |
46 | { | 26 | { |
47 | if (!name) setName("BackGammon"); | 27 | if (!name) setName("BackGammon"); |
48 | setCaption("Backgammon"); | 28 | setCaption("Backgammon"); |
49 | setIcon( Resource::loadPixmap( "backgammon" ) ); | 29 | setIcon( Resource::loadPixmap( "backgammon" ) ); |
50 | //general counter varaible | 30 | //general counter varaible |
51 | int a=0; | 31 | int a=0; |
52 | //the game engine | 32 | //the game engine |
53 | move=new MoveEngine(); | 33 | move=new MoveEngine(); |
54 | 34 | ||
55 | //load the default theme | 35 | //load the default theme |
56 | Config conf("backgammon"); | 36 | Config conf("backgammon"); |
57 | if(!conf.isValid()) | 37 | if(!conf.isValid()) |
58 | { | 38 | { |
59 | qDebug("config file does not exist"); | 39 | qDebug("config file does not exist"); |
60 | conf.setGroup("general"); | 40 | conf.setGroup("general"); |
61 | conf.writeEntry("theme","default"); | 41 | conf.writeEntry("theme","default"); |
62 | conf.setGroup("rules"); | 42 | conf.setGroup("rules"); |
63 | conf.writeEntry("move_with_pieces_out",false); | 43 | conf.writeEntry("move_with_pieces_out",false); |
64 | conf.writeEntry("nice_dice",false); | 44 | conf.writeEntry("nice_dice",false); |
65 | conf.setGroup("display"); | 45 | conf.setGroup("display"); |
66 | conf.writeEntry("small",false); | 46 | conf.writeEntry("small",false); |
67 | conf.writeEntry("warning",true); | 47 | conf.writeEntry("warning",true); |
68 | conf.setGroup("ai"); | 48 | conf.setGroup("ai"); |
69 | conf.writeEntry("rescue",6); | 49 | conf.writeEntry("rescue",6); |
70 | conf.writeEntry("eliminate",4); | 50 | conf.writeEntry("eliminate",4); |
71 | conf.writeEntry("expose",1); | 51 | conf.writeEntry("expose",1); |
72 | conf.writeEntry("protect",5); | 52 | conf.writeEntry("protect",5); |
73 | conf.writeEntry("safe",3); | 53 | conf.writeEntry("safe",3); |
74 | conf.writeEntry("empty",2); | 54 | conf.writeEntry("empty",2); |
75 | 55 | ||
76 | } | 56 | } |
77 | conf.setGroup("general"); | 57 | conf.setGroup("general"); |
78 | theme_name=conf.readEntry("theme","default"); | 58 | theme_name=conf.readEntry("theme","default"); |
79 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 59 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
80 | 60 | ||
81 | //the rules | 61 | //the rules |
82 | conf.setGroup("rules"); | 62 | conf.setGroup("rules"); |
83 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); | 63 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); |
84 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); | 64 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); |
85 | 65 | ||
86 | move->setRules(rules); | 66 | move->setRules(rules); |
87 | 67 | ||
88 | //get the AI settings | 68 | //get the AI settings |
89 | AISettings ai; | 69 | AISettings ai; |
90 | conf.setGroup("ai"); | 70 | conf.setGroup("ai"); |
91 | ai.rescue=conf.readNumEntry("rescue",6); | 71 | ai.rescue=conf.readNumEntry("rescue",6); |
92 | ai.eliminate=conf.readNumEntry("eliminate",4); | 72 | ai.eliminate=conf.readNumEntry("eliminate",4); |
93 | ai.expose=conf.readNumEntry("expose",1); | 73 | ai.expose=conf.readNumEntry("expose",1); |
94 | ai.protect=conf.readNumEntry("protect",5); | 74 | ai.protect=conf.readNumEntry("protect",5); |
95 | ai.safe=conf.readNumEntry("safe",3); | 75 | ai.safe=conf.readNumEntry("safe",3); |
96 | ai.empty=conf.readNumEntry("empty",2); | 76 | ai.empty=conf.readNumEntry("empty",2); |
97 | move->setAISettings(ai); | 77 | move->setAISettings(ai); |
98 | 78 | ||
99 | //non qte styles are smaller | ||
100 | conf.setGroup("display"); | ||
101 | display.small=conf.readBoolEntry("small",false); | ||
102 | display.warning=conf.readBoolEntry("warning",true); | ||
103 | non_qte=display.small; | ||
104 | if(display.warning) | ||
105 | { | ||
106 | Config test("qpe"); | ||
107 | test.setGroup("Appearance"); | ||
108 | if(test.readEntry("Style")!="QPE") | ||
109 | { | ||
110 | displaySettings(); | ||
111 | } | ||
112 | } | ||
113 | offset=(non_qte) ? 5 : 0; | ||
114 | 79 | ||
115 | //get the theme component names | 80 | //get the theme component names |
116 | Config theme(theme_file,Config::File); | 81 | Config theme(theme_file,Config::File); |
117 | if(!theme.isValid()) | 82 | if(!theme.isValid()) |
118 | { | 83 | { |
119 | qDebug("theme file does not exist"); | 84 | qDebug("theme file does not exist"); |
120 | theme.setGroup("theme"); | 85 | theme.setGroup("theme"); |
121 | theme.writeEntry("board","casino_board_1"); | 86 | theme.writeEntry("board","casino_board_1"); |
122 | theme.writeEntry("pieces1","casino_pieces_blue"); | 87 | theme.writeEntry("pieces1","casino_pieces_blue"); |
123 | theme.writeEntry("pieces2","casino_pieces_white"); | 88 | theme.writeEntry("pieces2","casino_pieces_white"); |
124 | theme.writeEntry("dice1","casino_dice"); | 89 | theme.writeEntry("dice1","casino_dice"); |
125 | theme.writeEntry("dice2","casino_dice"); | 90 | theme.writeEntry("dice2","casino_dice"); |
126 | theme.writeEntry("table","casino_table_green"); | 91 | theme.writeEntry("table","casino_table_green"); |
127 | theme.writeEntry("odds","casino_odds"); | 92 | theme.writeEntry("odds","casino_odds"); |
128 | } | 93 | } |
129 | theme.setGroup("theme"); | 94 | theme.setGroup("theme"); |
130 | board_name=theme.readEntry("board","casino_board_1"); | 95 | board_name=theme.readEntry("board","casino_board_1"); |
131 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); | 96 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); |
132 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); | 97 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); |
133 | diceA_name=theme.readEntry("dice1","casino_dice"); | 98 | diceA_name=theme.readEntry("dice1","casino_dice"); |
134 | diceB_name=theme.readEntry("dice2","casino_dice"); | 99 | diceB_name=theme.readEntry("dice2","casino_dice"); |
135 | table_name=theme.readEntry("table","casino_table_green"); | 100 | table_name=theme.readEntry("table","casino_table_green"); |
136 | odds_name=theme.readEntry("odds","casino_odds"); | 101 | odds_name=theme.readEntry("odds","casino_odds"); |
137 | 102 | ||
138 | 103 | ||
139 | //the menu | 104 | //the menu |
140 | QPEMenuBar* menuBar = new QPEMenuBar(this); | 105 | QPEMenuBar* menuBar = new QPEMenuBar(this); |
141 | 106 | ||
142 | QPopupMenu* gamemenu= new QPopupMenu(this); | 107 | QPopupMenu* gamemenu= new QPopupMenu(this); |
143 | gamemenu->insertItem("New",this,SLOT(newgame())); | 108 | gamemenu->insertItem("New",this,SLOT(newgame())); |
144 | gamemenu->insertSeparator(); | 109 | gamemenu->insertSeparator(); |
145 | gamemenu->insertItem("Load",this,SLOT(loadgame())); | 110 | gamemenu->insertItem("Load",this,SLOT(loadgame())); |
146 | gamemenu->insertItem("Save",this,SLOT(savegame())); | 111 | gamemenu->insertItem("Save",this,SLOT(savegame())); |
147 | gamemenu->insertSeparator(); | 112 | gamemenu->insertSeparator(); |
148 | gamemenu->insertItem("Delete",this,SLOT(deletegame())); | 113 | gamemenu->insertItem("Delete",this,SLOT(deletegame())); |
149 | menuBar->insertItem("Game",gamemenu); | 114 | menuBar->insertItem("Game",gamemenu); |
150 | 115 | ||
151 | QPopupMenu* thememenu= new QPopupMenu(this); | 116 | QPopupMenu* thememenu= new QPopupMenu(this); |
152 | thememenu->insertItem("New",this,SLOT(newtheme())); | 117 | thememenu->insertItem("New",this,SLOT(newtheme())); |
153 | thememenu->insertSeparator(); | 118 | thememenu->insertSeparator(); |
154 | thememenu->insertItem("Load",this,SLOT(loadtheme())); | 119 | thememenu->insertItem("Load",this,SLOT(loadtheme())); |
155 | thememenu->insertItem("Save",this,SLOT(savetheme())); | 120 | thememenu->insertItem("Save",this,SLOT(savetheme())); |
156 | thememenu->insertSeparator(); | 121 | thememenu->insertSeparator(); |
157 | thememenu->insertItem("Default",this,SLOT(themedefault())); | 122 | thememenu->insertItem("Default",this,SLOT(themedefault())); |
158 | thememenu->insertItem("Delete",this,SLOT(deletetheme())); | 123 | thememenu->insertItem("Delete",this,SLOT(deletetheme())); |
159 | menuBar->insertItem("Theme",thememenu); | 124 | menuBar->insertItem("Theme",thememenu); |
160 | 125 | ||
161 | QPopupMenu* optionmenu=new QPopupMenu(this); | 126 | QPopupMenu* optionmenu=new QPopupMenu(this); |
162 | optionmenu->insertItem("Player",this,SLOT(playerselect())); | 127 | optionmenu->insertItem("Player",this,SLOT(playerselect())); |
163 | optionmenu->insertSeparator(); | 128 | optionmenu->insertSeparator(); |
164 | optionmenu->insertItem("AI",this,SLOT(modify_AI())); | 129 | optionmenu->insertItem("AI",this,SLOT(modify_AI())); |
165 | optionmenu->insertItem("Rules",this,SLOT(setrules())); | 130 | optionmenu->insertItem("Rules",this,SLOT(setrules())); |
166 | optionmenu->insertItem("Display",this,SLOT(displaySettings())); | ||
167 | menuBar->insertItem("Options",optionmenu); | 131 | menuBar->insertItem("Options",optionmenu); |
168 | 132 | ||
169 | //status bar | 133 | QWidget* mainarea=new QWidget(this); |
170 | message=new QLabel("<b>Backgammon</b>",this); | 134 | setCentralWidget(mainarea); |
171 | message->setGeometry(0,260,237,20); | ||
172 | message->setAlignment(AlignHCenter); | ||
173 | |||
174 | //the main area | 135 | //the main area |
175 | area=new QCanvas(235-2*offset,235-2*offset); | 136 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); |
176 | boardview=new BackGammonView(area,this); | 137 | area=new QCanvas(235,235); |
138 | boardview=new BackGammonView(area,mainarea); | ||
139 | boardview->setMaximumHeight(240); | ||
140 | layout->addWidget(boardview); | ||
177 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); | 141 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); |
178 | if(non_qte) | 142 | //status bar |
179 | { | 143 | message=new QLabel("<b>Backgammon</b>",mainarea); |
180 | boardview->setGeometry(5,20,229,229); | 144 | message->setAlignment(AlignHCenter); |
181 | } | 145 | layout->addWidget(message); |
182 | else | ||
183 | { | ||
184 | boardview->setGeometry(1,20,237,237); | ||
185 | } | ||
186 | 146 | ||
187 | //the marker | 147 | //the marker |
188 | marker_current=new QCanvasRectangle(area); | 148 | marker_current=new QCanvasRectangle(area); |
189 | marker_current->setBrush(QColor(0,0,255)); | 149 | marker_current->setBrush(QColor(0,0,255)); |
190 | marker_current->setSize(15,5); | 150 | marker_current->setSize(15,5); |
191 | marker_current->setZ(1); | 151 | marker_current->setZ(1); |
192 | 152 | ||
193 | for(a=0;a<4;a++) | 153 | for(a=0;a<4;a++) |
194 | { | 154 | { |
195 | marker_next[a]=new QCanvasRectangle(area); | 155 | marker_next[a]=new QCanvasRectangle(area); |
196 | marker_next[a]->setBrush(QColor(0,255,0)); | 156 | marker_next[a]->setBrush(QColor(0,255,0)); |
197 | marker_next[a]->setSize(15,5); | 157 | marker_next[a]->setSize(15,5); |
198 | marker_next[a]->setZ(1); | 158 | marker_next[a]->setZ(1); |
199 | } | 159 | } |
200 | 160 | ||
201 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); | 161 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); |
202 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); | 162 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); |
203 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); | 163 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); |
204 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); | 164 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); |
205 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); | 165 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); |
206 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); | 166 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); |
207 | 167 | ||
208 | //the pieces | 168 | //the pieces |
209 | p1=new CanvasImageItem*[15]; | 169 | p1=new CanvasImageItem*[15]; |
210 | p1_side=new CanvasImageItem*[15]; | 170 | p1_side=new CanvasImageItem*[15]; |
211 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 171 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
212 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 172 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
213 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 173 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
214 | 174 | ||
215 | p2=new CanvasImageItem*[15]; | 175 | p2=new CanvasImageItem*[15]; |
216 | p2_side=new CanvasImageItem*[15]; | 176 | p2_side=new CanvasImageItem*[15]; |
217 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 177 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
218 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 178 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
219 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 179 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
220 | 180 | ||
221 | 181 | ||
222 | for(a=0;a<15;a++) | 182 | for(a=0;a<15;a++) |
223 | { | 183 | { |
224 | p1[a]=new CanvasImageItem(piece_1_front,area); | 184 | p1[a]=new CanvasImageItem(piece_1_front,area); |
225 | p1[a]->setSize(15,15); | 185 | p1[a]->setSize(15,15); |
226 | p1_side[a]=new CanvasImageItem(piece_1_side,area); | 186 | p1_side[a]=new CanvasImageItem(piece_1_side,area); |
227 | p1_side[a]->setSize(15,5); | 187 | p1_side[a]->setSize(15,5); |
228 | 188 | ||
229 | p2[a]=new CanvasImageItem(piece_2_front,area); | 189 | p2[a]=new CanvasImageItem(piece_2_front,area); |
230 | p2[a]->setSize(15,15); | 190 | p2[a]->setSize(15,15); |
231 | p2_side[a]=new CanvasImageItem(piece_2_side,area); | 191 | p2_side[a]=new CanvasImageItem(piece_2_side,area); |
232 | p2_side[a]->setSize(15,5); | 192 | p2_side[a]->setSize(15,5); |
233 | } | 193 | } |
234 | draw(); | 194 | draw(); |
235 | 195 | ||
236 | //the dice | 196 | //the dice |
237 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); | 197 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); |
238 | diceA1=new CanvasImageItem*[7]; | 198 | diceA1=new CanvasImageItem*[7]; |
239 | diceA2=new CanvasImageItem*[7]; | 199 | diceA2=new CanvasImageItem*[7]; |
240 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); | 200 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); |
241 | diceB1=new CanvasImageItem*[7]; | 201 | diceB1=new CanvasImageItem*[7]; |
242 | diceB2=new CanvasImageItem*[7]; | 202 | diceB2=new CanvasImageItem*[7]; |
243 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); | 203 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |
244 | //oddsDice=new CanvasImageItem*[6]; | 204 | //oddsDice=new CanvasImageItem*[6]; |
245 | 205 | ||
246 | 206 | ||
247 | for(a=0;a<7;a++) | 207 | for(a=0;a<7;a++) |
248 | { | 208 | { |
249 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); | 209 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); |
250 | diceA1[a]=new CanvasImageItem(dicebgA,area); | 210 | diceA1[a]=new CanvasImageItem(dicebgA,area); |
251 | diceA1[a]->setX(5-offset); | 211 | diceA1[a]->setX(5); |
252 | diceA1[a]->setY(205-2*offset); | 212 | diceA1[a]->setY(205-2); |
253 | diceA1[a]->setZ(1); | 213 | diceA1[a]->setZ(1); |
254 | diceA1[a]->setSize(25,25); | 214 | diceA1[a]->setSize(25,25); |
255 | diceA2[a]=new CanvasImageItem(dicebgA,area); | 215 | diceA2[a]=new CanvasImageItem(dicebgA,area); |
256 | diceA2[a]->setX(35-offset); | 216 | diceA2[a]->setX(35); |
257 | diceA2[a]->setY(205-2*offset); | 217 | diceA2[a]->setY(205-2); |
258 | diceA2[a]->setZ(1); | 218 | diceA2[a]->setZ(1); |
259 | diceA2[a]->setSize(25,25); | 219 | diceA2[a]->setSize(25,25); |
260 | 220 | ||
261 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); | 221 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); |
262 | diceB1[a]=new CanvasImageItem(dicebgB,area); | 222 | diceB1[a]=new CanvasImageItem(dicebgB,area); |
263 | diceB1[a]->setX(175-offset); | 223 | diceB1[a]->setX(175); |
264 | diceB1[a]->setY(205-2*offset); | 224 | diceB1[a]->setY(205-2); |
265 | diceB1[a]->setZ(1); | 225 | diceB1[a]->setZ(1); |
266 | diceB1[a]->setSize(25,25); | 226 | diceB1[a]->setSize(25,25); |
267 | diceB2[a]=new CanvasImageItem(dicebgB,area); | 227 | diceB2[a]=new CanvasImageItem(dicebgB,area); |
268 | diceB2[a]->setX(205-offset); | 228 | diceB2[a]->setX(205); |
269 | diceB2[a]->setY(205-2*offset); | 229 | diceB2[a]->setY(205-2); |
270 | diceB2[a]->setZ(1); | 230 | diceB2[a]->setZ(1); |
271 | diceB2[a]->setSize(25,25); | 231 | diceB2[a]->setSize(25,25); |
272 | 232 | ||
273 | /* | 233 | /* |
274 | if(a<6) | 234 | if(a<6) |
275 | { | 235 | { |
276 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); | 236 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); |
277 | oddsDice[a]=new CanvasImageItem(oddsbg,area); | 237 | oddsDice[a]=new CanvasImageItem(oddsbg,area); |
278 | oddsDice[a]->setX(110-offset); | 238 | oddsDice[a]->setX(110); |
279 | oddsDice[a]->setY(210-2*offset); | 239 | oddsDice[a]->setY(210-2); |
280 | oddsDice[a]->setZ(1); | 240 | oddsDice[a]->setZ(1); |
281 | oddsDice[a]->setSize(15,15); | 241 | oddsDice[a]->setSize(15,15); |
282 | oddsDice[a]->hide(); | 242 | oddsDice[a]->hide(); |
283 | } | 243 | } |
284 | */ | 244 | */ |
285 | } | 245 | } |
286 | //oddsDice[0]->show(); | 246 | //oddsDice[0]->show(); |
287 | 247 | ||
288 | //set the board | 248 | //set the board |
289 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); | 249 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); |
290 | if(non_qte) | ||
291 | { | ||
292 | boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset); | ||
293 | } | ||
294 | board=new CanvasImageItem(boardbg,area); | 250 | board=new CanvasImageItem(boardbg,area); |
295 | board->setX(0); | 251 | board->setX(0); |
296 | board->setY(0); | 252 | board->setY(0); |
297 | board->setZ(0); | 253 | board->setZ(0); |
298 | board->setSize(235-2*offset,200-2*offset); | 254 | board->setSize(235-2,200-2); |
299 | board->show(); | 255 | board->show(); |
300 | 256 | ||
301 | //the table | 257 | //the table |
302 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); | 258 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); |
303 | if(non_qte) | ||
304 | { | ||
305 | tablebg=tablebg.copy(offset,0,235-offset,200); | ||
306 | } | ||
307 | table=new CanvasImageItem(tablebg,area); | 259 | table=new CanvasImageItem(tablebg,area); |
308 | table->setX(0); | 260 | table->setX(0); |
309 | table->setY(200-2*offset); | 261 | table->setY(200-2); |
310 | table->setZ(0); | 262 | table->setZ(0); |
311 | table->setSize(235-2*offset,20); | 263 | table->setSize(235-2,20); |
312 | table->show(); | 264 | table->show(); |
313 | 265 | ||
314 | //the no move marker | 266 | //the no move marker |
315 | QImage nomovebg(Resource::loadImage("backgammon/no_move")); | 267 | QImage nomovebg(Resource::loadImage("backgammon/no_move")); |
316 | nomove_marker=new CanvasImageItem(nomovebg,area); | 268 | nomove_marker=new CanvasImageItem(nomovebg,area); |
317 | nomove_marker->setX(0); | 269 | nomove_marker->setX(0); |
318 | nomove_marker->setY(200); | 270 | nomove_marker->setY(200); |
319 | nomove_marker->setZ(2); | 271 | nomove_marker->setZ(2); |
320 | nomove_marker->hide(); | 272 | nomove_marker->hide(); |
321 | 273 | ||
322 | //default human against computer | 274 | //default human against computer |
323 | player1_auto=false; | 275 | player1_auto=false; |
324 | player2_auto=true; | 276 | player2_auto=true; |
325 | //start new game | 277 | //start new game |
326 | newgame(); | 278 | newgame(); |
327 | } | 279 | } |
328 | 280 | ||
329 | BackGammon::~BackGammon() | 281 | BackGammon::~BackGammon() |
330 | { | 282 | { |
331 | //DESTRUCTOR | 283 | //DESTRUCTOR |
332 | } | 284 | } |
333 | 285 | ||
334 | void BackGammon::newgame() | 286 | void BackGammon::newgame() |
335 | { | 287 | { |
336 | gameFinished=false; | 288 | gameFinished=false; |
337 | QDateTime now=QDateTime::currentDateTime(); | 289 | QDateTime now=QDateTime::currentDateTime(); |
338 | game_name=now.date().toString()+"_"+now.time().toString(); | 290 | game_name=now.date().toString()+"_"+now.time().toString(); |
339 | move->reset(); | 291 | move->reset(); |
340 | draw(); | 292 | draw(); |
341 | diceA1_value=7; | 293 | diceA1_value=7; |
342 | diceA2_value=7; | 294 | diceA2_value=7; |
343 | diceA3_value=7; | 295 | diceA3_value=7; |
344 | diceA4_value=7; | 296 | diceA4_value=7; |
345 | diceB1_value=7; | 297 | diceB1_value=7; |
346 | diceB2_value=7; | 298 | diceB2_value=7; |
347 | diceB3_value=7; | 299 | diceB3_value=7; |
348 | diceB4_value=7; | 300 | diceB4_value=7; |
349 | showdice(); | 301 | showdice(); |
350 | player=2; | 302 | player=2; |
351 | dice1_played=true; | 303 | dice1_played=true; |
352 | dice2_played=true; | 304 | dice2_played=true; |
353 | dice3_played=true; | 305 | dice3_played=true; |
354 | dice4_played=true; | 306 | dice4_played=true; |
355 | dice_rolled=false; | 307 | dice_rolled=false; |
356 | setplayer(); | 308 | setplayer(); |
357 | area->update(); | 309 | area->update(); |
358 | } | 310 | } |
359 | 311 | ||
@@ -554,183 +506,170 @@ void BackGammon::deletetheme() | |||
554 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); | 506 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); |
555 | if(!file->exec()) | 507 | if(!file->exec()) |
556 | return; | 508 | return; |
557 | 509 | ||
558 | theme_name=file->filename(); | 510 | theme_name=file->filename(); |
559 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 511 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
560 | 512 | ||
561 | if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) | 513 | if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) |
562 | { | 514 | { |
563 | QFile(theme_file).remove(); | 515 | QFile(theme_file).remove(); |
564 | } | 516 | } |
565 | } | 517 | } |
566 | 518 | ||
567 | void BackGammon::modify_AI() | 519 | void BackGammon::modify_AI() |
568 | { | 520 | { |
569 | AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); | 521 | AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); |
570 | ai_mod->setAISettings(move->getAISettings()); | 522 | ai_mod->setAISettings(move->getAISettings()); |
571 | if(!ai_mod->exec()) | 523 | if(!ai_mod->exec()) |
572 | return; | 524 | return; |
573 | 525 | ||
574 | //get the AI settings | 526 | //get the AI settings |
575 | AISettings ai=ai_mod->getAISettings(); | 527 | AISettings ai=ai_mod->getAISettings(); |
576 | move->setAISettings(ai); | 528 | move->setAISettings(ai); |
577 | //write new settings to conf file | 529 | //write new settings to conf file |
578 | Config conf("backgammon"); | 530 | Config conf("backgammon"); |
579 | conf.setGroup("ai"); | 531 | conf.setGroup("ai"); |
580 | conf.writeEntry("rescue",ai.rescue); | 532 | conf.writeEntry("rescue",ai.rescue); |
581 | conf.writeEntry("eliminate",ai.eliminate); | 533 | conf.writeEntry("eliminate",ai.eliminate); |
582 | conf.writeEntry("expose",ai.expose); | 534 | conf.writeEntry("expose",ai.expose); |
583 | conf.writeEntry("protect",ai.protect); | 535 | conf.writeEntry("protect",ai.protect); |
584 | conf.writeEntry("safe",ai.safe); | 536 | conf.writeEntry("safe",ai.safe); |
585 | conf.writeEntry("empty",ai.empty); | 537 | conf.writeEntry("empty",ai.empty); |
586 | } | 538 | } |
587 | 539 | ||
588 | void BackGammon::setrules() | 540 | void BackGammon::setrules() |
589 | { | 541 | { |
590 | RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); | 542 | RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); |
591 | rulesdialog->setRules(rules); | 543 | rulesdialog->setRules(rules); |
592 | if(!rulesdialog->exec()) | 544 | if(!rulesdialog->exec()) |
593 | return; | 545 | return; |
594 | rules=rulesdialog->getRules(); | 546 | rules=rulesdialog->getRules(); |
595 | Config conf("backgammon"); | 547 | Config conf("backgammon"); |
596 | conf.setGroup("rules"); | 548 | conf.setGroup("rules"); |
597 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); | 549 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); |
598 | conf.writeEntry("nice_dice",rules.generous_dice); | 550 | conf.writeEntry("nice_dice",rules.generous_dice); |
599 | move->setRules(rules); | 551 | move->setRules(rules); |
600 | } | 552 | } |
601 | 553 | ||
602 | void BackGammon::displaySettings() | ||
603 | { | ||
604 | DisplayDialog* displaydialog=new DisplayDialog(this); | ||
605 | displaydialog->setDisplaySettings(display); | ||
606 | if(!displaydialog->exec()) | ||
607 | return; | ||
608 | display=displaydialog->getDisplaySettings(); | ||
609 | Config conf("backgammon"); | ||
610 | conf.setGroup("display"); | ||
611 | conf.writeEntry("small",display.small); | ||
612 | conf.writeEntry("warning",display.warning); | ||
613 | QMessageBox::warning(this,"Backgammon","changed display settings will\nonly take place after game has\nbeen restarted","OK"); | ||
614 | } | ||
615 | 554 | ||
616 | void BackGammon::draw() | 555 | void BackGammon::draw() |
617 | { | 556 | { |
618 | Pieces pieces; | 557 | Pieces pieces; |
619 | move->position(pieces,non_qte); | 558 | move->position(pieces); |
620 | for(int a=0;a<15;a++) | 559 | for(int a=0;a<15;a++) |
621 | { | 560 | { |
622 | if(!pieces.player1[a].side) | 561 | if(!pieces.player1[a].side) |
623 | { | 562 | { |
624 | p1[a]->setX(pieces.player1[a].x); | 563 | p1[a]->setX(pieces.player1[a].x); |
625 | p1[a]->setY(pieces.player1[a].y); | 564 | p1[a]->setY(pieces.player1[a].y); |
626 | p1[a]->setZ(pieces.player1[a].z); | 565 | p1[a]->setZ(pieces.player1[a].z); |
627 | p1[a]->show(); | 566 | p1[a]->show(); |
628 | p1_side[a]->hide(); | 567 | p1_side[a]->hide(); |
629 | } | 568 | } |
630 | else | 569 | else |
631 | { | 570 | { |
632 | p1_side[a]->setX(pieces.player1[a].x); | 571 | p1_side[a]->setX(pieces.player1[a].x); |
633 | p1_side[a]->setY(pieces.player1[a].y); | 572 | p1_side[a]->setY(pieces.player1[a].y); |
634 | p1_side[a]->setZ(pieces.player1[a].z); | 573 | p1_side[a]->setZ(pieces.player1[a].z); |
635 | p1_side[a]->show(); | 574 | p1_side[a]->show(); |
636 | p1[a]->hide(); | 575 | p1[a]->hide(); |
637 | } | 576 | } |
638 | 577 | ||
639 | if(!pieces.player2[a].side) | 578 | if(!pieces.player2[a].side) |
640 | { | 579 | { |
641 | p2[a]->setX(pieces.player2[a].x); | 580 | p2[a]->setX(pieces.player2[a].x); |
642 | p2[a]->setY(pieces.player2[a].y); | 581 | p2[a]->setY(pieces.player2[a].y); |
643 | p2[a]->setZ(pieces.player2[a].z); | 582 | p2[a]->setZ(pieces.player2[a].z); |
644 | p2[a]->show(); | 583 | p2[a]->show(); |
645 | p2_side[a]->hide(); | 584 | p2_side[a]->hide(); |
646 | } | 585 | } |
647 | else | 586 | else |
648 | { | 587 | { |
649 | p2_side[a]->setX(pieces.player2[a].x); | 588 | p2_side[a]->setX(pieces.player2[a].x); |
650 | p2_side[a]->setY(pieces.player2[a].y); | 589 | p2_side[a]->setY(pieces.player2[a].y); |
651 | p2_side[a]->setZ(pieces.player2[a].z); | 590 | p2_side[a]->setZ(pieces.player2[a].z); |
652 | p2_side[a]->show(); | 591 | p2_side[a]->show(); |
653 | p2[a]->hide(); | 592 | p2[a]->hide(); |
654 | } | 593 | } |
655 | } | 594 | } |
656 | } | 595 | } |
657 | 596 | ||
658 | void BackGammon::mouse(int x,int y) | 597 | void BackGammon::mouse(int x,int y) |
659 | { | 598 | { |
660 | if(gameFinished) | 599 | if(gameFinished) |
661 | { | 600 | { |
662 | newgame(); | 601 | newgame(); |
663 | return; | 602 | return; |
664 | } | 603 | } |
665 | if(y<=200) //move pieces | 604 | if(y<=200) //move pieces |
666 | { | 605 | { |
667 | if((player==1 && player1_auto) || (player==2 && player2_auto)) | 606 | if((player==1 && player1_auto) || (player==2 && player2_auto)) |
668 | return; | 607 | return; |
669 | 608 | ||
670 | Marker marker; | 609 | Marker marker; |
671 | 610 | ||
672 | move->boardpressed(x,y,marker,non_qte); | 611 | move->boardpressed(x,y,marker); |
673 | if(marker.visible_current) | 612 | if(marker.visible_current) |
674 | { | 613 | { |
675 | marker_current->setX(marker.x_current-offset); | 614 | marker_current->setX(marker.x_current); |
676 | marker_current->setY(marker.y_current); | 615 | marker_current->setY(marker.y_current); |
677 | marker_current->show(); | 616 | marker_current->show(); |
678 | } | 617 | } |
679 | else | 618 | else |
680 | { | 619 | { |
681 | marker_current->hide(); | 620 | marker_current->hide(); |
682 | } | 621 | } |
683 | 622 | ||
684 | for(int a=0;a<4;a++) | 623 | for(int a=0;a<4;a++) |
685 | { | 624 | { |
686 | if(marker.visible_next[a]) | 625 | if(marker.visible_next[a]) |
687 | { | 626 | { |
688 | marker_next[a]->setX(marker.x_next[a]-offset); | 627 | marker_next[a]->setX(marker.x_next[a]); |
689 | marker_next[a]->setY(marker.y_next[a]); | 628 | marker_next[a]->setY(marker.y_next[a]); |
690 | marker_next[a]->show(); | 629 | marker_next[a]->show(); |
691 | } | 630 | } |
692 | else | 631 | else |
693 | { | 632 | { |
694 | marker_next[a]->hide(); | 633 | marker_next[a]->hide(); |
695 | } | 634 | } |
696 | } | 635 | } |
697 | area->update(); | 636 | area->update(); |
698 | } | 637 | } |
699 | else //roll dice | 638 | else //roll dice |
700 | { | 639 | { |
701 | if(x>=10 && x<=65 && player==1 && !dice_rolled) | 640 | if(x>=10 && x<=65 && player==1 && !dice_rolled) |
702 | { | 641 | { |
703 | dice1_played=false; | 642 | dice1_played=false; |
704 | dice2_played=false; | 643 | dice2_played=false; |
705 | dice3_played=false; | 644 | dice3_played=false; |
706 | dice4_played=false; | 645 | dice4_played=false; |
707 | dice_rolled=true; | 646 | dice_rolled=true; |
708 | srand(QTime::currentTime().msec()); | 647 | srand(QTime::currentTime().msec()); |
709 | diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 648 | diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
710 | diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 649 | diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
711 | if(diceA1_value==diceA2_value) | 650 | if(diceA1_value==diceA2_value) |
712 | { | 651 | { |
713 | diceA3_value=diceA1_value; | 652 | diceA3_value=diceA1_value; |
714 | diceA4_value=diceA1_value; | 653 | diceA4_value=diceA1_value; |
715 | } | 654 | } |
716 | else | 655 | else |
717 | { | 656 | { |
718 | diceA3_value=7; | 657 | diceA3_value=7; |
719 | dice3_played=true; | 658 | dice3_played=true; |
720 | diceA4_value=7; | 659 | diceA4_value=7; |
721 | dice4_played=true; | 660 | dice4_played=true; |
722 | } | 661 | } |
723 | showdice(); | 662 | showdice(); |
724 | area->update(); | 663 | area->update(); |
725 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 664 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
726 | 665 | ||
727 | } | 666 | } |
728 | else if(x>=160 && x<=225 && player==2 && !dice_rolled) | 667 | else if(x>=160 && x<=225 && player==2 && !dice_rolled) |
729 | { | 668 | { |
730 | dice1_played=false; | 669 | dice1_played=false; |
731 | dice2_played=false; | 670 | dice2_played=false; |
732 | dice3_played=false; | 671 | dice3_played=false; |
733 | dice4_played=false; | 672 | dice4_played=false; |
734 | dice_rolled=true; | 673 | dice_rolled=true; |
735 | srand(QTime::currentTime().msec()); | 674 | srand(QTime::currentTime().msec()); |
736 | diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 675 | diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
@@ -940,104 +879,96 @@ void BackGammon::showdice() | |||
940 | else | 879 | else |
941 | diceA2[index]->hide(); | 880 | diceA2[index]->hide(); |
942 | 881 | ||
943 | if(value_diceB1==index) | 882 | if(value_diceB1==index) |
944 | diceB1[index]->show(); | 883 | diceB1[index]->show(); |
945 | else | 884 | else |
946 | diceB1[index]->hide(); | 885 | diceB1[index]->hide(); |
947 | 886 | ||
948 | if(value_diceB2==index) | 887 | if(value_diceB2==index) |
949 | diceB2[index]->show(); | 888 | diceB2[index]->show(); |
950 | else | 889 | else |
951 | diceB2[index]->hide(); | 890 | diceB2[index]->hide(); |
952 | } | 891 | } |
953 | } | 892 | } |
954 | 893 | ||
955 | void BackGammon::setplayer() | 894 | void BackGammon::setplayer() |
956 | { | 895 | { |
957 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) | 896 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) |
958 | { | 897 | { |
959 | message->setText("<b>P2 turn</b>"); | 898 | message->setText("<b>P2 turn</b>"); |
960 | dice_rolled=false; | 899 | dice_rolled=false; |
961 | player=2; | 900 | player=2; |
962 | if(player2_auto) | 901 | if(player2_auto) |
963 | QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); | 902 | QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); |
964 | } | 903 | } |
965 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) | 904 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) |
966 | { | 905 | { |
967 | message->setText("<b>P1 turn</b>"); | 906 | message->setText("<b>P1 turn</b>"); |
968 | dice_rolled=false; | 907 | dice_rolled=false; |
969 | player=1; | 908 | player=1; |
970 | if(player1_auto) | 909 | if(player1_auto) |
971 | QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); | 910 | QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); |
972 | } | 911 | } |
973 | } | 912 | } |
974 | 913 | ||
975 | void BackGammon::autoroll_dice1() | 914 | void BackGammon::autoroll_dice1() |
976 | { | 915 | { |
977 | mouse(20,210); | 916 | mouse(20,210); |
978 | } | 917 | } |
979 | 918 | ||
980 | void BackGammon::autoroll_dice2() | 919 | void BackGammon::autoroll_dice2() |
981 | { | 920 | { |
982 | mouse(170,210); | 921 | mouse(170,210); |
983 | } | 922 | } |
984 | 923 | ||
985 | void BackGammon::applytheme() | 924 | void BackGammon::applytheme() |
986 | { | 925 | { |
987 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); | 926 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); |
988 | if(non_qte) | ||
989 | { | ||
990 | boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset); | ||
991 | } | ||
992 | board->setImage(boardbg); | 927 | board->setImage(boardbg); |
993 | 928 | ||
994 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); | 929 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); |
995 | if(non_qte) | ||
996 | { | ||
997 | tablebg=tablebg.copy(offset,0,235-offset,200); | ||
998 | } | ||
999 | table->setImage(tablebg); | 930 | table->setImage(tablebg); |
1000 | 931 | ||
1001 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 932 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
1002 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 933 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
1003 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 934 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
1004 | 935 | ||
1005 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 936 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
1006 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 937 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
1007 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 938 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
1008 | 939 | ||
1009 | int a=0; | 940 | int a=0; |
1010 | for(a=0;a<15;a++) | 941 | for(a=0;a<15;a++) |
1011 | { | 942 | { |
1012 | p1[a]->setImage(piece_1_front); | 943 | p1[a]->setImage(piece_1_front); |
1013 | p1_side[a]->setImage(piece_1_side); | 944 | p1_side[a]->setImage(piece_1_side); |
1014 | 945 | ||
1015 | p2[a]->setImage(piece_2_front); | 946 | p2[a]->setImage(piece_2_front); |
1016 | p2_side[a]->setImage(piece_2_side); | 947 | p2_side[a]->setImage(piece_2_side); |
1017 | } | 948 | } |
1018 | draw(); | 949 | draw(); |
1019 | 950 | ||
1020 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); | 951 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); |
1021 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); | 952 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); |
1022 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); | 953 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |
1023 | 954 | ||
1024 | for(a=0;a<7;a++) | 955 | for(a=0;a<7;a++) |
1025 | { | 956 | { |
1026 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); | 957 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); |
1027 | diceA1[a]->setImage(dicebgA); | 958 | diceA1[a]->setImage(dicebgA); |
1028 | diceA2[a]->setImage(dicebgA); | 959 | diceA2[a]->setImage(dicebgA); |
1029 | 960 | ||
1030 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); | 961 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); |
1031 | diceB1[a]->setImage(dicebgB); | 962 | diceB1[a]->setImage(dicebgB); |
1032 | diceB2[a]->setImage(dicebgB); | 963 | diceB2[a]->setImage(dicebgB); |
1033 | /* | 964 | /* |
1034 | if(a<6) | 965 | if(a<6) |
1035 | { | 966 | { |
1036 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); | 967 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); |
1037 | oddsDice[a]->setImage(oddsbg); | 968 | oddsDice[a]->setImage(oddsbg); |
1038 | } | 969 | } |
1039 | */ | 970 | */ |
1040 | } | 971 | } |
1041 | } | 972 | } |
1042 | 973 | ||
1043 | 974 | ||