Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c40f462..06523f1 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp | |||
@@ -1,179 +1,179 @@ | |||
1 | #include "backgammon.h" | 1 | #include "backgammon.h" |
2 | 2 | ||
3 | #include "aidialog.h" | 3 | #include "aidialog.h" |
4 | #include "filedialog.h" | 4 | #include "filedialog.h" |
5 | #include "playerdialog.h" | 5 | #include "playerdialog.h" |
6 | #include "rulesdialog.h" | 6 | #include "rulesdialog.h" |
7 | #include "themedialog.h" | 7 | #include "themedialog.h" |
8 | 8 | ||
9 | #include <qdatetime.h> | 9 | #include <qdatetime.h> |
10 | #include <qfile.h> | 10 | #include <qfile.h> |
11 | #include <qlayout.h> | 11 | #include <qlayout.h> |
12 | #include <qmessagebox.h> | 12 | #include <qmessagebox.h> |
13 | #include <qstring.h> | 13 | #include <qstring.h> |
14 | #include <qtimer.h> | 14 | #include <qtimer.h> |
15 | #include <qmainwindow.h> | 15 | #include <qmainwindow.h> |
16 | #include <qpe/qpeapplication.h> | 16 | #include <qpe/qpeapplication.h> |
17 | #include <qpe/config.h> | 17 | #include <qpe/config.h> |
18 | #include <qpe/qpemenubar.h> | 18 | #include <qpe/qpemenubar.h> |
19 | #include <qpe/resource.h> | 19 | #include <qpe/resource.h> |
20 | 20 | ||
21 | #include <stdlib.h> | 21 | #include <stdlib.h> |
22 | 22 | ||
23 | 23 | ||
24 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | 24 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) |
25 | : QMainWindow(parent, name, fl) | 25 | : QMainWindow(parent, name, fl) |
26 | { | 26 | { |
27 | if (!name) setName("BackGammon"); | 27 | if (!name) setName("BackGammon"); |
28 | setCaption("Backgammon"); | 28 | setCaption(tr( "Backgammon") ); |
29 | setIcon( Resource::loadPixmap( "backgammon" ) ); | 29 | setIcon( Resource::loadPixmap( "backgammon" ) ); |
30 | //general counter varaible | 30 | //general counter varaible |
31 | int a=0; | 31 | int a=0; |
32 | //the game engine | 32 | //the game engine |
33 | move=new MoveEngine(); | 33 | move=new MoveEngine(); |
34 | 34 | ||
35 | //load the default theme | 35 | //load the default theme |
36 | Config conf("backgammon"); | 36 | Config conf("backgammon"); |
37 | if(!conf.isValid()) | 37 | if(!conf.isValid()) |
38 | { | 38 | { |
39 | qDebug("config file does not exist"); | 39 | qDebug("config file does not exist"); |
40 | conf.setGroup("general"); | 40 | conf.setGroup("general"); |
41 | conf.writeEntry("theme","default"); | 41 | conf.writeEntry("theme","default"); |
42 | conf.setGroup("rules"); | 42 | conf.setGroup("rules"); |
43 | conf.writeEntry("move_with_pieces_out",false); | 43 | conf.writeEntry("move_with_pieces_out",false); |
44 | conf.writeEntry("nice_dice",false); | 44 | conf.writeEntry("nice_dice",false); |
45 | conf.setGroup("display"); | 45 | conf.setGroup("display"); |
46 | conf.writeEntry("small",false); | 46 | conf.writeEntry("small",false); |
47 | conf.writeEntry("warning",true); | 47 | conf.writeEntry("warning",true); |
48 | conf.setGroup("ai"); | 48 | conf.setGroup("ai"); |
49 | conf.writeEntry("rescue",6); | 49 | conf.writeEntry("rescue",6); |
50 | conf.writeEntry("eliminate",4); | 50 | conf.writeEntry("eliminate",4); |
51 | conf.writeEntry("expose",1); | 51 | conf.writeEntry("expose",1); |
52 | conf.writeEntry("protect",5); | 52 | conf.writeEntry("protect",5); |
53 | conf.writeEntry("safe",3); | 53 | conf.writeEntry("safe",3); |
54 | conf.writeEntry("empty",2); | 54 | conf.writeEntry("empty",2); |
55 | 55 | ||
56 | } | 56 | } |
57 | conf.setGroup("general"); | 57 | conf.setGroup("general"); |
58 | theme_name=conf.readEntry("theme","default"); | 58 | theme_name=conf.readEntry("theme","default"); |
59 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 59 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
60 | 60 | ||
61 | //the rules | 61 | //the rules |
62 | conf.setGroup("rules"); | 62 | conf.setGroup("rules"); |
63 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); | 63 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); |
64 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); | 64 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); |
65 | 65 | ||
66 | move->setRules(rules); | 66 | move->setRules(rules); |
67 | 67 | ||
68 | //get the AI settings | 68 | //get the AI settings |
69 | AISettings ai; | 69 | AISettings ai; |
70 | conf.setGroup("ai"); | 70 | conf.setGroup("ai"); |
71 | ai.rescue=conf.readNumEntry("rescue",6); | 71 | ai.rescue=conf.readNumEntry("rescue",6); |
72 | ai.eliminate=conf.readNumEntry("eliminate",4); | 72 | ai.eliminate=conf.readNumEntry("eliminate",4); |
73 | ai.expose=conf.readNumEntry("expose",1); | 73 | ai.expose=conf.readNumEntry("expose",1); |
74 | ai.protect=conf.readNumEntry("protect",5); | 74 | ai.protect=conf.readNumEntry("protect",5); |
75 | ai.safe=conf.readNumEntry("safe",3); | 75 | ai.safe=conf.readNumEntry("safe",3); |
76 | ai.empty=conf.readNumEntry("empty",2); | 76 | ai.empty=conf.readNumEntry("empty",2); |
77 | move->setAISettings(ai); | 77 | move->setAISettings(ai); |
78 | 78 | ||
79 | 79 | ||
80 | //get the theme component names | 80 | //get the theme component names |
81 | Config theme(theme_file,Config::File); | 81 | Config theme(theme_file,Config::File); |
82 | if(!theme.isValid()) | 82 | if(!theme.isValid()) |
83 | { | 83 | { |
84 | qDebug("theme file does not exist"); | 84 | qDebug("theme file does not exist"); |
85 | theme.setGroup("theme"); | 85 | theme.setGroup("theme"); |
86 | theme.writeEntry("board","casino_board_1"); | 86 | theme.writeEntry("board","casino_board_1"); |
87 | theme.writeEntry("pieces1","casino_pieces_blue"); | 87 | theme.writeEntry("pieces1","casino_pieces_blue"); |
88 | theme.writeEntry("pieces2","casino_pieces_white"); | 88 | theme.writeEntry("pieces2","casino_pieces_white"); |
89 | theme.writeEntry("dice1","casino_dice"); | 89 | theme.writeEntry("dice1","casino_dice"); |
90 | theme.writeEntry("dice2","casino_dice"); | 90 | theme.writeEntry("dice2","casino_dice"); |
91 | theme.writeEntry("table","casino_table_green"); | 91 | theme.writeEntry("table","casino_table_green"); |
92 | theme.writeEntry("odds","casino_odds"); | 92 | theme.writeEntry("odds","casino_odds"); |
93 | } | 93 | } |
94 | theme.setGroup("theme"); | 94 | theme.setGroup("theme"); |
95 | board_name=theme.readEntry("board","casino_board_1"); | 95 | board_name=theme.readEntry("board","casino_board_1"); |
96 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); | 96 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); |
97 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); | 97 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); |
98 | diceA_name=theme.readEntry("dice1","casino_dice"); | 98 | diceA_name=theme.readEntry("dice1","casino_dice"); |
99 | diceB_name=theme.readEntry("dice2","casino_dice"); | 99 | diceB_name=theme.readEntry("dice2","casino_dice"); |
100 | table_name=theme.readEntry("table","casino_table_green"); | 100 | table_name=theme.readEntry("table","casino_table_green"); |
101 | odds_name=theme.readEntry("odds","casino_odds"); | 101 | odds_name=theme.readEntry("odds","casino_odds"); |
102 | 102 | ||
103 | 103 | ||
104 | //the menu | 104 | //the menu |
105 | QPEMenuBar* menuBar = new QPEMenuBar(this); | 105 | QPEMenuBar* menuBar = new QPEMenuBar(this); |
106 | 106 | ||
107 | QPopupMenu* gamemenu= new QPopupMenu(this); | 107 | QPopupMenu* gamemenu= new QPopupMenu(this); |
108 | gamemenu->insertItem("New",this,SLOT(newgame())); | 108 | gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); |
109 | gamemenu->insertSeparator(); | 109 | gamemenu->insertSeparator(); |
110 | gamemenu->insertItem("Load",this,SLOT(loadgame())); | 110 | gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); |
111 | gamemenu->insertItem("Save",this,SLOT(savegame())); | 111 | gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); |
112 | gamemenu->insertSeparator(); | 112 | gamemenu->insertSeparator(); |
113 | gamemenu->insertItem("Delete",this,SLOT(deletegame())); | 113 | gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); |
114 | menuBar->insertItem("Game",gamemenu); | 114 | menuBar->insertItem(tr( "Game" ),gamemenu); |
115 | 115 | ||
116 | QPopupMenu* thememenu= new QPopupMenu(this); | 116 | QPopupMenu* thememenu= new QPopupMenu(this); |
117 | thememenu->insertItem("New",this,SLOT(newtheme())); | 117 | thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); |
118 | thememenu->insertSeparator(); | 118 | thememenu->insertSeparator(); |
119 | thememenu->insertItem("Load",this,SLOT(loadtheme())); | 119 | thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); |
120 | thememenu->insertItem("Save",this,SLOT(savetheme())); | 120 | thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); |
121 | thememenu->insertSeparator(); | 121 | thememenu->insertSeparator(); |
122 | thememenu->insertItem("Default",this,SLOT(themedefault())); | 122 | thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); |
123 | thememenu->insertItem("Delete",this,SLOT(deletetheme())); | 123 | thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); |
124 | menuBar->insertItem("Theme",thememenu); | 124 | menuBar->insertItem(tr( "Theme" ),thememenu); |
125 | 125 | ||
126 | QPopupMenu* optionmenu=new QPopupMenu(this); | 126 | QPopupMenu* optionmenu=new QPopupMenu(this); |
127 | optionmenu->insertItem("Player",this,SLOT(playerselect())); | 127 | optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); |
128 | optionmenu->insertSeparator(); | 128 | optionmenu->insertSeparator(); |
129 | optionmenu->insertItem("AI",this,SLOT(modify_AI())); | 129 | optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); |
130 | optionmenu->insertItem("Rules",this,SLOT(setrules())); | 130 | optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); |
131 | menuBar->insertItem("Options",optionmenu); | 131 | menuBar->insertItem(tr( "Options"),optionmenu); |
132 | 132 | ||
133 | QWidget* mainarea=new QWidget(this); | 133 | QWidget* mainarea=new QWidget(this); |
134 | setCentralWidget(mainarea); | 134 | setCentralWidget(mainarea); |
135 | //the main area | 135 | //the main area |
136 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); | 136 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); |
137 | area=new QCanvas(235,235); | 137 | area=new QCanvas(235,235); |
138 | boardview=new BackGammonView(area,mainarea); | 138 | boardview=new BackGammonView(area,mainarea); |
139 | boardview->setMaximumHeight(240); | 139 | boardview->setMaximumHeight(240); |
140 | layout->addWidget(boardview); | 140 | layout->addWidget(boardview); |
141 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); | 141 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); |
142 | //status bar | 142 | //status bar |
143 | message=new QLabel("<b>Backgammon</b>",mainarea); | 143 | message=new QLabel("<b>Backgammon</b>",mainarea); |
144 | message->setAlignment(AlignHCenter); | 144 | message->setAlignment(AlignHCenter); |
145 | layout->addWidget(message); | 145 | layout->addWidget(message); |
146 | 146 | ||
147 | //the marker | 147 | //the marker |
148 | marker_current=new QCanvasRectangle(area); | 148 | marker_current=new QCanvasRectangle(area); |
149 | marker_current->setBrush(QColor(0,0,255)); | 149 | marker_current->setBrush(QColor(0,0,255)); |
150 | marker_current->setSize(15,5); | 150 | marker_current->setSize(15,5); |
151 | marker_current->setZ(1); | 151 | marker_current->setZ(1); |
152 | 152 | ||
153 | for(a=0;a<4;a++) | 153 | for(a=0;a<4;a++) |
154 | { | 154 | { |
155 | marker_next[a]=new QCanvasRectangle(area); | 155 | marker_next[a]=new QCanvasRectangle(area); |
156 | marker_next[a]->setBrush(QColor(0,255,0)); | 156 | marker_next[a]->setBrush(QColor(0,255,0)); |
157 | marker_next[a]->setSize(15,5); | 157 | marker_next[a]->setSize(15,5); |
158 | marker_next[a]->setZ(1); | 158 | marker_next[a]->setZ(1); |
159 | } | 159 | } |
160 | 160 | ||
161 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); | 161 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); |
162 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); | 162 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); |
163 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); | 163 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); |
164 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); | 164 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); |
165 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); | 165 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); |
166 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); | 166 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); |
167 | 167 | ||
168 | //the pieces | 168 | //the pieces |
169 | p1=new CanvasImageItem*[15]; | 169 | p1=new CanvasImageItem*[15]; |
170 | p1_side=new CanvasImageItem*[15]; | 170 | p1_side=new CanvasImageItem*[15]; |
171 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 171 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
172 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 172 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
173 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 173 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
174 | 174 | ||
175 | p2=new CanvasImageItem*[15]; | 175 | p2=new CanvasImageItem*[15]; |
176 | p2_side=new CanvasImageItem*[15]; | 176 | p2_side=new CanvasImageItem*[15]; |
177 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 177 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
178 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 178 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
179 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 179 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
@@ -465,126 +465,126 @@ void BackGammon::loadtheme() | |||
465 | odds_name=theme.readEntry("odds","odds_1"); | 465 | odds_name=theme.readEntry("odds","odds_1"); |
466 | 466 | ||
467 | applytheme(); | 467 | applytheme(); |
468 | 468 | ||
469 | } | 469 | } |
470 | 470 | ||
471 | void BackGammon::savetheme() | 471 | void BackGammon::savetheme() |
472 | { | 472 | { |
473 | if(theme_name=="default") | 473 | if(theme_name=="default") |
474 | { | 474 | { |
475 | QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); | 475 | QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); |
476 | return; | 476 | return; |
477 | } | 477 | } |
478 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 478 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
479 | if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) | 479 | if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) |
480 | return; | 480 | return; |
481 | 481 | ||
482 | Config theme(theme_file,Config::File); | 482 | Config theme(theme_file,Config::File); |
483 | theme.setGroup("theme"); | 483 | theme.setGroup("theme"); |
484 | theme.writeEntry("board",board_name); | 484 | theme.writeEntry("board",board_name); |
485 | theme.writeEntry("pieces1",piecesA_name); | 485 | theme.writeEntry("pieces1",piecesA_name); |
486 | theme.writeEntry("pieces2",piecesB_name); | 486 | theme.writeEntry("pieces2",piecesB_name); |
487 | theme.writeEntry("dice1",diceA_name); | 487 | theme.writeEntry("dice1",diceA_name); |
488 | theme.writeEntry("dice2",diceB_name); | 488 | theme.writeEntry("dice2",diceB_name); |
489 | theme.writeEntry("table",table_name); | 489 | theme.writeEntry("table",table_name); |
490 | theme.writeEntry("odds",odds_name); | 490 | theme.writeEntry("odds",odds_name); |
491 | 491 | ||
492 | } | 492 | } |
493 | 493 | ||
494 | void BackGammon::themedefault() | 494 | void BackGammon::themedefault() |
495 | { | 495 | { |
496 | if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) | 496 | if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) |
497 | return; | 497 | return; |
498 | 498 | ||
499 | Config conf("backgammon"); | 499 | Config conf("backgammon"); |
500 | conf.setGroup("general"); | 500 | conf.setGroup("general"); |
501 | conf.writeEntry("theme",theme_name); | 501 | conf.writeEntry("theme",theme_name); |
502 | } | 502 | } |
503 | 503 | ||
504 | void BackGammon::deletetheme() | 504 | void BackGammon::deletetheme() |
505 | { | 505 | { |
506 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); | 506 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); |
507 | if(!file->exec()) | 507 | if(!file->exec()) |
508 | return; | 508 | return; |
509 | 509 | ||
510 | theme_name=file->filename(); | 510 | theme_name=file->filename(); |
511 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 511 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
512 | 512 | ||
513 | if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) | 513 | if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) |
514 | { | 514 | { |
515 | QFile(theme_file).remove(); | 515 | QFile(theme_file).remove(); |
516 | } | 516 | } |
517 | } | 517 | } |
518 | 518 | ||
519 | void BackGammon::modify_AI() | 519 | void BackGammon::modify_AI() |
520 | { | 520 | { |
521 | AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); | 521 | AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); |
522 | ai_mod->setAISettings(move->getAISettings()); | 522 | ai_mod->setAISettings(move->getAISettings()); |
523 | if(!ai_mod->exec()) | 523 | if(!ai_mod->exec()) |
524 | return; | 524 | return; |
525 | 525 | ||
526 | //get the AI settings | 526 | //get the AI settings |
527 | AISettings ai=ai_mod->getAISettings(); | 527 | AISettings ai=ai_mod->getAISettings(); |
528 | move->setAISettings(ai); | 528 | move->setAISettings(ai); |
529 | //write new settings to conf file | 529 | //write new settings to conf file |
530 | Config conf("backgammon"); | 530 | Config conf("backgammon"); |
531 | conf.setGroup("ai"); | 531 | conf.setGroup("ai"); |
532 | conf.writeEntry("rescue",ai.rescue); | 532 | conf.writeEntry("rescue",ai.rescue); |
533 | conf.writeEntry("eliminate",ai.eliminate); | 533 | conf.writeEntry("eliminate",ai.eliminate); |
534 | conf.writeEntry("expose",ai.expose); | 534 | conf.writeEntry("expose",ai.expose); |
535 | conf.writeEntry("protect",ai.protect); | 535 | conf.writeEntry("protect",ai.protect); |
536 | conf.writeEntry("safe",ai.safe); | 536 | conf.writeEntry("safe",ai.safe); |
537 | conf.writeEntry("empty",ai.empty); | 537 | conf.writeEntry("empty",ai.empty); |
538 | } | 538 | } |
539 | 539 | ||
540 | void BackGammon::setrules() | 540 | void BackGammon::setrules() |
541 | { | 541 | { |
542 | RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); | 542 | RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); |
543 | rulesdialog->setRules(rules); | 543 | rulesdialog->setRules(rules); |
544 | if(!rulesdialog->exec()) | 544 | if(!rulesdialog->exec()) |
545 | return; | 545 | return; |
546 | rules=rulesdialog->getRules(); | 546 | rules=rulesdialog->getRules(); |
547 | Config conf("backgammon"); | 547 | Config conf("backgammon"); |
548 | conf.setGroup("rules"); | 548 | conf.setGroup("rules"); |
549 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); | 549 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); |
550 | conf.writeEntry("nice_dice",rules.generous_dice); | 550 | conf.writeEntry("nice_dice",rules.generous_dice); |
551 | move->setRules(rules); | 551 | move->setRules(rules); |
552 | } | 552 | } |
553 | 553 | ||
554 | 554 | ||
555 | void BackGammon::draw() | 555 | void BackGammon::draw() |
556 | { | 556 | { |
557 | Pieces pieces; | 557 | Pieces pieces; |
558 | move->position(pieces); | 558 | move->position(pieces); |
559 | for(int a=0;a<15;a++) | 559 | for(int a=0;a<15;a++) |
560 | { | 560 | { |
561 | if(!pieces.player1[a].side) | 561 | if(!pieces.player1[a].side) |
562 | { | 562 | { |
563 | p1[a]->setX(pieces.player1[a].x); | 563 | p1[a]->setX(pieces.player1[a].x); |
564 | p1[a]->setY(pieces.player1[a].y); | 564 | p1[a]->setY(pieces.player1[a].y); |
565 | p1[a]->setZ(pieces.player1[a].z); | 565 | p1[a]->setZ(pieces.player1[a].z); |
566 | p1[a]->show(); | 566 | p1[a]->show(); |
567 | p1_side[a]->hide(); | 567 | p1_side[a]->hide(); |
568 | } | 568 | } |
569 | else | 569 | else |
570 | { | 570 | { |
571 | p1_side[a]->setX(pieces.player1[a].x); | 571 | p1_side[a]->setX(pieces.player1[a].x); |
572 | p1_side[a]->setY(pieces.player1[a].y); | 572 | p1_side[a]->setY(pieces.player1[a].y); |
573 | p1_side[a]->setZ(pieces.player1[a].z); | 573 | p1_side[a]->setZ(pieces.player1[a].z); |
574 | p1_side[a]->show(); | 574 | p1_side[a]->show(); |
575 | p1[a]->hide(); | 575 | p1[a]->hide(); |
576 | } | 576 | } |
577 | 577 | ||
578 | if(!pieces.player2[a].side) | 578 | if(!pieces.player2[a].side) |
579 | { | 579 | { |
580 | p2[a]->setX(pieces.player2[a].x); | 580 | p2[a]->setX(pieces.player2[a].x); |
581 | p2[a]->setY(pieces.player2[a].y); | 581 | p2[a]->setY(pieces.player2[a].y); |
582 | p2[a]->setZ(pieces.player2[a].z); | 582 | p2[a]->setZ(pieces.player2[a].z); |
583 | p2[a]->show(); | 583 | p2[a]->show(); |
584 | p2_side[a]->hide(); | 584 | p2_side[a]->hide(); |
585 | } | 585 | } |
586 | else | 586 | else |
587 | { | 587 | { |
588 | p2_side[a]->setX(pieces.player2[a].x); | 588 | p2_side[a]->setX(pieces.player2[a].x); |
589 | p2_side[a]->setY(pieces.player2[a].y); | 589 | p2_side[a]->setY(pieces.player2[a].y); |
590 | p2_side[a]->setZ(pieces.player2[a].z); | 590 | p2_side[a]->setZ(pieces.player2[a].z); |
@@ -754,201 +754,201 @@ void BackGammon::done_dice3() | |||
754 | draw(); | 754 | draw(); |
755 | area->update(); | 755 | area->update(); |
756 | if(!dice1_played || !dice2_played || !dice4_played) | 756 | if(!dice1_played || !dice2_played || !dice4_played) |
757 | { | 757 | { |
758 | if(player==1) | 758 | if(player==1) |
759 | { | 759 | { |
760 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 760 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
761 | } | 761 | } |
762 | else | 762 | else |
763 | { | 763 | { |
764 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 764 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
765 | } | 765 | } |
766 | } | 766 | } |
767 | } | 767 | } |
768 | 768 | ||
769 | 769 | ||
770 | void BackGammon::done_dice4() | 770 | void BackGammon::done_dice4() |
771 | { | 771 | { |
772 | dice4_played=true; | 772 | dice4_played=true; |
773 | if(player==1) | 773 | if(player==1) |
774 | diceA4_value=7; | 774 | diceA4_value=7; |
775 | else | 775 | else |
776 | diceB4_value=7; | 776 | diceB4_value=7; |
777 | setplayer(); | 777 | setplayer(); |
778 | showdice(); | 778 | showdice(); |
779 | draw(); | 779 | draw(); |
780 | area->update(); | 780 | area->update(); |
781 | if(!dice1_played || !dice2_played || !dice3_played) | 781 | if(!dice1_played || !dice2_played || !dice3_played) |
782 | { | 782 | { |
783 | if(player==1) | 783 | if(player==1) |
784 | { | 784 | { |
785 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 785 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
786 | } | 786 | } |
787 | else | 787 | else |
788 | { | 788 | { |
789 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 789 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
790 | } | 790 | } |
791 | } | 791 | } |
792 | } | 792 | } |
793 | 793 | ||
794 | 794 | ||
795 | void BackGammon::nomove() | 795 | void BackGammon::nomove() |
796 | { | 796 | { |
797 | if(player==1) | 797 | if(player==1) |
798 | nomove_marker->setX(0); | 798 | nomove_marker->setX(0); |
799 | else | 799 | else |
800 | nomove_marker->setX(170); | 800 | nomove_marker->setX(170); |
801 | nomove_marker->show(); | 801 | nomove_marker->show(); |
802 | message->setText("<b>no move</b>"); | 802 | message->setText(tr( "<b>no move</b>" )); |
803 | dice1_played=true; | 803 | dice1_played=true; |
804 | dice2_played=true; | 804 | dice2_played=true; |
805 | dice3_played=true; | 805 | dice3_played=true; |
806 | dice4_played=true; | 806 | dice4_played=true; |
807 | if(player==1) | 807 | if(player==1) |
808 | { | 808 | { |
809 | diceA1_value=7; | 809 | diceA1_value=7; |
810 | diceA2_value=7; | 810 | diceA2_value=7; |
811 | diceA3_value=7; | 811 | diceA3_value=7; |
812 | diceA4_value=7; | 812 | diceA4_value=7; |
813 | } | 813 | } |
814 | else | 814 | else |
815 | { | 815 | { |
816 | diceB1_value=7; | 816 | diceB1_value=7; |
817 | diceB2_value=7; | 817 | diceB2_value=7; |
818 | diceB3_value=7; | 818 | diceB3_value=7; |
819 | diceB4_value=7; | 819 | diceB4_value=7; |
820 | } | 820 | } |
821 | area->update(); | 821 | area->update(); |
822 | QTimer::singleShot(2000,this,SLOT(nomove2())); | 822 | QTimer::singleShot(2000,this,SLOT(nomove2())); |
823 | } | 823 | } |
824 | 824 | ||
825 | void BackGammon::nomove2() | 825 | void BackGammon::nomove2() |
826 | { | 826 | { |
827 | nomove_marker->hide(); | 827 | nomove_marker->hide(); |
828 | setplayer(); | 828 | setplayer(); |
829 | showdice(); | 829 | showdice(); |
830 | draw(); | 830 | draw(); |
831 | area->update(); | 831 | area->update(); |
832 | } | 832 | } |
833 | 833 | ||
834 | void BackGammon::finished(int theplayer) | 834 | void BackGammon::finished(int theplayer) |
835 | { | 835 | { |
836 | nomove_marker->hide(); | 836 | nomove_marker->hide(); |
837 | if(theplayer==1) | 837 | if(theplayer==1) |
838 | message->setText("<b>Player 1 wins. Click on board for new game.</b>"); | 838 | message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" )); |
839 | else | 839 | else |
840 | message->setText("<b>Player 2 wins. Click on board for new game.</b>"); | 840 | message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" )); |
841 | diceA1_value=7; | 841 | diceA1_value=7; |
842 | diceA2_value=7; | 842 | diceA2_value=7; |
843 | diceB1_value=7; | 843 | diceB1_value=7; |
844 | diceB2_value=7; | 844 | diceB2_value=7; |
845 | player=0; | 845 | player=0; |
846 | showdice(); | 846 | showdice(); |
847 | draw(); | 847 | draw(); |
848 | area->update(); | 848 | area->update(); |
849 | gameFinished=true; | 849 | gameFinished=true; |
850 | } | 850 | } |
851 | 851 | ||
852 | void BackGammon::showdice() | 852 | void BackGammon::showdice() |
853 | { | 853 | { |
854 | int value_diceA1=diceA1_value-1; | 854 | int value_diceA1=diceA1_value-1; |
855 | if(diceA1_value==7 && diceA3_value!=7) | 855 | if(diceA1_value==7 && diceA3_value!=7) |
856 | value_diceA1=diceA3_value-1; | 856 | value_diceA1=diceA3_value-1; |
857 | 857 | ||
858 | int value_diceA2=diceA2_value-1; | 858 | int value_diceA2=diceA2_value-1; |
859 | if(diceA2_value==7 && diceA4_value!=7) | 859 | if(diceA2_value==7 && diceA4_value!=7) |
860 | value_diceA2=diceA4_value-1; | 860 | value_diceA2=diceA4_value-1; |
861 | 861 | ||
862 | int value_diceB1=diceB1_value-1; | 862 | int value_diceB1=diceB1_value-1; |
863 | if(diceB1_value==7 && diceB3_value!=7) | 863 | if(diceB1_value==7 && diceB3_value!=7) |
864 | value_diceB1=diceB3_value-1; | 864 | value_diceB1=diceB3_value-1; |
865 | 865 | ||
866 | int value_diceB2=diceB2_value-1; | 866 | int value_diceB2=diceB2_value-1; |
867 | if(diceB2_value==7 && diceB4_value!=7) | 867 | if(diceB2_value==7 && diceB4_value!=7) |
868 | value_diceB2=diceB4_value-1; | 868 | value_diceB2=diceB4_value-1; |
869 | 869 | ||
870 | for(int index=0;index<7;index++) | 870 | for(int index=0;index<7;index++) |
871 | { | 871 | { |
872 | if(value_diceA1==index) | 872 | if(value_diceA1==index) |
873 | diceA1[index]->show(); | 873 | diceA1[index]->show(); |
874 | else | 874 | else |
875 | diceA1[index]->hide(); | 875 | diceA1[index]->hide(); |
876 | 876 | ||
877 | if(value_diceA2==index) | 877 | if(value_diceA2==index) |
878 | diceA2[index]->show(); | 878 | diceA2[index]->show(); |
879 | else | 879 | else |
880 | diceA2[index]->hide(); | 880 | diceA2[index]->hide(); |
881 | 881 | ||
882 | if(value_diceB1==index) | 882 | if(value_diceB1==index) |
883 | diceB1[index]->show(); | 883 | diceB1[index]->show(); |
884 | else | 884 | else |
885 | diceB1[index]->hide(); | 885 | diceB1[index]->hide(); |
886 | 886 | ||
887 | if(value_diceB2==index) | 887 | if(value_diceB2==index) |
888 | diceB2[index]->show(); | 888 | diceB2[index]->show(); |
889 | else | 889 | else |
890 | diceB2[index]->hide(); | 890 | diceB2[index]->hide(); |
891 | } | 891 | } |
892 | } | 892 | } |
893 | 893 | ||
894 | void BackGammon::setplayer() | 894 | void BackGammon::setplayer() |
895 | { | 895 | { |
896 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) | 896 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) |
897 | { | 897 | { |
898 | message->setText("<b>P2 turn</b>"); | 898 | message->setText(tr( "<b>P2 turn</b>", "P means player" )); |
899 | dice_rolled=false; | 899 | dice_rolled=false; |
900 | player=2; | 900 | player=2; |
901 | if(player2_auto) | 901 | if(player2_auto) |
902 | QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); | 902 | QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); |
903 | } | 903 | } |
904 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) | 904 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) |
905 | { | 905 | { |
906 | message->setText("<b>P1 turn</b>"); | 906 | message->setText(tr( "<b>P1 turn</b>", "P means player" )); |
907 | dice_rolled=false; | 907 | dice_rolled=false; |
908 | player=1; | 908 | player=1; |
909 | if(player1_auto) | 909 | if(player1_auto) |
910 | QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); | 910 | QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); |
911 | } | 911 | } |
912 | } | 912 | } |
913 | 913 | ||
914 | void BackGammon::autoroll_dice1() | 914 | void BackGammon::autoroll_dice1() |
915 | { | 915 | { |
916 | mouse(20,210); | 916 | mouse(20,210); |
917 | } | 917 | } |
918 | 918 | ||
919 | void BackGammon::autoroll_dice2() | 919 | void BackGammon::autoroll_dice2() |
920 | { | 920 | { |
921 | mouse(170,210); | 921 | mouse(170,210); |
922 | } | 922 | } |
923 | 923 | ||
924 | void BackGammon::applytheme() | 924 | void BackGammon::applytheme() |
925 | { | 925 | { |
926 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); | 926 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); |
927 | board->setImage(boardbg); | 927 | board->setImage(boardbg); |
928 | 928 | ||
929 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); | 929 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); |
930 | table->setImage(tablebg); | 930 | table->setImage(tablebg); |
931 | 931 | ||
932 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 932 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
933 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 933 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
934 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 934 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
935 | 935 | ||
936 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 936 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
937 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 937 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
938 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 938 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
939 | 939 | ||
940 | int a=0; | 940 | int a=0; |
941 | for(a=0;a<15;a++) | 941 | for(a=0;a<15;a++) |
942 | { | 942 | { |
943 | p1[a]->setImage(piece_1_front); | 943 | p1[a]->setImage(piece_1_front); |
944 | p1_side[a]->setImage(piece_1_side); | 944 | p1_side[a]->setImage(piece_1_side); |
945 | 945 | ||
946 | p2[a]->setImage(piece_2_front); | 946 | p2[a]->setImage(piece_2_front); |
947 | p2_side[a]->setImage(piece_2_side); | 947 | p2_side[a]->setImage(piece_2_side); |
948 | } | 948 | } |
949 | draw(); | 949 | draw(); |
950 | 950 | ||
951 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); | 951 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); |
952 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); | 952 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); |
953 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); | 953 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |
954 | 954 | ||