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path: root/noncore/games/backgammon/moveengine.cpp
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Diffstat (limited to 'noncore/games/backgammon/moveengine.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/backgammon/moveengine.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp
index a4145cc..b102258 100644
--- a/noncore/games/backgammon/moveengine.cpp
+++ b/noncore/games/backgammon/moveengine.cpp
@@ -44,25 +44,26 @@ void MoveEngine::position(Pieces& pieces,bool non_qte)
int player1_counter=0;
int player2_counter=0;
//non qte styles are smaller !!
int offset=(non_qte) ? 5 : 0;
for(int a=0;a<28;a++)
{
for(int b=0;b<abs(population[a].total);b++)
{
if(population[a].total>0) //player 1 pieces
{
- pieces.player1[player1_counter].x=x_coord[a]-offset;
+ if (a < 26)
+ pieces.player1[player1_counter].x=x_coord[a]-offset;
if(a>=0 && a<13)
{
pieces.player1[player1_counter].y=yup_coord[b]-offset;
pieces.player1[player1_counter].z=z_coord[b];
pieces.player1[player1_counter].side=false;
player1_counter++;
}
else if(a>12 && a<26)
{
pieces.player1[player1_counter].y=ylow_coord[b]-offset;
pieces.player1[player1_counter].z=z_coord[b];
pieces.player1[player1_counter].side=false;
@@ -87,25 +88,26 @@ void MoveEngine::position(Pieces& pieces,bool non_qte)
pieces.player1[player1_counter].x=x_fin1[2]-offset;
pieces.player1[player1_counter].y=y_fin[b-10]-offset;
pieces.player1[player1_counter].z=z_fin;
}
pieces.player1[player1_counter].side=true;
player1_counter++;
}
}
else if(population[a].total<0) //player 2 pieces
{
- pieces.player2[player2_counter].x=x_coord[a]-offset;
+ if (a < 26)
+ pieces.player2[player2_counter].x=x_coord[a]-offset;
if(a>=0 && a<13)
{
pieces.player2[player2_counter].y=yup_coord[b]-offset;
pieces.player2[player2_counter].z=z_coord[b];
pieces.player2[player2_counter].side=false;
player2_counter++;
}
else if(a>12 && a<26)
{
pieces.player2[player2_counter].y=ylow_coord[b]-offset;
pieces.player2[player2_counter].z=z_coord[b];
pieces.player2[player2_counter].side=false;