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path: root/noncore/games/backgammon/moveengine.h
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-rw-r--r--noncore/games/backgammon/moveengine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/backgammon/moveengine.h b/noncore/games/backgammon/moveengine.h
index a2d4a52..4c39a04 100644
--- a/noncore/games/backgammon/moveengine.h
+++ b/noncore/games/backgammon/moveengine.h
@@ -1,29 +1,29 @@
#ifndef MOVEENGINE_H
#define MOVEENGINE_H
-#include <qobject.h>
#include "definition.h"
+#include <qobject.h>
class MoveEngine : public QObject
{
Q_OBJECT
private:
//normal pieses
int x_coord[26]; //26 posssible x-positions or piece is not on the board
int yup_coord[15]; // the 15 posssible y-positions on the upper half of the board
int ylow_coord[15]; // the 15 posssible y-positions on the lower half of the board
int z_coord[15]; //the 15 possible z-positionson the board
//finshed pieces
int x_fin1[3];
int x_fin2[3];
int y_fin[5];
int z_fin;
//the board population
// |12|11|10|09|08|07|06|05|04|03|02|01|00|
// =======================================
// |13|14|15|16|17|18|19|20|21|22|23|24|25|
// endzones 26 player1, 27 player 2
Population population[28];
AISettings ai;
//move information
int player;