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-rw-r--r--noncore/games/backgammon/aidialog.cpp3
-rw-r--r--noncore/games/backgammon/filedialog.cpp3
-rw-r--r--noncore/games/backgammon/playerdialog.cpp4
-rw-r--r--noncore/games/backgammon/rulesdialog.cpp4
-rw-r--r--noncore/games/backgammon/themedialog.cpp2
5 files changed, 11 insertions, 5 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp
index 7dfe403..32e9b52 100644
--- a/noncore/games/backgammon/aidialog.cpp
+++ b/noncore/games/backgammon/aidialog.cpp
@@ -1,16 +1,17 @@
#include "aidialog.h"
#include <qgroupbox.h>
+#include <qpe/qpeapplication.h>
AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f)
: QDialog(parent,name,modal,f)
{
setCaption("AI Configuration");
QGroupBox* settings=new QGroupBox(tr( "Settings" ),this);
settings->setGeometry(10,5,220,170);
QLabel* rescue_label=new QLabel(tr( "<b>Rescue</b>" ),settings);
rescue_label->setGeometry(50,20,50,20);
rescue=new QSpinBox(0,6,1,settings);
@@ -67,25 +68,25 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f)
defaultvalues=new QPushButton(tr( "Default Values" ),settings);
defaultvalues->setGeometry(60,140,90,20);
connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues()));
QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this);
helpbox->setGeometry(10,185,220,90);
help=new QLabel(helpbox);
help->setGeometry(10,15,200,65);
setHelpText();
- showMaximized();
+ QPEApplication::showDialog( this );
}
AI_Dialog::~AI_Dialog()
{
}
void AI_Dialog::rescuehelp_pressed()
{
setHelpText("rescue");
}
diff --git a/noncore/games/backgammon/filedialog.cpp b/noncore/games/backgammon/filedialog.cpp
index 6c858a2..a5e71c9 100644
--- a/noncore/games/backgammon/filedialog.cpp
+++ b/noncore/games/backgammon/filedialog.cpp
@@ -13,25 +13,26 @@ FileDialog::FileDialog(QWidget* parent,QString header,QString extension,const ch
setCaption(header);
ext=extension;
dirselector=new QListView(this);
dirselector->setGeometry(1,10,235,200);
dirselector->addColumn("Files");
connect(dirselector,SIGNAL(clicked(QListViewItem*)),this,SLOT(selectorclicked(QListViewItem*)));
getCurrentDir();
file_name="user";
fileinput=new QLineEdit(file_name,this);
fileinput->setGeometry(1,220,235,20);
- showMaximized();
+
+ QPEApplication::showDialog( this );
}
FileDialog::~FileDialog()
{}
void FileDialog::selectorclicked(QListViewItem* entry)
{
if(entry==NULL)
return;
file_name=entry->text(0);
fileinput->setText(file_name);
diff --git a/noncore/games/backgammon/playerdialog.cpp b/noncore/games/backgammon/playerdialog.cpp
index c16f202..0faf7e2 100644
--- a/noncore/games/backgammon/playerdialog.cpp
+++ b/noncore/games/backgammon/playerdialog.cpp
@@ -1,16 +1,18 @@
#include "playerdialog.h"
#include <qgroupbox.h>
+#include <qpe/qpeapplication.h>
+
PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f)
:QDialog(parent,name,modal,f)
{
auto2=false;
auto2=true;
setCaption("Player Settings");
QGroupBox* player1_box=new QGroupBox("Player 1",this);
player1_box->setGeometry(10,30,220,60);
manual_button1=new QRadioButton("Human",player1_box);
connect(manual_button1,SIGNAL(clicked()),this,SLOT(button_manual1()));
@@ -22,25 +24,25 @@ PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f)
QGroupBox* player2_box=new QGroupBox("Player 2",this);
player2_box->setGeometry(10,150,220,60);
manual_button2=new QRadioButton("Human",player2_box);
connect(manual_button2,SIGNAL(clicked()),this,SLOT(button_manual2()));
manual_button2->setGeometry(10,20,100,20);
auto_button2=new QRadioButton("Computer",player2_box);
connect(auto_button2,SIGNAL(clicked()),this,SLOT(button_auto2()));
auto_button2->setGeometry(110,20,100,20);
button2_state(auto2);
- showMaximized();
+ QPEApplication::showDialog( this );
}
PlayerDialog::~PlayerDialog()
{}
void PlayerDialog::button_manual1()
{
auto1=false;
button1_state(auto1);
}
diff --git a/noncore/games/backgammon/rulesdialog.cpp b/noncore/games/backgammon/rulesdialog.cpp
index 85c3db3..5e17eeb 100644
--- a/noncore/games/backgammon/rulesdialog.cpp
+++ b/noncore/games/backgammon/rulesdialog.cpp
@@ -1,17 +1,19 @@
#include "rulesdialog.h"
#include <qgroupbox.h>
#include <qlabel.h>
+#include <qpe/qpeapplication.h>
+
RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f)
: QDialog(parent,name,modal,f)
{
setCaption("Rules Configuration");
QLabel* header=new QLabel("<b>Change the game rules here</b>",this);
header->setGeometry(10,10,200,20);
//
QGroupBox* pieces_out_box=new QGroupBox("Movement",this);
pieces_out_box->setGeometry(10,10,220,120);
pieces_out=new QCheckBox("Don't care about others",pieces_out_box);
@@ -23,25 +25,25 @@ RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f)
//
QGroupBox* nice_dice_box=new QGroupBox("Dice",this);
nice_dice_box->setGeometry(10,140,220,120);
nice_dice=new QCheckBox("Big dice for small numbers",nice_dice_box);
nice_dice->setGeometry(10,20,200,20);
connect(nice_dice,SIGNAL(clicked()),this,SLOT(nice_dice_clicked()));
QLabel* nice_dice_help=new QLabel("allow to rescue pieces with dice\nvalues graeter than the distance\nto the players endzone.",nice_dice_box);
nice_dice_help->setGeometry(10,40,200,60);
- showMaximized();
+ QPEApplication::showDialog( this );
}
RulesDialog::~RulesDialog()
{
}
void RulesDialog::pieces_out_clicked()
{
if(pieces_out->isChecked())
rules.move_with_pieces_out=true;
else
diff --git a/noncore/games/backgammon/themedialog.cpp b/noncore/games/backgammon/themedialog.cpp
index dcb957c..f342381 100644
--- a/noncore/games/backgammon/themedialog.cpp
+++ b/noncore/games/backgammon/themedialog.cpp
@@ -50,25 +50,25 @@ ThemeDialog::ThemeDialog(QWidget* parent,const char* name,bool modal,WFlags f)
labelodds->setGeometry(0,200,40,20);
boxodds=new QComboBox(this);
boxodds->setGeometry(40,200,195,20);
fillBox("odds",boxodds);
boxodds->setEnabled(false);
QLabel* labeltable=new QLabel("table",this);
labeltable->setGeometry(0,225,40,20);
boxtable=new QComboBox(this);
boxtable->setGeometry(40,225,195,20);
fillBox("table",boxtable);
- showMaximized();
+ QPEApplication::showDialog( this );
}
ThemeDialog::~ThemeDialog()
{}
ImageNames ThemeDialog::getNames()
{
ImageNames names;
names.theme=lineName->text();
names.board=boxboard->currentText();
names.pieces1=boxpiecesA->currentText();