Diffstat (limited to 'noncore/games/bounce/game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/bounce/game.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp index c07f453..1f1f8cd 100644 --- a/noncore/games/bounce/game.cpp +++ b/noncore/games/bounce/game.cpp | |||
@@ -312,31 +312,31 @@ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name ) | |||
312 | for ( int x=0; x<FIELD_WIDTH; x++ ) | 312 | for ( int x=0; x<FIELD_WIDTH; x++ ) |
313 | m_field->setTile( x, 0, TILE_BORDER ); | 313 | m_field->setTile( x, 0, TILE_BORDER ); |
314 | for ( int y=1; y<FIELD_HEIGHT-1; y++ ) | 314 | for ( int y=1; y<FIELD_HEIGHT-1; y++ ) |
315 | { | 315 | { |
316 | m_field->setTile( 0, y, TILE_BORDER ); | 316 | m_field->setTile( 0, y, TILE_BORDER ); |
317 | for ( int x=1; x<FIELD_WIDTH-1; x++ ) | 317 | for ( int x=1; x<FIELD_WIDTH-1; x++ ) |
318 | m_field->setTile( x, y, TILE_FREE ); | 318 | m_field->setTile( x, y, TILE_FREE ); |
319 | m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER ); | 319 | m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER ); |
320 | } | 320 | } |
321 | for ( int x=0; x<FIELD_WIDTH; x++ ) | 321 | for ( int x=0; x<FIELD_WIDTH; x++ ) |
322 | m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); | 322 | m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); |
323 | 323 | ||
324 | connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) ); | 324 | connect( m_field, SIGNAL(ballCollision(Ball*,int,int,int)), this, SLOT(ballCollision(Ball*,int,int,int)) ); |
325 | 325 | ||
326 | // create view | 326 | // create view |
327 | m_view = new JezzView( m_field, this, "m_view" ); | 327 | m_view = new JezzView( m_field, this, "m_view" ); |
328 | m_view->move( 0, 0 ); | 328 | m_view->move( 0, 0 ); |
329 | m_view->adjustSize(); | 329 | m_view->adjustSize(); |
330 | connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) ); | 330 | connect( m_view, SIGNAL(buildWall(int,int,bool)), this, SLOT(buildWall(int,int,bool)) ); |
331 | 331 | ||
332 | // create balls | 332 | // create balls |
333 | for ( int n=0; n<ballNum; n++ ) | 333 | for ( int n=0; n<ballNum; n++ ) |
334 | { | 334 | { |
335 | Ball *ball = new Ball( m_ballPixmaps, m_field ); | 335 | Ball *ball = new Ball( m_ballPixmaps, m_field ); |
336 | m_balls.append( ball ); | 336 | m_balls.append( ball ); |
337 | ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 ); | 337 | ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 ); |
338 | ball->setFrame( rand() % 25 ); | 338 | ball->setFrame( rand() % 25 ); |
339 | ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ), | 339 | ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ), |
340 | 4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); | 340 | 4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); |
341 | ball->show(); | 341 | ball->show(); |
342 | } | 342 | } |
@@ -516,35 +516,35 @@ void JezzGame::buildWall( int x, int y, bool vertical ) | |||
516 | //kdDebug() << "Direct collision" << endl; | 516 | //kdDebug() << "Direct collision" << endl; |
517 | emit ballCollision( (Ball*)cols.first(), x, y, TILE_WALLUP ); | 517 | emit ballCollision( (Ball*)cols.first(), x, y, TILE_WALLUP ); |
518 | return; | 518 | return; |
519 | } | 519 | } |
520 | 520 | ||
521 | // start walls | 521 | // start walls |
522 | if ( !m_wall1 ) | 522 | if ( !m_wall1 ) |
523 | { | 523 | { |
524 | m_wall1 = new Wall( m_field, x, y, | 524 | m_wall1 = new Wall( m_field, x, y, |
525 | vertical? Wall::Up : Wall::Left, | 525 | vertical? Wall::Up : Wall::Left, |
526 | vertical? TILE_WALLUP : TILE_WALLLEFT, | 526 | vertical? TILE_WALLUP : TILE_WALLLEFT, |
527 | this, "m_wall1" ); | 527 | this, "m_wall1" ); |
528 | connect( m_wall1, SIGNAL(finished(Wall *, int)), | 528 | connect( m_wall1, SIGNAL(finished(Wall*,int)), |
529 | this, SLOT(wallFinished(Wall *, int)) ); } | 529 | this, SLOT(wallFinished(Wall*,int)) ); } |
530 | 530 | ||
531 | if ( !m_wall2 ) | 531 | if ( !m_wall2 ) |
532 | { | 532 | { |
533 | m_wall2 = new Wall( m_field, x, y, | 533 | m_wall2 = new Wall( m_field, x, y, |
534 | vertical? Wall::Down: Wall::Right, | 534 | vertical? Wall::Down: Wall::Right, |
535 | vertical? TILE_WALLDOWN : TILE_WALLRIGHT, | 535 | vertical? TILE_WALLDOWN : TILE_WALLRIGHT, |
536 | this, "m_wall2" ); | 536 | this, "m_wall2" ); |
537 | connect( m_wall2, SIGNAL(finished(Wall *, int)), | 537 | connect( m_wall2, SIGNAL(finished(Wall*,int)), |
538 | this, SLOT(wallFinished(Wall *, int)) ); | 538 | this, SLOT(wallFinished(Wall*,int)) ); |
539 | } | 539 | } |
540 | } | 540 | } |
541 | } | 541 | } |
542 | 542 | ||
543 | void JezzGame::wallFinished( Wall *wall, int tile ) | 543 | void JezzGame::wallFinished( Wall *wall, int tile ) |
544 | { | 544 | { |
545 | if ( tile==TILE_WALLEND ) | 545 | if ( tile==TILE_WALLEND ) |
546 | { | 546 | { |
547 | if ( m_wall1 ) | 547 | if ( m_wall1 ) |
548 | { | 548 | { |
549 | m_wall1->fill( false ); | 549 | m_wall1->fill( false ); |
550 | delete m_wall1; | 550 | delete m_wall1; |