Diffstat (limited to 'noncore/games/bounce/game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/bounce/game.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp index bbd3d0b..5ef9f15 100644 --- a/noncore/games/bounce/game.cpp +++ b/noncore/games/bounce/game.cpp @@ -31,5 +31,5 @@ using namespace Opie::Core; #include <stdlib.h> -#define TILE_SIZE 9 +#define TILE_SIZE 9 #define TILE_FIRST ((FIELD_WIDTH-2)*(FIELD_HEIGHT-2)) @@ -68,5 +68,5 @@ void Arrow::changeDirection() update(); } - + Ball::Ball(QCanvasPixmapArray* array, QCanvas* canvas) @@ -101,5 +101,5 @@ void Ball::advance(int stage) // emit collision QRect r = boundingRect(); - r.moveBy( xVelocity(), yVelocity() ); + r.moveBy( static_cast<int>(xVelocity()), static_cast<int>( yVelocity() ) ); JezzField* field = (JezzField *)canvas(); @@ -126,5 +126,5 @@ bool Ball::collide( double dx, double dy ) { QRect r = boundingRect(); - r.moveBy( dx, dy ); + r.moveBy( static_cast<int>( dx ), static_cast<int>( dy ) ); JezzField* field = (JezzField *)canvas(); @@ -300,5 +300,5 @@ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name ) m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false ) { - QString path = QPEApplication::qpeDir()+"pics/bounce/"; + QString path = QPEApplication::qpeDir()+"pics/bounce/"; // load gfx @@ -348,5 +348,5 @@ JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name ) ball->show(); } - + // create arrow arrow = new Arrow( m_arrowPixmaps, m_field ); @@ -375,5 +375,5 @@ JezzGame::~JezzGame() void JezzGame::display( QString text, int size ) { - odebug << "This function \"display\" shouldn't be called!!!" << oendl; + odebug << "This function \"display\" shouldn't be called!!!" << oendl; if ( !text.isEmpty() ) { @@ -414,5 +414,6 @@ void JezzGame::makeBlack() // fill areas that contains a ball for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() ) - fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE ); + fill( static_cast<int>( ball->x()/TILE_SIZE ), + static_cast<int>( ball->y()/TILE_SIZE ) ); // areas still free can be blacked now |