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path: root/noncore/games/bounce/game.cpp
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Diffstat (limited to 'noncore/games/bounce/game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/bounce/game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp
index c07f453..1f1f8cd 100644
--- a/noncore/games/bounce/game.cpp
+++ b/noncore/games/bounce/game.cpp
@@ -228,199 +228,199 @@ void Wall::fill( bool black )
}
/*************************************************************************/
JezzField::JezzField( QPixmap tiles, QObject* parent, const char* name )
: QCanvas( parent, name ), m_tiles( tiles )
{
setPixmaps( tiles );
}
void JezzField::setGameTile( int x, int y, bool black )
{
setTile( x, y, black ? TILE_BORDER : TILE_FREE );
}
void JezzField::setPixmaps( QPixmap tiles )
{
// create new tiles
QPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
// handle default tiles
bitBlt( &allTiles, 0, TILE_SIZE*(FIELD_HEIGHT-2),
&tiles, 0, 0, tiles.width(), tiles.height() );
// load tiles into canvas
setTiles( allTiles, FIELD_WIDTH, FIELD_HEIGHT, TILE_SIZE, TILE_SIZE );
}
/*************************************************************************/
JezzView::JezzView(QCanvas* viewing, QWidget* parent, const char* name, WFlags f)
: QCanvasView( viewing, parent, name, f ), m_vertical( false )
{
setResizePolicy( AutoOne );
setHScrollBarMode( AlwaysOff );
setVScrollBarMode( AlwaysOff );
setCursor( sizeHorCursor );
}
void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev )
{
if ( ev->button() & LeftButton )
{
emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical );
}
}
void JezzView::changeCursor()
{
m_vertical = !m_vertical;
if ( m_vertical )
{
setCursor( sizeVerCursor );
}
else
{
setCursor( sizeHorCursor );
}
}
/*************************************************************************/
JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
: QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
{
QString path = QPEApplication::qpeDir()+"pics/bounce/";
// load gfx
m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 );
for ( unsigned n=0; n < m_ballPixmaps->count(); n++ )
m_ballPixmaps->image(n)->setOffset( 0, 0 );
m_arrowPixmaps = new QCanvasPixmapArray( path + "arrow%1.png", 2 );
for ( unsigned n=0; n < m_arrowPixmaps->count(); n++ )
m_arrowPixmaps->image(n)->setOffset( 0, 0 );
QPixmap tiles( path + "tiles.png" );
// create field
m_field = new JezzField( tiles, this, "m_field" );
m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT );
for ( int x=0; x<FIELD_WIDTH; x++ )
m_field->setTile( x, 0, TILE_BORDER );
for ( int y=1; y<FIELD_HEIGHT-1; y++ )
{
m_field->setTile( 0, y, TILE_BORDER );
for ( int x=1; x<FIELD_WIDTH-1; x++ )
m_field->setTile( x, y, TILE_FREE );
m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER );
}
for ( int x=0; x<FIELD_WIDTH; x++ )
m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
- connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) );
+ connect( m_field, SIGNAL(ballCollision(Ball*,int,int,int)), this, SLOT(ballCollision(Ball*,int,int,int)) );
// create view
m_view = new JezzView( m_field, this, "m_view" );
m_view->move( 0, 0 );
m_view->adjustSize();
- connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) );
+ connect( m_view, SIGNAL(buildWall(int,int,bool)), this, SLOT(buildWall(int,int,bool)) );
// create balls
for ( int n=0; n<ballNum; n++ )
{
Ball *ball = new Ball( m_ballPixmaps, m_field );
m_balls.append( ball );
ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 );
ball->setFrame( rand() % 25 );
ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ),
4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) );
ball->show();
}
// create arrow
arrow = new Arrow( m_arrowPixmaps, m_field );
arrow->show();
// create text label
m_text = new QCanvasText( m_field );
// create game clock
m_clock = new QTimer( this );
connect( m_clock, SIGNAL(timeout()), this, SLOT(tick()) );
m_clock->start( GAME_DELAY );
// setup geometry
setFixedSize( m_view->size() );
}
JezzGame::~JezzGame()
{
m_balls.clear();
delete m_view;
delete m_field;
delete m_ballPixmaps;
}
void JezzGame::display( QString text, int size )
{
qDebug("This function \"display\" shouldn't be called!!!");
if ( !text.isEmpty() )
{
QFont font( "Helvetica", size, QFont::Bold );
font.setStyleHint( QFont::Helvetica );
m_text->setFont( font );
m_text->setText( text );
QRect size = m_text->boundingRect();
m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2,
( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 );
m_text->show();
} else
{
m_text->hide();
}
}
void JezzGame::start()
{
m_running = true;
}
void JezzGame::stop()
{
m_running = false;
}
void JezzGame::makeBlack()
{
// copy current field into buffer
for ( int y=0; y<FIELD_HEIGHT; y++ )
for ( int x=0; x<FIELD_WIDTH; x++ )
m_buf[x][y] = m_field->tile( x, y );
// fill areas that contains a ball
for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE );
// areas still free can be blacked now
for ( int y=0; y<FIELD_HEIGHT; y++ )
for ( int x=0; x<FIELD_WIDTH; x++ )
{
if ( m_buf[x][y]==TILE_FREE )
m_field->setGameTile( x, y, true );
}
m_field->update();
m_view->repaint();
// count percent value of occupied area
int p = percent();
if ( p!=m_percent )
{
m_percent = p;
@@ -432,174 +432,174 @@ int JezzGame::percent()
{
int notFree = 0;
for ( int y=1; y<FIELD_HEIGHT-1; y++ )
for ( int x=1; x<FIELD_WIDTH-1; x++ )
{
if ( m_field->tile(x,y)!=TILE_FREE )
notFree++;
}
return 100 * notFree / ( (FIELD_WIDTH-1) * (FIELD_HEIGHT-1) );
}
void JezzGame::fill( int x, int y )
{
if ( m_buf[x][y]!=TILE_FREE) return;
// go left
int _x=x;
for ( ; m_buf[_x][y]==TILE_FREE; _x-- )
m_buf[_x][y] = TILE_BORDER;
int stopx = _x;
// fill above
for ( _x=x; _x>stopx; _x-- )
if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
// fill below
for ( _x=x; _x>stopx; _x-- )
if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
// go right
for ( _x=x+1; m_buf[_x][y]==TILE_FREE; _x++ )
m_buf[_x][y] = TILE_BORDER;
stopx = _x;
// fill above
for ( _x=x+1; _x<stopx; _x++ )
if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
// fill below;
for ( _x=x+1; _x<stopx; _x++ )
if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
}
void JezzGame::ballCollision( Ball*, int, int, int tile )
{
if ( tile!=TILE_BORDER && tile>TILE_FREE && tile!=TILE_WALLEND )
{
// stop walls
if ( (tile==TILE_WALLUP || tile==TILE_WALLLEFT) && m_wall1 )
{
m_wall1->finish();
m_wall1->fill( false );
delete m_wall1;
m_wall1 = 0;
}
if ( (tile==TILE_WALLDOWN || tile==TILE_WALLRIGHT) && m_wall2 )
{
m_wall2->finish();
m_wall2->fill( false );
delete m_wall2;
m_wall2 = 0;
}
// update view
m_field->update();
m_view->repaint();
// send death msg
emit died();
}
}
void JezzGame::buildWall( int x, int y, bool vertical )
{
if ( !m_running ) return;
if ( m_field->tile(x, y)==TILE_FREE )
{
// check whether there is a ball at the moment
QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE, TILE_SIZE, TILE_SIZE) );
if ( cols.count()>0 )
{
//kdDebug() << "Direct collision" << endl;
emit ballCollision( (Ball*)cols.first(), x, y, TILE_WALLUP );
return;
}
// start walls
if ( !m_wall1 )
{
m_wall1 = new Wall( m_field, x, y,
vertical? Wall::Up : Wall::Left,
vertical? TILE_WALLUP : TILE_WALLLEFT,
this, "m_wall1" );
- connect( m_wall1, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) ); }
+ connect( m_wall1, SIGNAL(finished(Wall*,int)),
+ this, SLOT(wallFinished(Wall*,int)) ); }
if ( !m_wall2 )
{
m_wall2 = new Wall( m_field, x, y,
vertical? Wall::Down: Wall::Right,
vertical? TILE_WALLDOWN : TILE_WALLRIGHT,
this, "m_wall2" );
- connect( m_wall2, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) );
+ connect( m_wall2, SIGNAL(finished(Wall*,int)),
+ this, SLOT(wallFinished(Wall*,int)) );
}
}
}
void JezzGame::wallFinished( Wall *wall, int tile )
{
if ( tile==TILE_WALLEND )
{
if ( m_wall1 )
{
m_wall1->fill( false );
delete m_wall1;
m_wall1 = 0;
}
if ( m_wall2 )
{
m_wall2->fill( false );
delete m_wall2;
m_wall2 = 0;
}
} else
{
if ( m_wall1==wall && m_wall1 )
{
m_wall1->fill( true );
delete m_wall1;
m_wall1 = 0;
}
if ( m_wall2==wall && m_wall2 )
{
m_wall2->fill( true );
delete m_wall2;
m_wall2 = 0;
}
}
m_field->update();
m_view->repaint();
makeBlack();
}
void JezzGame::tick()
{
if ( m_running )
{
if ( m_field ) m_field->advance();
if ( m_wall1 ) m_wall1->advance();
if ( m_wall2 ) m_wall2->advance();
} else
{
for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
ball->update();
if ( m_field ) m_field->update();
if ( m_wall1 ) m_wall1->update();
if ( m_wall2 ) m_wall2->update();
}
}
void JezzGame::changeCursor()
{
arrow->changeDirection();
m_view->changeCursor();
}