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1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************/
20
21
22// human is not offered a promotion yet
23
24#include <qcanvas.h>
25#include <qmainwindow.h>
26#include <qlist.h>
27#include <qimage.h>
28#include <qpainter.h>
29#include <qmessagebox.h>
30#include <qregexp.h>
31
32#include <qpe/config.h>
33#include <qpe/resource.h>
34
35#include "chess.h"
36
37#define CHESS_DEBUG
38
39int pieceSize = 40;
40static QVector < QImage > imgList;
41int timeMoves, timeTime;
42
43int BoardView::convertToRank(int r)
44{
45 r = r / pieceSize;
46 if (humanSide == sideWhite)
47 r = 8 - r;
48 else
49 r++;
50 return r;
51}
52
53char BoardView::convertToFile(int f)
54{
55 f = f / pieceSize;
56 if (humanSide == sideWhite)
57 return f + 'a';
58 else
59 return 'h' - f;
60}
61
62int BoardView::convertFromFile(char f)
63{
64 if (humanSide == sideWhite)
65 f = f - 'a';
66 else
67 f = 'h' - f;
68 return f * pieceSize;
69}
70
71int BoardView::convertFromRank(int r)
72{
73 if (humanSide == sideWhite)
74 r = 8 - r;
75 else
76 r--;
77 return r * pieceSize;
78}
79
80// Pieces
81Piece::Piece(QCanvas * canvas, int t):QCanvasRectangle(canvas)
82{
83 type = t;
84 setSize(pieceSize, pieceSize);
85 show();
86}
87
88Piece *BoardView::newPiece(int t, char f, int r)
89{
90 Piece *tmpPiece = new Piece(canvas(), t);
91 tmpPiece->move(convertFromFile(f), convertFromRank(r));
92 list.append(tmpPiece);
93 return tmpPiece;
94}
95
96void BoardView::deletePiece(Piece * p)
97{
98 list.remove(p);
99 canvas()->update();
100}
101
102void Piece::drawShape(QPainter & p)
103{
104 p.drawImage(int (x()), int (y()), *(imgList[type]));
105}
106
107void BoardView::buildImages(QImage theme)
108{
109 imgList.resize(12);
110 int x;
111 int y = 0;
112
113 for (int j = 0; j < 2; j++) {
114 x = 0;
115 for (int i = 0; i < 6; i++) {
116 imgList.insert(i + (j * 6),
117 new QImage(theme.
118 copy(x, y, pieceSize, pieceSize)));
119 x += pieceSize;
120 }
121 y += pieceSize;
122 }
123}
124
125void BoardView::readStdout()
126{
127 QString input( crafty->readStdout() );
128#ifdef CHESS_DEBUG
129 qDebug("received this string from crafty->\n%s\n", input.latin1());
130#endif
131
132 int startPosition = input.find("setboard");
133 if (startPosition != -1)
134 decodePosition(input.remove(0, startPosition + 9));
135
136 if (input.contains("Black mates")) {
137 playingGame = FALSE;
138 emit(showMessage("Black mates"));
139 } else if (input.contains("White mates")) {
140 playingGame = FALSE;
141 emit(showMessage("White mates"));
142 } else if (input.contains(" resigns")) {
143 playingGame = FALSE;
144 emit(showMessage("Computer resigns"));
145 } else if (input.contains("Draw")) {
146 playingGame = FALSE;
147 emit(showMessage("Draw"));
148 }
149}
150
151// this is pretty close to getting done right
152// maybe dont use sprites and just draw a picture
153// there'll be lots of drawing done anyway
154// eg creating pictures for the webpages,
155// and presenting options for promotions
156void BoardView::decodePosition(const QString & t)
157{
158 qDebug("decode copped %s \n", t.latin1());
159
160 int count = 0;
161 int stringPos = 0;
162 for (int file = 0; file < 8; file++) {
163 for (int rank = 0; rank < 8; rank++) {
164 if (count)
165 count--;
166 else {
167 if (t.at(stringPos).isNumber())
168 count = t.at(stringPos).digitValue();
169 else {
170 newPiece(t.at(stringPos).latin1(), 'a' + file,
171 rank + 1);
172 }
173 }
174 }
175 }
176}
177
178void BoardView::undo()
179{
180 crafty->writeToStdin("undo\n");
181 crafty->writeToStdin("savepos\nclock\n");
182}
183
184void BoardView::emitErrorMessage()
185{
186 if (activeSide != humanSide)
187 emit(showMessage("Not your move"));
188 else
189 emit(showMessage("You are not playing a game"));
190}
191
192void BoardView::annotateGame()
193{
194 crafty->
195 writeToStdin
196 ("savegame game.save\nannotateh game.save bw 0 1.0 1\n");
197 emit(showMessage("Annotating game"));
198}
199
200Piece *BoardView::findPiece(char f, int r)
201{
202 QListIterator < Piece > it(list);
203 Piece *tmpPiece;
204 for (; it.current(); ++it) {
205 tmpPiece = it.current();
206 if (convertToRank(tmpPiece->x()) == r
207 && convertToFile(tmpPiece->y()) == f)
208 return tmpPiece;
209 }
210 return 0;
211}
212
213void BoardView::newGame()
214{
215 activeSide = sideWhite;
216 emit(showMessage("New game"));
217 crafty->writeToStdin("new\n");
218 crafty->writeToStdin("savepos\n");
219 crafty->writeToStdin("time " +
220 QString::number(timeMoves) +
221 "/" + QString::number(timeTime) + "\n");
222 activeSide = sideWhite;
223 if (humanSide == sideBlack)
224 crafty->writeToStdin("go\n");
225}
226
227void BoardView::setTheme(QString filename)
228{
229 QImage theme = Resource::loadImage(QString("chess/") + filename);
230 pieceSize = theme.height() / 2;
231 setFrameStyle(QFrame::Plain);
232 setFixedSize(8 * pieceSize, 8 * pieceSize);
233 canvas()->setBackgroundColor(Qt::red);
234 canvas()->resize(8 * pieceSize, 8 * pieceSize);
235 whiteSquare = theme.copy(6 * pieceSize, 0, pieceSize, pieceSize);
236 activeWhiteSquare = theme.copy(7 * pieceSize, 0, pieceSize, pieceSize);
237 blackSquare =
238 theme.copy(6 * pieceSize, pieceSize, pieceSize, pieceSize);
239 activeBlackSquare =
240 theme.copy(7 * pieceSize, pieceSize, pieceSize, pieceSize);
241 buildImages(theme);
242 drawBackgroundImage(QPoint(-1, -1));
243}
244
245
246// sets the bg to the default background image for the current theme
247// also resposible for drawing the "active" marker
248void BoardView::drawBackgroundImage(QPoint activeSquare)
249{
250 bg = QPixmap(8 * pieceSize, 8 * pieceSize);
251 QPainter p(&bg);
252 bool col = FALSE;
253 for (int i = 0; i < 8; i++) {
254 for (int j = 0; j < 8; j++) {
255 QPoint point(i * pieceSize, j * pieceSize);
256 if (col) {
257 if (point.x() == activeSquare.x()
258 && point.y() == activeSquare.y())
259 p.drawImage(point, activeBlackSquare);
260 else
261 p.drawImage(point, blackSquare);
262 col = FALSE;
263 } else {
264 if (point.x() == activeSquare.x()
265 && point.y() == activeSquare.y())
266 p.drawImage(point, activeWhiteSquare);
267 else
268 p.drawImage(point, whiteSquare);
269 col = TRUE;
270 }
271 }
272 col = !col;
273 }
274 canvas()->setBackgroundPixmap(bg);
275 canvas()->update();
276}
277
278
279// Board view widget
280void BoardView::contentsMousePressEvent(QMouseEvent * e)
281{
282 QCanvasItemList cList = canvas()->collisions(e->pos());
283 if (activeSide == humanSide && playingGame) {
284 if (!activePiece) {
285 if (cList.count()) {
286 activePiece = (Piece *) (*(cList.at(0)));
287 drawBackgroundImage(QPoint
288 (activePiece->x(), activePiece->y()));
289 }
290 } else {
291 if (!(activePiece == (Piece *) (*(cList.at(0))))) {
292 char fromFile = convertToFile(activePiece->x());
293 int fromRank = convertToRank(activePiece->y());
294 char toFile = convertToFile(e->pos().x());
295 int toRank = convertToRank(e->pos().y());
296 QString moveS;
297 moveS.append(fromFile);
298 moveS.append(moveS.number(fromRank));
299 moveS.append(toFile);
300 moveS.append(moveS.number(toRank));
301 if ((activePiece->type == wPawn
302 && fromRank == 7 && toRank == 8)
303 || (activePiece->type == bPawn
304 && fromRank == 2 && toRank == 1)) {
305 // offer a promotion
306 emit(showMessage
307 ("you are meant to be offered a promotion here"));
308 char promoteTo = wQueen;// doesnt matter for now
309 moveS.append(promoteTo);
310 moveS.append("\n");
311 crafty->writeToStdin(moveS.latin1());
312 }
313 }
314 activePiece = 0;
315 drawBackgroundImage(QPoint(-1, -1));
316 }
317 }
318
319 else {
320 emitErrorMessage();
321 }
322}
323
324void BoardView::swapSides()
325{
326 if (activeSide == humanSide && playingGame) {
327 humanSide = !humanSide;
328 crafty->writeToStdin("savepos\ngo\n");
329 } else
330 emitErrorMessage();
331}
332
333BoardView::BoardView(QCanvas *c, QWidget *w, const char *name)
334 : QCanvasView(c, w, name) {
335 humanSide = sideWhite;
336 activeSide = sideWhite;
337 playingGame = TRUE;
338 activePiece = 0;
339 list.setAutoDelete(TRUE);
340 setCanvas(new QCanvas());
341 Config c("Chess", Config::User);
342 c.setGroup("Theme");
343 QString theme = c.readEntry("imagefile", "simple-28");
344 setTheme(theme);
345 crafty = new CraftyProcess(this);
346 crafty->addArgument("crafty");
347 if (!crafty->start()) {
348 QMessageBox::critical(0,
349 tr("Could not find crafty chess engine"),
350 tr("Quit"));
351 exit(-1);
352 }
353
354 connect(crafty, SIGNAL(readyReadStdout()), this, SLOT(readStdout()));
355 connect(crafty, SIGNAL(processExited()), this, SLOT(craftyDied()));
356// crafty->writeToStdin("xboard\nics\nkibitz=2\n");
357 newGame();
358}