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diff --git a/noncore/games/fifteen/fifteen.cpp b/noncore/games/fifteen/fifteen.cpp
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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#include "fifteen.h"
+
+#include <qpe/resource.h>
+#include <qpe/config.h>
+
+#include <qvbox.h>
+#include <qaction.h>
+#include <qlayout.h>
+#include <qpainter.h>
+#include <qpopupmenu.h>
+#include <qmessagebox.h>
+#include <qpe/qpetoolbar.h>
+#include <qpe/qpemenubar.h>
+#include <qstringlist.h>
+#include <qapplication.h>
+
+#include <stdlib.h>
+#include <time.h>
+
+FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name)
+ : QMainWindow( parent, name )
+{
+ // random seed
+ srand(time(0));
+
+ setToolBarsMovable( FALSE );
+ QVBox *vbox = new QVBox( this );
+ PiecesTable *table = new PiecesTable( vbox );
+ setCentralWidget(vbox);
+
+ QPEToolBar *toolbar = new QPEToolBar(this);
+ toolbar->setHorizontalStretchable( TRUE );
+ addToolBar(toolbar);
+
+ QPEMenuBar *menubar = new QPEMenuBar( toolbar );
+ menubar->setMargin(0);
+
+ QPopupMenu *game = new QPopupMenu( this );
+
+ QWidget *spacer = new QWidget( toolbar );
+ spacer->setBackgroundMode( PaletteButton );
+ toolbar->setStretchableWidget( spacer );
+
+ QAction *a = new QAction( tr( "Randomize" ), Resource::loadPixmap( "new" ),
+ QString::null, 0, this, 0 );
+ connect( a, SIGNAL( activated() ), table, SLOT( slotRandomize() ) );
+ a->addTo( game );
+ a->addTo( toolbar );
+
+ a = new QAction( tr( "Solve" ), Resource::loadPixmap( "repeat" ),
+ QString::null, 0, this, 0 );
+ connect( a, SIGNAL( activated() ), table, SLOT( slotReset() ) );
+ a->addTo( game );
+ a->addTo( toolbar );
+
+ menubar->insertItem( tr( "Game" ), game );
+}
+
+PiecesTable::PiecesTable(QWidget* parent, const char* name )
+ : QTableView(parent, name), _menu(0), _randomized(false)
+{
+ // setup table view
+ setFrameStyle(StyledPanel | Sunken);
+ setBackgroundMode(NoBackground);
+ setMouseTracking(true);
+
+ setNumRows(4);
+ setNumCols(4);
+
+ // init arrays
+ initMap();
+ readConfig();
+ initColors();
+
+ // set font
+ QFont f = font();
+ f.setPixelSize(18);
+ f.setBold( TRUE );
+ setFont(f);
+}
+
+PiecesTable::~PiecesTable()
+{
+ writeConfig();
+}
+
+void PiecesTable::writeConfig()
+{
+ Config cfg("Fifteen");
+ cfg.setGroup("Game");
+ QStringList map;
+ for (unsigned int i = 0; i < 16; i++)
+ map.append( QString::number( _map[i] ) );
+ cfg.writeEntry("Map", map, '-');
+ cfg.writeEntry("Randomized", _randomized );
+}
+
+void PiecesTable::readConfig()
+{
+ Config cfg("Fifteen");
+ cfg.setGroup("Game");
+ QStringList map = cfg.readListEntry("Map", '-');
+ _randomized = cfg.readBoolEntry( "Randomized", FALSE );
+ unsigned int i = 0;
+ for ( QStringList::Iterator it = map.begin(); it != map.end(); ++it ) {
+ _map[i] = (*it).toInt();
+ i++;
+ if ( i > 15 ) break;
+ }
+}
+
+void PiecesTable::paintCell(QPainter *p, int row, int col)
+{
+ int w = cellWidth();
+ int h = cellHeight();
+ int x2 = w - 1;
+ int y2 = h - 1;
+
+ int number = _map[col + row * numCols()] + 1;
+
+ // draw cell background
+ if(number == 16)
+ p->setBrush(colorGroup().background());
+ else
+ p->setBrush(_colors[number-1]);
+ p->setPen(NoPen);
+ p->drawRect(0, 0, w, h);
+
+ // draw borders
+ if (height() > 40) {
+ p->setPen(colorGroup().text());
+ if(col < numCols()-1)
+ p->drawLine(x2, 0, x2, y2); // right border line
+
+ if(row < numRows()-1)
+ p->drawLine(0, y2, x2, y2); // bottom boder line
+ }
+
+ // draw number
+ if (number == 16) return;
+ p->setPen(black);
+ p->drawText(0, 0, x2, y2, AlignHCenter | AlignVCenter, QString::number(number));
+}
+
+void PiecesTable::resizeEvent(QResizeEvent *e)
+{
+ QTableView::resizeEvent(e);
+
+ setCellWidth(contentsRect().width()/ numRows());
+ setCellHeight(contentsRect().height() / numCols());
+}
+
+void PiecesTable::initColors()
+{
+ _colors.resize(numRows() * numCols());
+ for (int r = 0; r < numRows(); r++)
+ for (int c = 0; c < numCols(); c++)
+ _colors[c + r *numCols()] = QColor(255 - 70 * c,255 - 70 * r, 150);
+}
+
+void PiecesTable::initMap()
+{
+ _map.resize(16);
+ for (unsigned int i = 0; i < 16; i++)
+ _map[i] = i;
+
+ _randomized = false;
+}
+
+void PiecesTable::randomizeMap()
+{
+ initMap();
+ _randomized = true;
+ // find the free position
+ int pos = _map.find(15);
+
+ int move = 0;
+ while ( move < 333 ) {
+
+ int frow = pos / numCols();
+ int fcol = pos - frow * numCols();
+
+ // find click position
+ int row = rand()%4;
+ int col = rand()%4;
+
+ // sanity check
+ if ( row < 0 || row >= numRows() ) continue;
+ if ( col < 0 || col >= numCols() ) continue;
+ if ( row != frow && col != fcol ) continue;
+
+ move++;
+
+ // rows match -> shift pieces
+ if(row == frow) {
+
+ if (col < fcol) {
+ for(int c = fcol; c > col; c--) {
+ _map[c + row * numCols()] = _map[ c-1 + row *numCols()];
+ }
+ }
+ else if (col > fcol) {
+ for(int c = fcol; c < col; c++) {
+ _map[c + row * numCols()] = _map[ c+1 + row *numCols()];
+ }
+ }
+ }
+ // cols match -> shift pieces
+ else if (col == fcol) {
+
+ if (row < frow) {
+ for(int r = frow; r > row; r--) {
+ _map[col + r * numCols()] = _map[ col + (r-1) *numCols()];
+ }
+ }
+ else if (row > frow) {
+ for(int r = frow; r < row; r++) {
+ _map[col + r * numCols()] = _map[ col + (r+1) *numCols()];
+ }
+ }
+ }
+ // move free cell to click position
+ _map[pos=(col + row * numCols())] = 15;
+ repaint();
+ }
+}
+
+void PiecesTable::checkwin()
+{
+ if(!_randomized) return;
+
+ int i;
+ for (i = 0; i < 16; i++)
+ if(i != _map[i])
+ break;
+
+ if (i == 16) {
+ QMessageBox::information(this, tr("Fifteen Pieces"),
+ tr("Congratulations!\nYou win the game!"));
+ _randomized = FALSE;
+ }
+
+}
+
+void PiecesTable::slotRandomize()
+{
+ randomizeMap();
+}
+
+void PiecesTable::slotReset()
+{
+ initMap();
+ repaint();
+}
+
+void PiecesTable::mousePressEvent(QMouseEvent* e)
+{
+ QTableView::mousePressEvent(e);
+
+ if (e->button() == RightButton) {
+
+ // setup RMB pupup menu
+ if(!_menu) {
+ _menu = new QPopupMenu(this);
+ _menu->insertItem(tr("R&andomize Pieces"), mRandomize);
+ _menu->insertItem(tr("&Reset Pieces"), mReset);
+ _menu->adjustSize();
+ }
+
+ // execute RMB popup and check result
+ switch(_menu->exec(mapToGlobal(e->pos()))) {
+ case mRandomize:
+ randomizeMap();
+ break;
+ case mReset:
+ initMap();
+ repaint();
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ // GAME LOGIC
+
+ // find the free position
+ int pos = _map.find(15);
+ if(pos < 0) return;
+
+ int frow = pos / numCols();
+ int fcol = pos - frow * numCols();
+
+ // find click position
+ int row = findRow(e->y());
+ int col = findCol(e->x());
+
+ // sanity check
+ if (row < 0 || row >= numRows()) return;
+ if (col < 0 || col >= numCols()) return;
+ if ( row != frow && col != fcol ) return;
+
+ // valid move?
+ if(row != frow && col != fcol) return;
+
+ // rows match -> shift pieces
+ if(row == frow) {
+
+ if (col < fcol) {
+ for(int c = fcol; c > col; c--) {
+ _map[c + row * numCols()] = _map[ c-1 + row *numCols()];
+ updateCell(row, c, false);
+ }
+ }
+ else if (col > fcol) {
+ for(int c = fcol; c < col; c++) {
+ _map[c + row * numCols()] = _map[ c+1 + row *numCols()];
+ updateCell(row, c, false);
+ }
+ }
+ }
+ // cols match -> shift pieces
+ else if (col == fcol) {
+
+ if (row < frow) {
+ for(int r = frow; r > row; r--) {
+ _map[col + r * numCols()] = _map[ col + (r-1) *numCols()];
+ updateCell(r, col, false);
+ }
+ }
+ else if (row > frow) {
+ for(int r = frow; r < row; r++) {
+ _map[col + r * numCols()] = _map[ col + (r+1) *numCols()];
+ updateCell(r, col, false);
+ }
+ }
+ }
+ // move free cell to click position
+ _map[col + row * numCols()] = 15;
+ updateCell(row, col, false);
+
+ // check if the player wins with this move
+ checkwin();
+ }
+}