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1#include "objects.h"
2
3int Bucket::clicked (int x, int y) {
4 return (x > 0 && y > 0 && x < width && y < height);
5}
6
7void Bucket::draw() {
8 if (game.grabbed != game.BUCKET) ui.draw(picture, 0, 0);
9}
10
11void Bucket::load_pix() {
12 picture.load("bucket");
13 cursor.load("bucket", cursor.OWN_MASK);
14 width = picture.width;
15 height = picture.height;
16}