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1#ifndef HORDE_H
2#define HORDE_H
3
4#include "Monster.h"
5#include "Picture.h"
6
7 class Horde { /*global structure of all bills*/
8public:
9 static const int MAX_BILLS = 100;/*max Bills per level*/
10 static const int WCELS = 4;/* # of bill walking animation frames*/
11 static const int DCELS = 5;/* # of bill dying animation frames*/
12 static const int ACELS = 13;/* # of bill switching OS frames*/
13 Monster list[MAX_BILLS];/* list of monsters in all states*/
14 int width, height;
15 int on_screen, off_screen;
16 Picture lcels[WCELS], rcels[WCELS], acels[ACELS], dcels[DCELS];
17 void load_pix();
18 void setup();
19 void launch(int max);
20 int on(unsigned int lev);
21 int max_at_once(unsigned int lev);
22 int between(unsigned int lev);
23 void update();
24 void draw();
25};
26
27#endif