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path: root/noncore/games/kbill/Network.cc
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-rw-r--r--noncore/games/kbill/Network.cc49
1 files changed, 49 insertions, 0 deletions
diff --git a/noncore/games/kbill/Network.cc b/noncore/games/kbill/Network.cc
new file mode 100644
index 0000000..d163b16
--- a/dev/null
+++ b/noncore/games/kbill/Network.cc
@@ -0,0 +1,49 @@
+#include "objects.h"
+
+/*sets up network for each level*/
+void Network::setup() {
+ int i;
+ units = on (game.level);
+ for (i=0; i<units; i++)
+ if (!net.computers[i].setup(i)) {
+ units = i-1;
+ break;
+ }
+ base = units;
+ off = win = 0;
+ ncables = game.MIN(game.level, units/2);
+ for (i=0; i<ncables; i++) cables[i].setup();
+}
+
+/*redraws the computers at their location with the proper image*/
+void Network::draw () {
+ int i;
+ for (i=0; i<ncables; i++) cables[i].draw();
+ for (i=0; i<units; i++) computers[i].draw();
+}
+
+void Network::update () {
+ for (int i=0; i<ncables; i++) cables[i].update();
+}
+
+void Network::toasters () {
+ for (int i=0; i<units; i++) {
+ computers[i].type = computers[i].TOASTER;
+ computers[i].os = OS.OFF;
+ }
+ ncables=0;
+}
+
+int Network::on(int lev) {
+ return game.MIN(8+lev, MAX_COMPUTERS);
+}
+
+void Network::load_pix () {
+ int i;
+ char *name[] = {"toaster", "maccpu", "nextcpu", "sgicpu", "suncpu",
+ "os2cpu", "bsdcpu"};
+ for (i=0; i <= NUM_SYS; i++)
+ pictures[i].load(name[i]);
+ width = pictures[0].width;
+ height = pictures[0].height;
+}