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1#include "objects.h"
2
3int Spark::delay(unsigned int lev) {
4 return game.MAX (20-lev, 0);
5}
6
7void Spark::load_pix() {
8 int i;
9 for (i=0; i<2; i++)
10 pictures[i].load("spark", i);
11 width = pictures[0].width;
12 height = pictures[0].height;
13}