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path: root/noncore/games/kbill/kbill.cpp
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Diffstat (limited to 'noncore/games/kbill/kbill.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/kbill/kbill.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/kbill/kbill.cpp b/noncore/games/kbill/kbill.cpp
index afeaeb5..18a6875 100644
--- a/noncore/games/kbill/kbill.cpp
+++ b/noncore/games/kbill/kbill.cpp
@@ -103,25 +103,25 @@ void KBill::WarpTo() {
103 return; 103 return;
104 } 104 }
105 }*/ 105 }*/
106} 106}
107 107
108void KBill::ViewHighScores() { 108void KBill::ViewHighScores() {
109 //ui.popup_dialog(Game::HIGHSCORE); 109 //ui.popup_dialog(Game::HIGHSCORE);
110} 110}
111 111
112void KBill::Story() { 112void KBill::Story() {
113 field->stopTimer(); 113 field->stopTimer();
114 HelpDialog *stryDialog = new HelpDialog(this,"helpdialog",1); 114 HelpDialog *stryDialog = new HelpDialog(this,"helpdialog",1);
115 QString stryString = tr("<b>The Story</b><p>Yet again, the fate of the world rests in your hands! An evil computer hacker, known only by his handle 'Bill', has created the ultimate computer virus. A virus so powerful that it has the power to transmute an ordinary computer into a toaster oven. (oooh!) 'Bill' has cloned himself into a billion-jillion micro-Bills. Their sole purpose is to deliver the nefarious virus, which has been cleverly diguised as a popular operating system. As System Administrator and Exterminator, your job is to keep Bill from succeeding at his task."); 115 QString stryString = tr("<b>The Story</b><p>Yet again, the fate of the world rests in your hands! An evil computer hacker, known only by his handle 'Bill', has created the ultimate computer virus. A virus so powerful that it has the power to transmute an ordinary computer into a toaster oven. (oooh!) 'Bill' has cloned himself into a billion-jillion micro-Bills. Their sole purpose is to deliver the nefarious virus, which has been cleverly disguised as a popular operating system. As System Administrator and Exterminator, your job is to keep Bill from succeeding at his task.");
116 stryDialog->setCaption(tr("The story of KBill")); 116 stryDialog->setCaption(tr("The story of KBill"));
117 stryDialog->TextBrowser1->setText(stryString); 117 stryDialog->TextBrowser1->setText(stryString);
118 stryDialog->resize(200,200); 118 stryDialog->resize(200,200);
119 stryDialog->show(); 119 stryDialog->show();
120 field->startTimer(); 120 field->startTimer();
121} 121}
122 122
123void KBill::Rules() { 123void KBill::Rules() {
124 field->stopTimer(); 124 field->stopTimer();
125 HelpDialog *rulesDialog = new HelpDialog(this,"helpdialog",1); 125 HelpDialog *rulesDialog = new HelpDialog(this,"helpdialog",1);
126 rulesDialog->setCaption(tr("The rules of KBill")); 126 rulesDialog->setCaption(tr("The rules of KBill"));
127 QString rulesStr = tr("<b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard"); 127 QString rulesStr = tr("<b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard");