Diffstat (limited to 'noncore/games/kcheckers/kcheckers.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/kcheckers/kcheckers.cpp | 440 |
1 files changed, 322 insertions, 118 deletions
diff --git a/noncore/games/kcheckers/kcheckers.cpp b/noncore/games/kcheckers/kcheckers.cpp index 3df744e..c2eba0d 100644 --- a/noncore/games/kcheckers/kcheckers.cpp +++ b/noncore/games/kcheckers/kcheckers.cpp @@ -1,119 +1,183 @@ #include <qimage.h> #include <qframe.h> #include <qlayout.h> #include <qmenubar.h> +#include <qtoolbar.h> +#include <qpe/config.h> #include <qwhatsthis.h> +#include <qtoolbutton.h> #include <qmessagebox.h> #include <qapplication.h> #include "kcheckers.h" #include "echeckers.h" #include "rcheckers.h" -#include "pics/exit.xpm" #include "pics/logo.xpm" +#include "pics/undo.xpm" +#include "pics/exit.xpm" +#include "pics/help.xpm" #include "pics/wood1.xpm" #include "pics/wood2.xpm" #include "pics/wood3.xpm" +#include "pics/green1.xpm" +#include "pics/green2.xpm" +#include "pics/green3.xpm" #include "pics/marble1.xpm" #include "pics/marble2.xpm" #include "pics/marble3.xpm" #include "pics/biglogo.xpm" #include "pics/man_black.xpm" #include "pics/man_white.xpm" #include "pics/king_black.xpm" #include "pics/king_white.xpm" #include "pics/contexthelp.xpm" +QString KCheckers::enNumeration="1 2 3 4 5 6 7 8 9 1011121314151617181920212223242526272829303132"; +QString KCheckers::ruNumeration="B8D8F8H8A7C7E7G7B6D6F6H6A5C5E5G5B4D4F4H4A3C3E3G3B2D2F2H2A1C1E1G1"; + const int KCheckers::t[]={6,7,8,9,11,12,13,14,17,18,19,20,22,23, 24,25,28,29,30,31,33,34,35,36,39,40,41,42,44,45,46,47}; + KCheckers::KCheckers():QMainWindow(0,0,WStyle_DialogBorder) { setCaption("KCheckers"); - setIcon(QPixmap(biglogo)); - showMaximized(); + setIcon(QPixmap(biglogo_xpm)); + + setToolBarsMovable(false); + + // Make a menubar + + gameMenu=new QPopupMenu; + CHECK_PTR(gameMenu); - QPopupMenu* gameMenu=new QPopupMenu; - gameMenu->insertItem(QPixmap(logo),tr("New"),this,SLOT(newGame())); + gameMenu->insertItem(QPixmap(logo_xpm),tr("&New"),this,SLOT(newGame()),CTRL+Key_N); gameMenu->insertSeparator(); - gameMenu->insertItem(QPixmap(exit),tr("Quit"),qApp,SLOT(quit())); + undoID=gameMenu->insertItem(QPixmap(undo_xpm),tr("&Undo Move"),this,SLOT(undoMove()),CTRL+Key_Z); + gameMenu->insertSeparator(); + gameMenu->insertItem(QPixmap(exit_xpm),tr("&Quit"),qApp,SLOT(closeAllWindows()),CTRL+Key_Q); skillMenu=new QPopupMenu; + CHECK_PTR(skillMenu); - skillMenu->insertItem(tr("Beginner"),this,SLOT(setSkillBeginner()),0,BEGINNER); - skillMenu->insertItem(tr("Novice"), this,SLOT(setSkillNovice()), 0,NOVICE); - skillMenu->insertItem(tr("Average"), this,SLOT(setSkillAverage()), 0,AVERAGE); - skillMenu->insertItem(tr("Good"), this,SLOT(setSkillGood()), 0,GOOD); - skillMenu->insertItem(tr("Expert"), this,SLOT(setSkillExpert()), 0,EXPERT); - skillMenu->insertItem(tr("Master"), this,SLOT(setSkillMaster()), 0,MASTER); + skillMenu->insertItem(tr("&Beginner"),this,SLOT(setSkillBeginner()),CTRL+Key_1,BEGINNER); + skillMenu->insertItem(tr("&Novice"), this,SLOT(setSkillNovice()), CTRL+Key_2,NOVICE); + skillMenu->insertItem(tr("&Average"), this,SLOT(setSkillAverage()), CTRL+Key_3,AVERAGE); + skillMenu->insertItem(tr("&Good"), this,SLOT(setSkillGood()), CTRL+Key_4,GOOD); + skillMenu->insertItem(tr("&Expert"), this,SLOT(setSkillExpert()), CTRL+Key_5,EXPERT); + skillMenu->insertItem(tr("&Master"), this,SLOT(setSkillMaster()), CTRL+Key_6,MASTER); optionsMenu=new QPopupMenu; + CHECK_PTR(optionsMenu); - optionsMenu->insertItem(tr("English Rules"),this,SLOT(setRulesEnglish()),0,ENGLISH); - optionsMenu->insertItem(tr("Russian Rules"),this,SLOT(setRulesRussian()),0,RUSSIAN); + numID=optionsMenu->insertItem(tr("&Show Numeration"),this,SLOT(showNumeration())); + optionsMenu->insertSeparator(); + optionsMenu->insertItem(tr("&English Rules"),this,SLOT(setRulesEnglish()),0,ENGLISH); + optionsMenu->insertItem(tr("&Russian Rules"),this,SLOT(setRulesRussian()),0,RUSSIAN); optionsMenu->insertSeparator(); - optionsMenu->insertItem(tr("Marble Board"),this,SLOT(setPatternMarble()),0,MARBLE); - optionsMenu->insertItem(tr("Wooden Board"),this,SLOT(setPatternWood()), 0,WOOD); + optionsMenu->insertItem(tr("&Green Board"), this,SLOT(setPatternGreen()), 0,GREEN); + optionsMenu->insertItem(tr("&Marble Board"),this,SLOT(setPatternMarble()),0,MARBLE); + optionsMenu->insertItem(tr("&Wooden Board"),this,SLOT(setPatternWooden()),0,WOODEN); QPopupMenu* helpMenu=new QPopupMenu; + CHECK_PTR(helpMenu); - helpMenu->insertItem(QPixmap(contexthelp),tr("What's This"),this,SLOT(whatsThis())); + helpMenu->insertItem(QPixmap(contexthelp_xpm),tr("What's This"),this,SLOT(whatsThis()),SHIFT+Key_F1); + helpMenu->insertItem(QPixmap(help_xpm),tr("&Rules of Play"),this,SLOT(help()),Key_F1); helpMenu->insertSeparator(); - helpMenu->insertItem(QPixmap(logo),tr("About KCheckers"),this,SLOT(about())); + helpMenu->insertItem(QPixmap(logo_xpm),tr("&About KCheckers"),this,SLOT(about())); helpMenu->insertItem(tr("About &Qt"),this,SLOT(aboutQt())); - menuBar()->insertItem(tr("Game"), gameMenu); - menuBar()->insertItem(tr("Skill"), skillMenu); - menuBar()->insertItem(tr("Options"),optionsMenu); - menuBar()->insertItem(tr("Help"), helpMenu); + QToolBar* menuToolBar=new QToolBar(this); + CHECK_PTR(menuToolBar); + QMenuBar* menuBar=new QMenuBar(menuToolBar); + CHECK_PTR(menuBar); - skill=NOVICE; - skillMenu->setItemChecked(skill,true); + menuBar->insertItem(tr("&Game"), gameMenu); + menuBar->insertItem(tr("&Skill"), skillMenu); + menuBar->insertItem(tr("&Options"),optionsMenu); + menuBar->insertItem(tr("&Help"), helpMenu); - rules=ENGLISH; + // Restore a settings + + readConfig(); + + skillMenu->setItemChecked(skill,true); optionsMenu->setItemChecked(rules,true); + optionsMenu->setItemChecked(numID,false); - pattern=WOOD; - optionsMenu->setItemChecked(pattern,true); + // Make a toolbar + + QToolBar* emptyToolBar=new QToolBar(this); + emptyToolBar->setHorizontalStretchable(true); + + QToolBar* toolBar=new QToolBar(this); + CHECK_PTR(toolBar); + + QSize buttonSize(24,24); + + QToolButton* gameButton=new QToolButton(QPixmap(logo_xpm),tr(" New Game ") ,"",this,SLOT(newGame()),toolBar); + CHECK_PTR(gameButton); + gameButton->setMinimumSize(buttonSize); + + undoButton=new QToolButton(QPixmap(undo_xpm),tr(" Undo Move "),"",this,SLOT(undoMove()),toolBar); + CHECK_PTR(undoButton); + undoButton->setMinimumSize(buttonSize); - imageMan1=new QImage(man_black); - imageMan2=new QImage(man_white); - imageKing1=new QImage(king_black); - imageKing2=new QImage(king_white); + QToolButton* helpButton=new QToolButton(QPixmap(help_xpm),tr(" Rules of Play "),"",this,SLOT(help()),toolBar); + CHECK_PTR(helpButton); + helpButton->setMinimumSize(buttonSize); - imageWood1=new QImage(wood1); - imageWood2=new QImage(wood2); - imageWood3=new QImage(wood3); - imageMarble1=new QImage(marble1); - imageMarble2=new QImage(marble2); - imageMarble3=new QImage(marble3); + // Make a checkers board - imagePat1=imageWood1; - imagePat2=imageWood2; - imageFrame=imageWood3; + imageMan1=new QImage(man_black_xpm); CHECK_PTR(imageMan1); + imageMan2=new QImage(man_white_xpm); CHECK_PTR(imageMan2); + imageKing1=new QImage(king_black_xpm); CHECK_PTR(imageKing1); + imageKing2=new QImage(king_white_xpm); CHECK_PTR(imageKing2); + + imageWood1=new QImage(wood1_xpm); CHECK_PTR(imageWood1); + imageWood2=new QImage(wood2_xpm); CHECK_PTR(imageWood2); + imageWood3=new QImage(wood3_xpm); CHECK_PTR(imageWood3); + imageGreen1=new QImage(green1_xpm); CHECK_PTR(imageGreen1); + imageGreen2=new QImage(green2_xpm); CHECK_PTR(imageGreen2); + imageGreen3=new QImage(green3_xpm); CHECK_PTR(imageGreen3); + imageMarble1=new QImage(marble1_xpm); CHECK_PTR(imageMarble1); + imageMarble2=new QImage(marble2_xpm); CHECK_PTR(imageMarble2); + imageMarble3=new QImage(marble3_xpm); CHECK_PTR(imageMarble3); QWidget* centralWidget=new QWidget(this); setCentralWidget(centralWidget); QFrame* frame=new QFrame(centralWidget); + CHECK_PTR(frame); frame->setFrameStyle(QFrame::Box|QFrame::Plain); frame->setFixedSize(SIZE*8+2,SIZE*8+2); + statusLabel = new QLabel(centralWidget); + statusLabel->setAlignment(Qt::AlignHCenter); + QVBoxLayout* vlayout=new QVBoxLayout(centralWidget); - vlayout->addWidget(frame); - statusLabel = new QLabel(centralWidget); + vlayout->addStretch(); + vlayout->addWidget(frame); + vlayout->addStretch(); vlayout->addWidget(statusLabel); + vlayout->addStretch(); - for(int i=0;i<64;i++) field[i]=new Field(frame,i); + for(int i=0;i<64;i++) + { + field[i]=new Field(frame,i); + CHECK_PTR(field[i]); + } QGridLayout* grid=new QGridLayout(frame,8,8,1,0); + CHECK_PTR(grid); for(int i=0;i<4;i++) { for(int k=0;k<4;k++) { grid->addWidget(field[i*8+k+32],i*2, k*2 ); @@ -123,19 +187,77 @@ KCheckers::KCheckers():QMainWindow(0,0,WStyle_DialogBorder) } } for(int i=0;i<32;i++) connect(field[i],SIGNAL(click(int)),this,SLOT(click(int))); + selected=false; + + setPattern(pattern); + + QWhatsThis::add(frame,"A checkers board"); + userFirst=false; game=NULL; newGame(); } +void KCheckers::readConfig() +{ + Config config("KCheckers"); + config.setGroup("KCheckers"); + QString entry; + + entry=config.readEntry("skill","novice"); + if(entry=="beginner") skill=BEGINNER; + else if(entry=="average") skill=AVERAGE; + else if(entry=="good") skill=GOOD; + else if(entry=="expert") skill=EXPERT; + else if(entry=="master") skill=MASTER; + else skill=NOVICE; + + entry=config.readEntry("rules","english"); + if(entry=="russian") rules=RUSSIAN; + else rules=ENGLISH; + + entry=config.readEntry("theme","wooden"); + if(entry=="green") pattern=GREEN; + else if(entry=="marble") pattern=MARBLE; + else pattern=WOODEN; +} + + +void KCheckers::closeEvent(QCloseEvent* event) +{ + Config config("KCheckers"); + config.setGroup("KCheckers"); + QString entry; + + if(skill==BEGINNER) entry="beginner"; + if(skill==NOVICE) entry="novice"; + if(skill==AVERAGE) entry="average"; + if(skill==GOOD) entry="good"; + if(skill==EXPERT) entry="expert"; + if(skill==MASTER) entry="master"; + config.writeEntry("skill",entry); + + if(rules==ENGLISH) entry="english"; + if(rules==RUSSIAN) entry="russian"; + config.writeEntry("rules",entry); + + if(pattern==GREEN) entry="green"; + if(pattern==MARBLE) entry="marble"; + if(pattern==WOODEN) entry="wooden"; + config.writeEntry("theme",entry); + + event->accept(); +} + + void KCheckers::setSkill(int set) { skillMenu->setItemChecked(skill,false); skill=set; skillMenu->setItemChecked(skill,true); @@ -162,101 +284,196 @@ void KCheckers::setPattern(int set) pattern=set; optionsMenu->setItemChecked(pattern,true); switch(pattern) { + case GREEN: + imagePat1=imageGreen1; + imagePat2=imageGreen2; + imageFrame=imageGreen3; + break; case MARBLE: imagePat1=imageMarble1; imagePat2=imageMarble2; imageFrame=imageMarble3; break; - case WOOD: + case WOODEN: imagePat1=imageWood1; imagePat2=imageWood2; imageFrame=imageWood3; } - drawBoard(); + for(int i=0; i<32;i++) field[i]->setPattern(imagePat2); + for(int i=32;i<64;i++) field[i]->setPattern(imagePat1); + + if(selected) field[from]->setFrame(imageFrame); +} + - if(selected) field[from]->draw(imageFrame); +void KCheckers::showNumeration() +{ + if(optionsMenu->isItemChecked(numID)) + { + optionsMenu->setItemChecked(numID,false); + for(int i=0;i<32;i++) field[i]->setLabel(""); + } + else + { + optionsMenu->setItemChecked(numID,true); + drawNumeration(); + } +} + + +void KCheckers::drawNumeration() +{ + if(rules==ENGLISH) + { + if(userFirst) + for(int i=0;i<32;i++) + field[i]->setLabel(enNumeration.mid(i*2,2)); + else + for(int i=0;i<32;i++) + field[i]->setLabel(enNumeration.mid(62-i*2,2)); + } + else + { + if(userFirst) + for(int i=0;i<32;i++) + field[i]->setLabel(ruNumeration.mid(i*2,2)); + else + for(int i=0;i<32;i++) + field[i]->setLabel(ruNumeration.mid(62-i*2,2)); + } +} + + +void KCheckers::drawBoard(int i) +{ + switch(game->board[t[i]]) + { + case MAN1: + field[i]->setPicture(imageMan1); + break; + case MAN2: + field[i]->setPicture(imageMan2); + break; + case KING1: + field[i]->setPicture(imageKing1); + break; + case KING2: + field[i]->setPicture(imageKing2); + break; + default: + field[i]->setPicture(NULL); + } +} + + +void KCheckers::help() +{ + QMessageBox::information(this,"Rules of Play", + "In the beginning of game you have\n" + "12 checkers (men).\n" + "The men move forward only.\n" + "The men can capture:\n" + "- by jumping forward only (english\n" + " rules);\n" + "- by jumping forward or backward\n" + " (russian rules).\n" + "A man which reaches the far side of\n" + "the board becomes a king.\n" + "The kings move forward or\n" + "backward:\n" + "- to one square only (english rules);\n" + "- to any number of squares (russian\n" + " rules).\n" + "The kings capture by jumping\n" + "forward or backward.\n" + "Whenever a player is able to make a\n" + "capture he must do so.", + QMessageBox::Ok|QMessageBox::Default); } void KCheckers::about() { - QMessageBox::about(this, "About", - "KCheckers, a board game. Ver 0.2\n" - "(C) 2002, A. Peredri <andi@ukr.net>\n\n" - "http://kcheckers.tuxfamily.org\n\n" - "Opie version by S.Prud'homme\n" - "<prudhomme@laposte.net>\n\n" - "http://opie.handhelds.org\n\n" - "This program is distributed under the\n" - "terms of the GNU General Public\n" - "License."); + QMessageBox::about(this,"About KCheckers", + "KCheckers, a board game. Ver 0.3\n" + "(C) 2002, A. Peredri <andi@ukr.net>\n\n" + "http://kcheckers.tuxfamily.org\n\n" + "Contributors:\n" + "S. Rosen <srosen@erols.com>\n\n" + "Qtopia version: S.Prud'homme\n" + "<prudhomme@laposte.net>\n\n" + "This program is distributed under the\n" + "terms of the GNU General Public\n" + "License."); } void KCheckers::aboutQt() { QMessageBox::aboutQt(this); } void KCheckers::newGame() { - if(game) - { - delete game; - QWhatsThis::remove(this); - } + if(game) delete game; switch(rules) { case ENGLISH: game=new ECheckers(skill); - QWhatsThis::add(this, - "<b>Rules of English Checkers</b>" - "<ul>" - "<li>In the beginning of game you have<br>12 checkers (men)." - "<li>Men move forward only." - "<li>Men capture by jumping forward only." - "<li>A man which reaches the far side of<br>the board becomes a king." - "<li>Kings move forward or backward to<br>one square." - "<li>Kings capture by jumping forward or<br>backward." - "<li>Whenever a player is able to make<br> a capture he must do so." - "</ul>"); + CHECK_PTR(game); break; + case RUSSIAN: game=new RCheckers(skill); - QWhatsThis::add(this, - "<b>Rules of Russian Checkers</b>" - "<ul>" - "<li>In the beginning of game you have<br> 12 checkers (men)." - "<li>Men move forward only." - "<li>Men capture by jumping forward or<br>backward." - "<li>A man which reaches the far side of<br> the board becomes a king." - "<li>Kings move forward or backward to<br>any number of squares." - "<li>Kings capture by jumping forward or<br>backward." - "<li>Whenever a player is able to make<br> a capture he must do so." - "</ul>"); + CHECK_PTR(game); } - selected=false; + unselect(); gameOver=false; + gameMenu->setItemEnabled(undoID,false); + undoButton->setEnabled(false); + colorChange(); - drawBoard(); + + for(int i=0;i<32;i++) drawBoard(i); + if(optionsMenu->isItemChecked(numID)) drawNumeration(); if(!userFirst) compGo(); statusLabel->setText(tr("Go!")); } +// Undo the last computer and user moves + +void KCheckers::undoMove() +{ + for(int i=0;i<32;i++) + { + game->board[t[i]]=undoBoard[i]; + drawBoard(i); + } + + unselect(); + gameOver=false; + + gameMenu->setItemEnabled(undoID,false); + undoButton->setEnabled(false); + + statusLabel->setText(tr("Go!")); +} + + void KCheckers::colorChange() { userFirst=!userFirst; QImage* image; image=imageMan1; @@ -265,58 +482,48 @@ void KCheckers::colorChange() image=imageKing1; imageKing1=imageKing2; imageKing2=image; } -void KCheckers::drawBoard() +void KCheckers::unselect() { - // Drawing of start position - for(int i=0;i<32;i++) - { - field[i]->draw(imagePat2); - if(game->getBoard(t[i])==MAN1) field[i]->draw(imageMan1); - else if(game->getBoard(t[i])==MAN2) field[i]->draw(imageMan2); - else if(game->getBoard(t[i])==KING1) field[i]->draw(imageKing1); - else if(game->getBoard(t[i])==KING2) field[i]->draw(imageKing2); - } - - for(int i=32;i<64;i++) field[i]->draw(imagePat1); + if(selected) field[from]->setFrame(NULL); + selected=false; } void KCheckers::click(int fieldNumber) { if(gameOver) return; - switch(game->getBoard(t[fieldNumber])) + switch(game->board[t[fieldNumber]]) { case MAN1: case KING1: // User selected if(!selected) { from=fieldNumber; selected=true; - field[fieldNumber]->draw(imageFrame); + field[fieldNumber]->setFrame(imageFrame); return; } // User reselected else { - field[from]->draw(imagePat2); - if(game->getBoard(t[from])==MAN1) field[from]->draw(imageMan1); - else field[from]->draw(imageKing1); + field[from]->setFrame(NULL); from=fieldNumber; - field[fieldNumber]->draw(imageFrame); + field[fieldNumber]->setFrame(imageFrame); return; } case FREE: if(!selected) return; if(!userGo(fieldNumber)) return; - selected=false; + + unselect(); if(!(game->checkMove2() || game->checkCapture2())) { gameOver=true; statusLabel->setText(tr("Congratulation! You have won!")); return; @@ -337,46 +544,43 @@ void KCheckers::click(int fieldNumber) } void KCheckers::compGo() { int save[32]; - for(int i=0;i<32;i++) save[i]=game->getBoard(t[i]); + for(int i=0;i<32;i++) save[i]=game->board[t[i]]; game->go2(); for(int i=0;i<32;i++) { - if(game->getBoard(t[i])==save[i]) continue; - field[i]->draw(imagePat2); - if(game->getBoard(t[i])==MAN1) field[i]->draw(imageMan1); - else if(game->getBoard(t[i])==MAN2) field[i]->draw(imageMan2); - else if(game->getBoard(t[i])==KING1) field[i]->draw(imageKing1); - else if(game->getBoard(t[i])==KING2) field[i]->draw(imageKing2); + if(game->board[t[i]]==save[i]) continue; + drawBoard(i); } } bool KCheckers::userGo(int to) { int save[32]; - for(int i=0;i<32;i++) save[i]=game->getBoard(t[i]); + for(int i=0;i<32;i++) save[i]=game->board[t[i]]; if(!game->go1(t[from],t[to])) { statusLabel->setText(tr("Incorrect course.")); return false; } + for(int i=0;i<32;i++) undoBoard[i]=save[i]; + gameMenu->setItemEnabled(undoID,true); + undoButton->setEnabled(true); + for(int i=0;i<32;i++) { - if(game->getBoard(t[i])==save[i]) continue; - field[i]->draw(imagePat2); - if(game->getBoard(t[i])==MAN1) field[i]->draw(imageMan1); - else if(game->getBoard(t[i])==MAN2) field[i]->draw(imageMan2); - else if(game->getBoard(t[i])==KING1) field[i]->draw(imageKing1); - else if(game->getBoard(t[i])==KING2) field[i]->draw(imageKing2); + if(game->board[t[i]]==save[i]) continue; + drawBoard(i); } + return true; } |