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-rw-r--r--noncore/games/kcheckers/kcheckers.h46
1 files changed, 37 insertions, 9 deletions
diff --git a/noncore/games/kcheckers/kcheckers.h b/noncore/games/kcheckers/kcheckers.h
index e86524f..ccf5bae 100644
--- a/noncore/games/kcheckers/kcheckers.h
+++ b/noncore/games/kcheckers/kcheckers.h
@@ -1,97 +1,125 @@
#ifndef KCHECKERS_H
#define KCHECKERS_H
#include <qmainwindow.h>
#include <qlabel.h>
#include "field.h"
#include "checkers.h"
-#define WOOD 1
-#define MARBLE 2
+#define WOODEN 1
+#define GREEN 2
+#define MARBLE 3
#define ENGLISH 11
#define RUSSIAN 12
#define BEGINNER 2
#define NOVICE 4
-#define AVERAGE 5
-#define GOOD 6
-#define EXPERT 7
-#define MASTER 8
+#define AVERAGE 6
+#define GOOD 7
+#define EXPERT 8
+#define MASTER 9
+
+class QToolButton;
class KCheckers:public QMainWindow
{
Q_OBJECT
public:
KCheckers();
+ protected:
+ void closeEvent(QCloseEvent*);
+
private slots:
+
+ void help();
void about();
void aboutQt();
void newGame();
- void click(int); // Processes the mouse clics on fields
+ void undoMove();
+ void click(int);
+ void showNumeration();
void setSkillBeginner() {setSkill(BEGINNER);};
void setSkillNovice() {setSkill(NOVICE);};
void setSkillAverage() {setSkill(AVERAGE);};
void setSkillGood() {setSkill(GOOD);};
void setSkillExpert() {setSkill(EXPERT);};
void setSkillMaster() {setSkill(MASTER);};
- void setPatternWood() {setPattern(WOOD);};
+ void setPatternWooden() {setPattern(WOODEN);};
+ void setPatternGreen() {setPattern(GREEN);};
void setPatternMarble() {setPattern(MARBLE);};
void setRulesEnglish() {setRules(ENGLISH);};
void setRulesRussian() {setRules(RUSSIAN);};
private:
+
void compGo();
bool userGo(int);
- void drawBoard();
+ void drawBoard(int);
+ void drawNumeration();
void colorChange();
+ void unselect();
+ void readConfig();
void setSkill(int);
void setRules(int);
void setPattern(int);
int from; // Selected by user
int skill;
int rules;
int pattern;
+
+ int numID; // Show Numeration
+ int undoID; // Undo Move
+ int undoBoard[32];
+
bool gameOver;
bool selected;
bool userFirst;
Field* field[64]; // Fields of board
QImage* imagePat1; // Patterns
QImage* imagePat2;
QImage* imageFrame; // Frame of selected field
QImage* imageWood1;
QImage* imageWood2;
QImage* imageWood3;
+ QImage* imageGreen1;
+ QImage* imageGreen2;
+ QImage* imageGreen3;
QImage* imageMarble1;
QImage* imageMarble2;
QImage* imageMarble3;
QImage* imageMan1;
QImage* imageMan2;
QImage* imageKing1;
QImage* imageKing2;
Checkers* game;
+ QPopupMenu* gameMenu;
QPopupMenu* skillMenu;
QPopupMenu* optionsMenu;
+ QToolButton* undoButton;
QLabel* statusLabel;
+ static QString enNumeration;
+ static QString ruNumeration;
+
static const int t[32]; // Translate table
};
#endif