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path: root/noncore/games/kpacman/referee.cpp
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Diffstat (limited to 'noncore/games/kpacman/referee.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/kpacman/referee.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/noncore/games/kpacman/referee.cpp b/noncore/games/kpacman/referee.cpp
index 567a8ed..9edaabd 100644
--- a/noncore/games/kpacman/referee.cpp
+++ b/noncore/games/kpacman/referee.cpp
@@ -97,4 +97,4 @@ void Referee::paintEvent( QPaintEvent *e)
if ((gameState.testBit(GameOver) || gameState.testBit(Demonstration)) &&
- rect.intersects(pix->rect(board->position(fruithome), i18n("GAME OVER"))))
- pix->draw(board->position(fruithome), Widget, i18n("GAME OVER"), RED);
+ rect.intersects(pix->rect(board->position(fruithome), tr("GAME OVER"))))
+ pix->draw(board->position(fruithome), Widget, tr("GAME OVER"), RED);
@@ -159,12 +159,12 @@ void Referee::paintEvent( QPaintEvent *e)
if (gameState.testBit(Player) &&
- rect.intersects(pix->rect(board->position(monsterhome, 0), i18n("PLAYER ONE"))))
- pix->draw(board->position(monsterhome, 0), Widget, i18n("PLAYER ONE"), CYAN);
+ rect.intersects(pix->rect(board->position(monsterhome, 0), tr("PLAYER ONE"))))
+ pix->draw(board->position(monsterhome, 0), Widget, tr("PLAYER ONE"), CYAN);
if (gameState.testBit(Ready) &&
- rect.intersects(pix->rect(board->position(fruithome), i18n("READY!"))))
- pix->draw(board->position(fruithome), Widget, i18n("READY!"), YELLOW);
+ rect.intersects(pix->rect(board->position(fruithome), tr("READY!"))))
+ pix->draw(board->position(fruithome), Widget, tr("READY!"), YELLOW);
if (gameState.testBit(Paused) &&
- rect.intersects(pix->rect((BoardWidth*BoardHeight)/2-BoardWidth, i18n("PAUSED"))))
- pix->draw((BoardWidth*BoardHeight)/2-BoardWidth, Widget, i18n("PAUSED"), RED, BLACK);
+ rect.intersects(pix->rect((BoardWidth*BoardHeight)/2-BoardWidth, tr("PAUSED"))))
+ pix->draw((BoardWidth*BoardHeight)/2-BoardWidth, Widget, tr("PAUSED"), RED, BLACK);
}
@@ -842,6 +842,6 @@ void Referee::pause()
gameState.setBit(Paused);
- repaint(pix->rect((BoardWidth*BoardHeight)/2-BoardWidth, i18n("PAUSED")), FALSE);
+ repaint(pix->rect((BoardWidth*BoardHeight)/2-BoardWidth, tr("PAUSED")), FALSE);
} else {
gameState.clearBit(Paused);
- repaint(pix->rect((BoardWidth*BoardHeight)/2-BoardWidth, i18n("PAUSED")), FALSE);
+ repaint(pix->rect((BoardWidth*BoardHeight)/2-BoardWidth, tr("PAUSED")), FALSE);
if (pausedTimer) {
@@ -908,5 +908,5 @@ void Referee::introPaint(int t)
switch (t) {
- case 0 : repaint(pix->draw(16, 6, RoomPix, i18n("CHARACTER"), WHITE, QColor(), AlignLeft), FALSE);
- repaint(pix->draw(36, 6, RoomPix, i18n("/"), WHITE, QColor(), AlignLeft), FALSE);
- repaint(pix->draw(40, 6, RoomPix, i18n("NICKNAME"), WHITE, QColor(), AlignLeft), FALSE);
+ case 0 : repaint(pix->draw(16, 6, RoomPix, tr("CHARACTER"), WHITE, QColor(), AlignLeft), FALSE);
+ repaint(pix->draw(36, 6, RoomPix, tr("/"), WHITE, QColor(), AlignLeft), FALSE);
+ repaint(pix->draw(40, 6, RoomPix, tr("NICKNAME"), WHITE, QColor(), AlignLeft), FALSE);
break;
@@ -914,5 +914,5 @@ void Referee::introPaint(int t)
break;
- case 2 : repaint(pix->draw(16, 10, RoomPix, i18n("-SHADOW"), RED, QColor(), AlignLeft), FALSE);
+ case 2 : repaint(pix->draw(16, 10, RoomPix, tr("-SHADOW"), RED, QColor(), AlignLeft), FALSE);
break;
- case 3 : repaint(pix->draw(38, 10, RoomPix, i18n("\"BLINKY\""), RED, QColor(), AlignLeft), FALSE);
+ case 3 : repaint(pix->draw(38, 10, RoomPix, tr("\"BLINKY\""), RED, QColor(), AlignLeft), FALSE);
break;
@@ -920,5 +920,5 @@ void Referee::introPaint(int t)
break;
- case 5 : repaint(pix->draw(16, 16, RoomPix, i18n("-SPEEDY"), PINK, QColor(), AlignLeft), FALSE);
+ case 5 : repaint(pix->draw(16, 16, RoomPix, tr("-SPEEDY"), PINK, QColor(), AlignLeft), FALSE);
break;
- case 6 : repaint(pix->draw(38, 16, RoomPix, i18n("\"PINKY\""), PINK, QColor(), AlignLeft), FALSE);
+ case 6 : repaint(pix->draw(38, 16, RoomPix, tr("\"PINKY\""), PINK, QColor(), AlignLeft), FALSE);
break;
@@ -926,5 +926,5 @@ void Referee::introPaint(int t)
break;
- case 8 : repaint(pix->draw(16, 22, RoomPix, i18n("-BASHFUL"), CYAN, QColor(), AlignLeft), FALSE);
+ case 8 : repaint(pix->draw(16, 22, RoomPix, tr("-BASHFUL"), CYAN, QColor(), AlignLeft), FALSE);
break;
- case 9 : repaint(pix->draw(38, 22, RoomPix, i18n("\"INKY\""), CYAN, QColor(), AlignLeft), FALSE);
+ case 9 : repaint(pix->draw(38, 22, RoomPix, tr("\"INKY\""), CYAN, QColor(), AlignLeft), FALSE);
break;
@@ -932,5 +932,5 @@ void Referee::introPaint(int t)
break;
- case 11 : repaint(pix->draw(16, 28, RoomPix, i18n("-POKEY"), ORANGE, QColor(), AlignLeft), FALSE);
+ case 11 : repaint(pix->draw(16, 28, RoomPix, tr("-POKEY"), ORANGE, QColor(), AlignLeft), FALSE);
break;
- case 12 : repaint(pix->draw(38, 28, RoomPix, i18n("\"CLYDE\""), ORANGE, QColor(), AlignLeft), FALSE);
+ case 12 : repaint(pix->draw(38, 28, RoomPix, tr("\"CLYDE\""), ORANGE, QColor(), AlignLeft), FALSE);
break;
@@ -1098,4 +1098,4 @@ void Referee::play()
- repaint(pix->rect(board->position(monsterhome, 0), i18n("PLAYER ONE")), FALSE);
- repaint(pix->rect(board->position(fruithome), i18n("READY!")), FALSE);
+ repaint(pix->rect(board->position(monsterhome, 0), tr("PLAYER ONE")), FALSE);
+ repaint(pix->rect(board->position(fruithome), tr("READY!")), FALSE);
@@ -1116,3 +1116,3 @@ void Referee::ready()
gameState.clearBit(Init);
- repaint(pix->rect(board->position(monsterhome, 0), i18n("PLAYER ONE")), FALSE);
+ repaint(pix->rect(board->position(monsterhome, 0), tr("PLAYER ONE")), FALSE);
repaintFigures();
@@ -1124,3 +1124,3 @@ void Referee::ready()
gameState.clearBit(Ready);
- repaint(pix->rect(board->position(fruithome), i18n("READY!")), FALSE);
+ repaint(pix->rect(board->position(fruithome), tr("READY!")), FALSE);
start();
@@ -1129,3 +1129,3 @@ void Referee::ready()
gameState.clearBit(Init);
- repaint(pix->rect(board->position(fruithome), i18n("READY!")), FALSE);
+ repaint(pix->rect(board->position(fruithome), tr("READY!")), FALSE);
QTimer::singleShot(readyDurMS, this, SLOT(ready()));
@@ -1296,3 +1296,3 @@ void Referee::killedPlay()
}
- repaint(pix->rect(board->position(fruithome), i18n("GAME OVER")), FALSE);
+ repaint(pix->rect(board->position(fruithome), tr("GAME OVER")), FALSE);
QTimer::singleShot(gameOverDurMS, this, SLOT(hallOfFame()));