Diffstat (limited to 'noncore/games/oyatzee/oyatzee.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/oyatzee/oyatzee.cpp | 50 |
1 files changed, 28 insertions, 22 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp index a55aa73..27c0a9f 100644 --- a/noncore/games/oyatzee/oyatzee.cpp +++ b/noncore/games/oyatzee/oyatzee.cpp @@ -1,19 +1,25 @@ #include "oyatzee.h" +/* OPIE */ +#include <opie2/odebug.h> +using namespace Opie::Core; + +/* QT */ #include <qmessagebox.h> #include <qpushbutton.h> #include <qpainter.h> #include <qlayout.h> +/* STD */ #include <stdlib.h> OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) { QWidget *thing = new QWidget( this ); setCentralWidget( thing ); setCaption( tr( "OYatzee" ) ); setPlayerNumber( 4 ); setRoundsNumber( 1 ); @@ -32,25 +38,25 @@ OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( connect( sb->pb , SIGNAL( item(int) ), this , SLOT( slotEndRound(int) ) ); dw = new DiceWidget( thing , "dw" ); dw->setMaximumHeight( this->height()/4 ); connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); vbox->addWidget( sb ); vbox->addWidget( dw ); } void OYatzee::slotEndRound( int item ) { - qDebug( "Der User hat Nummer %d ausgewählt" , item ); + odebug << "Der User hat Nummer " << item << " ausgewählt" << oendl; /* * if the user clicked on Total, Bonus or Score and thus not on a * selectable item return and do nothing */ if ( item == 7 || item == 8 || item == 16 ) return; /* * check if the user can really click on that item */ if ( posibilities.find( item ) == posibilities.end() ) return; @@ -100,25 +106,25 @@ void OYatzee::slotEndRound( int item ) points = 40; break; case Yatzee: points = 50; break; case Chance: points = getPoints ( Chance , numbers ); } sb->nextRB(currentPlayer-1)->updateMap( item , points ); nextPlayer(); - qDebug( "Punkte: %d" , points ); + odebug << "Punkte: " << points << "" << oendl; } void OYatzee::nextPlayer() { currentPlayer++; if ( currentPlayer > numOfPlayers ) { currentPlayer = 1; } ps.at(currentPlayer-1)->turn = 0; @@ -147,25 +153,25 @@ int OYatzee::getPoints( const int num , QValueListInt l) } return c; } } OYatzee::~OYatzee() { } void OYatzee::detectPosibilities() { posibilities.clear(); - qDebug( "running detectPosibilities()" ); + odebug << "running detectPosibilities()" << oendl; Dice *d = dw->diceList.first(); QValueListInt numbers; for ( ; d != 0 ; d = dw->diceList.next() ) { numbers.append( d->hasValue() ); } //the 6 numbers QValueListInt::Iterator it; @@ -252,65 +258,65 @@ void OYatzee::detectPosibilities() posibilities.append( 13 ); } posibilities.append( 13 ); //Chance, well, this is allways possible displayPossibilites(); } void OYatzee::displayPossibilites() { //X for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it ) //X { -//X qDebug( QString::number( *it ) ); +//X odebug << QString::number( *it ) << oendl; //X switch ( *it ) //X { //X case Ones: -//X qDebug( "1er" ); +//X odebug << "1er" << oendl; //X break; //X case Twos: -//X qDebug( "2er" ); +//X odebug << "2er" << oendl; //X break; //X case Threes: -//X qDebug( "3er" ); +//X odebug << "3er" << oendl; //X break; //X case Fours: -//X qDebug( "4er" ); +//X odebug << "4er" << oendl; //X break; //X case Fives: -//X qDebug( "5er" ); +//X odebug << "5er" << oendl; //X break; //X case Sixes: -//X qDebug( "6er" ); +//X odebug << "6er" << oendl; //X break; //X case ThreeOfAKind: -//X qDebug( "3oaK" ); +//X odebug << "3oaK" << oendl; //X break; //X case FourOfAKind: -//X qDebug( "4oaK" ); +//X odebug << "4oaK" << oendl; //X break; //X case FullHouse: -//X qDebug( "Full House" ); +//X odebug << "Full House" << oendl; //X break; //X case SStraight: -//X qDebug( "Short S" ); +//X odebug << "Short S" << oendl; //X break; //X case LStraight: -//X qDebug( "Long S" ); +//X odebug << "Long S" << oendl; //X break; //X case Yatzee: -//X qDebug( "Yatzee!" ); +//X odebug << "Yatzee!" << oendl; //X break; //X case Chance: -//X qDebug( "Chance" ); +//X odebug << "Chance" << oendl; //X break; //X } //X } sb->pb->setIntlist( posibilities ); sb->pb->update(); } void OYatzee::startGame() { /* * TODO @@ -326,45 +332,45 @@ void OYatzee::setPlayerNumber( const int num ) void OYatzee::setRoundsNumber( const int num ) { numOfRounds = num; } void OYatzee::slotStartGame() { } void OYatzee::slotRollDices() { - qDebug( "Roll nummer: %d" , ps.at( currentPlayer-1 )->turn ); + odebug << "Roll nummer: " << ps.at( currentPlayer-1 )->turn << "" << oendl; if ( ps.at( currentPlayer-1 )->turn == 3 ) { QMessageBox::information( this, "OYatzee", tr( "Only three rolls per turn allowed." ) ); return; } Dice *d = dw->diceList.first(); for ( ; d != 0 ; d = dw->diceList.next() ) { if ( !d->isSelected ) d->roll(); } -// qDebug( "Roll nummer (vorher): %d" , ps.at( currentPlayer-1 )->turn ); +// odebug << "Roll nummer (vorher): " << ps.at( currentPlayer-1 )->turn << "" << oendl; ps.at(currentPlayer-1)->turn++; -// qDebug( "Roll nummer (nachher): %d" , ps.at( currentPlayer-1 )->turn ); +// odebug << "Roll nummer (nachher): " << ps.at( currentPlayer-1 )->turn << "" << oendl; detectPosibilities(); } /* * Scoreboard */ Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name ) { ps_ = ps; pb = new Possibilityboard( this , "pb" ); @@ -382,25 +388,25 @@ Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWi for ( ; r != 0 ; r = rbList.next() ) { hbox->addWidget( r ); } } Resultboard* Scoreboard::nextRB( int currentPlayer ) { Resultboard *b; b = rbList.at( currentPlayer ); - qDebug( "Anzahl: %d" , rbList.count() ); + odebug << "Anzahl: " << rbList.count() << "" << oendl; return b; } void Scoreboard::createResultboards(const int num) { Player *p = ps_.first(); for ( int i = 0 ; i < num ; ++i , p = ps_.next() ) { QString n = p->playerName; rbList.append( new Resultboard( n , this ) ); } @@ -599,25 +605,25 @@ Resultboard::Resultboard( QString playerName , QWidget *parent , const char* nam void Resultboard::paintEvent( QPaintEvent* ) { QPainter p; p.begin( this ); const int cell_width = this->width(); const int cell_height = this->height()/17; pointMap::Iterator it = pMap.begin(); for ( ; it != pMap.end() ; ++it ) { int i = it.key(); - qDebug( "ok: %d , %d" , i , it.data() ); + odebug << "ok: " << i << " , " << it.data() << "" << oendl; p.drawText( 0, i*cell_height , cell_width , cell_height , Qt::AlignCenter , QString::number( it.data() ) ); } p.drawText( 0,0,cell_width,cell_height, Qt::AlignCenter , pName ); //Playername } void Resultboard::updateMap( int item , int points ) { pMap.insert( item , points ); update(); |