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path: root/noncore/games/oyatzee/oyatzee.cpp
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Diffstat (limited to 'noncore/games/oyatzee/oyatzee.cpp') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/oyatzee/oyatzee.cpp112
1 files changed, 103 insertions, 9 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index 5c4d1f7..6228a8f 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -28,36 +28,45 @@
#include <qregexp.h>
#include <stdlib.h>
#include <unistd.h>
#include <pwd.h>
#include <sys/types.h>
OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
{
QWidget *thing = new QWidget( this );
setCentralWidget( thing );
+
+ setPlayerNumber( 4 );
+ setRoundsNumber( 1 );
+
+ playerList ps;
+ ps.append( new Player( "Carsten" ) );
+ ps.append( new Player( "Julia" ) );
+ ps.append( new Player( "Christine" ) );
+ ps.append( new Player( "Stephan" ) );
+
+ Game *g = new Game( ps );
+
+
QVBoxLayout *vbox = new QVBoxLayout( thing );
- sb = new Scoreboard( thing , "sb" );
+ sb = new Scoreboard( ps, thing , "sb" );
dw = new DiceWidget( thing , "dw" );
+ connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
vbox->addWidget( sb );
vbox->addWidget( dw );
-
- setPlayerNumber( 2 );
- setRoundsNumber( 1 );
-
- connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
}
OYatzee::~OYatzee()
{
}
void OYatzee::detectPosibilities()
{
posibilities.clear();
qDebug( "running detectPosibilities()" );
Dice *d = dw->diceList.first();
@@ -151,26 +160,24 @@ void OYatzee::detectPosibilities()
posibilities.append( 10 );
if ( isLong )
posibilities.append( 11 );
}
posibilities.append( 13 ); //Chance, well, this is allways possible
displayPossibilites();
}
void OYatzee::displayPossibilites()
{
- qDebug( "running displayPossibilites(), %d item", posibilities.count() );
-
for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it )
{
qDebug( QString::number( *it ) );
switch ( *it )
{
case Ones:
qDebug( "1er" );
break;
case Twos:
qDebug( "2er" );
break;
case Threes:
@@ -231,26 +238,54 @@ void OYatzee::slotRollDices()
for ( ; d != 0 ; d = dw->diceList.next() )
{
if ( !d->isSelected )
d->roll();
}
detectPosibilities();
}
/*
* Scoreboard
*/
-Scoreboard::Scoreboard( QWidget *parent, const char *name ) : QWidget( parent , name )
+Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name )
+{
+ ps_ = ps;
+
+ pb = new Possibilityboard( this , "pb" );
+
+ createResultboards( 4 );
+
+ QHBoxLayout *hbox = new QHBoxLayout( this );
+
+ hbox->addWidget( pb );
+
+ hbox->addSpacing( 25 );
+
+ Resultboard *r = rbList.first();
+
+ for ( ; r != 0 ; r = rbList.next() )
{
+ hbox->addWidget( r );
+ }
+}
+
+void Scoreboard::createResultboards(const int num)
+{
+ Player *p = ps_.first();
+ for ( int i = 0 ; i < num ; ++i , p = ps_.next() )
+ {
+ QString n = p->playerName;
+ rbList.append( new Resultboard( n , this ) );
+ }
}
void Scoreboard::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
}
/*
* Dice
@@ -352,12 +387,71 @@ DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent
hbox->addWidget( rollButton );
}
/*
* Player
*/
Player::Player( QString name )
{
playerName = name;
}
+
+/*
+ * Board
+ */
+Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name )
+{
+}
+
+void Board::paintEvent( QPaintEvent* )
+{
+ QPainter p;
+ p.begin( this );
+
+ p.drawRect( 0,0, this->width() , this->height() );
+}
+
+/*
+ * Resultboard
+ */
+
+Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name )
+{
+ pName = playerName;
+}
+
+void Resultboard::paintEvent( QPaintEvent* )
+{
+ QPainter p;
+ p.begin( this );
+
+ p.drawText( 10,10, pName );
+ p.drawRect( 0,0, this->width() , this->height() );
+}
+
+/*
+ * Possibilityboard
+ */
+
+Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name )
+{
+}
+
+void Possibilityboard::paintEvent( QPaintEvent* )
+{
+ QPainter p;
+ p.begin( this );
+
+ p.drawRect( 0,0, this->width() , this->height() );
+}
+
+/*
+ * Game
+ */
+
+Game::Game( playerList pla )
+{
+ players = pla;
+}
+