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path: root/noncore/games/oyatzee/oyatzee.cpp
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-rw-r--r--noncore/games/oyatzee/oyatzee.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index 86318db..a55aa73 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -1,128 +1,128 @@
1#include "oyatzee.h" 1#include "oyatzee.h"
2 2
3#include <qmessagebox.h> 3#include <qmessagebox.h>
4#include <qpushbutton.h> 4#include <qpushbutton.h>
5#include <qpainter.h> 5#include <qpainter.h>
6#include <qlayout.h> 6#include <qlayout.h>
7 7
8#include <stdlib.h> 8#include <stdlib.h>
9 9
10OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) 10OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
11{ 11{
12 QWidget *thing = new QWidget( this ); 12 QWidget *thing = new QWidget( this );
13 setCentralWidget( thing ); 13 setCentralWidget( thing );
14 14
15 setCaption( tr( "OYatzee" ) ); 15 setCaption( tr( "OYatzee" ) );
16 16
17 setPlayerNumber( 4 ); 17 setPlayerNumber( 4 );
18 setRoundsNumber( 1 ); 18 setRoundsNumber( 1 );
19 19
20 lastPlayerFinished = false; 20 lastPlayerFinished = false;
21 currentPlayer = 1; 21 currentPlayer = 1;
22 22
23 ps.append( new Player( "Carsten" ) ); 23 ps.append( new Player( "Carsten" ) );
24 ps.append( new Player( "Julia" ) ); 24 ps.append( new Player( "Julia" ) );
25 ps.append( new Player( "Christine" ) ); 25 ps.append( new Player( "Christine" ) );
26 ps.append( new Player( "Stephan" ) ); 26 ps.append( new Player( "Stephan" ) );
27 27
28 28
29 QVBoxLayout *vbox = new QVBoxLayout( thing ); 29 QVBoxLayout *vbox = new QVBoxLayout( thing );
30 30
31 sb = new Scoreboard( ps, thing , "sb" ); 31 sb = new Scoreboard( ps, thing , "sb" );
32 connect( sb->pb , SIGNAL( item( int ) ), this , SLOT( slotEndRound( int ) ) ); 32 connect( sb->pb , SIGNAL( item(int) ), this , SLOT( slotEndRound(int) ) );
33 33
34 dw = new DiceWidget( thing , "dw" ); 34 dw = new DiceWidget( thing , "dw" );
35 dw->setMaximumHeight( this->height()/4 ); 35 dw->setMaximumHeight( this->height()/4 );
36 connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); 36 connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
37 37
38 vbox->addWidget( sb ); 38 vbox->addWidget( sb );
39 vbox->addWidget( dw ); 39 vbox->addWidget( dw );
40} 40}
41 41
42void OYatzee::slotEndRound( int item ) 42void OYatzee::slotEndRound( int item )
43{ 43{
44 qDebug( "Der User hat Nummer %d ausgewählt" , item ); 44 qDebug( "Der User hat Nummer %d ausgewählt" , item );
45 45
46 /* 46 /*
47 * if the user clicked on Total, Bonus or Score and thus not on a 47 * if the user clicked on Total, Bonus or Score and thus not on a
48 * selectable item return and do nothing 48 * selectable item return and do nothing
49 */ 49 */
50 if ( item == 7 || item == 8 || item == 16 ) return; 50 if ( item == 7 || item == 8 || item == 16 ) return;
51 51
52 /* 52 /*
53 * check if the user can really click on that item 53 * check if the user can really click on that item
54 */ 54 */
55 if ( posibilities.find( item ) == posibilities.end() ) return; 55 if ( posibilities.find( item ) == posibilities.end() ) return;
56 56
57 QValueListInt numbers; 57 QValueListInt numbers;
58 58
59 Dice *d = dw->diceList.first(); 59 Dice *d = dw->diceList.first();
60 for ( ; d != 0 ; d = dw->diceList.next() ) 60 for ( ; d != 0 ; d = dw->diceList.next() )
61 { 61 {
62 numbers.append( d->hasValue() ); 62 numbers.append( d->hasValue() );
63 } 63 }
64 64
65 int points = 0; 65 int points = 0;
66 66
67 switch ( item ) 67 switch ( item )
68 { 68 {
69 case Ones: 69 case Ones:
70 points = getPoints( 1 , numbers ); 70 points = getPoints( 1 , numbers );
71 break; 71 break;
72 case Twos: 72 case Twos:
73 points = getPoints( 2 , numbers ); 73 points = getPoints( 2 , numbers );
74 break; 74 break;
75 case Threes: 75 case Threes:
76 points = getPoints( 3 , numbers ); 76 points = getPoints( 3 , numbers );
77 break; 77 break;
78 case Fours: 78 case Fours:
79 points = getPoints( 4 , numbers ); 79 points = getPoints( 4 , numbers );
80 break; 80 break;
81 case Fives: 81 case Fives:
82 points = getPoints( 5 , numbers ); 82 points = getPoints( 5 , numbers );
83 break; 83 break;
84 case Sixes: 84 case Sixes:
85 points = getPoints( 6 , numbers ); 85 points = getPoints( 6 , numbers );
86 break; 86 break;
87 case ThreeOfAKind: 87 case ThreeOfAKind:
88 points = oakPoints; 88 points = oakPoints;
89 break; 89 break;
90 case FourOfAKind: 90 case FourOfAKind:
91 points = oakPoints; 91 points = oakPoints;
92 break; 92 break;
93 case FullHouse: 93 case FullHouse:
94 points = 25; 94 points = 25;
95 break; 95 break;
96 case SStraight: 96 case SStraight:
97 points = 30; 97 points = 30;
98 break; 98 break;
99 case LStraight: 99 case LStraight:
100 points = 40; 100 points = 40;
101 break; 101 break;
102 case Yatzee: 102 case Yatzee:
103 points = 50; 103 points = 50;
104 break; 104 break;
105 case Chance: 105 case Chance:
106 points = getPoints ( Chance , numbers ); 106 points = getPoints ( Chance , numbers );
107 } 107 }
108 108
109 sb->nextRB(currentPlayer-1)->updateMap( item , points ); 109 sb->nextRB(currentPlayer-1)->updateMap( item , points );
110 nextPlayer(); 110 nextPlayer();
111 111
112 qDebug( "Punkte: %d" , points ); 112 qDebug( "Punkte: %d" , points );
113} 113}
114 114
115void OYatzee::nextPlayer() 115void OYatzee::nextPlayer()
116{ 116{
117 currentPlayer++; 117 currentPlayer++;
118 118
119 if ( currentPlayer > numOfPlayers ) 119 if ( currentPlayer > numOfPlayers )
120 { 120 {
121 currentPlayer = 1; 121 currentPlayer = 1;
122 } 122 }
123 123
124 ps.at(currentPlayer-1)->turn = 0; 124 ps.at(currentPlayer-1)->turn = 0;
125} 125}
126 126
127int OYatzee::getPoints( const int num , QValueListInt l) 127int OYatzee::getPoints( const int num , QValueListInt l)
128{ 128{
@@ -553,135 +553,135 @@ void Player::setupResultList()
553 { 553 {
554 pResults.append( 0 ); 554 pResults.append( 0 );
555 } 555 }
556} 556}
557 557
558/* 558/*
559 * TODO: muss noch genutzt werden 559 * TODO: muss noch genutzt werden
560 */ 560 */
561void Player::updateTotalPoints( pointMap m ) 561void Player::updateTotalPoints( pointMap m )
562{ 562{
563 pointMap::Iterator it = m.begin(); 563 pointMap::Iterator it = m.begin();
564 for ( ; it != m.end() ; ++it ) 564 for ( ; it != m.end() ; ++it )
565 { 565 {
566 totalPoints += it.data(); 566 totalPoints += it.data();
567 } 567 }
568 568
569} 569}
570 570
571 571
572void Player::setResults( const int cat , const int points ) 572void Player::setResults( const int cat , const int points )
573{ 573{
574 QValueListInt::Iterator it = pResults.at( cat ); 574 QValueListInt::Iterator it = pResults.at( cat );
575 *it = points; 575 *it = points;
576} 576}
577 577
578/* 578/*
579 * Board 579 * Board
580 */ 580 */
581Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name ) 581Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name )
582{ 582{
583} 583}
584 584
585void Board::mousePressEvent( QMouseEvent *e ) 585void Board::mousePressEvent( QMouseEvent *e )
586{ 586{
587 emit clicked( e->pos() ); 587 emit clicked( e->pos() );
588} 588}
589 589
590/* 590/*
591 * Resultboard 591 * Resultboard
592 */ 592 */
593 593
594Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name ) 594Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name )
595{ 595{
596 pName = playerName; 596 pName = playerName;
597} 597}
598 598
599void Resultboard::paintEvent( QPaintEvent* ) 599void Resultboard::paintEvent( QPaintEvent* )
600{ 600{
601 QPainter p; 601 QPainter p;
602 p.begin( this ); 602 p.begin( this );
603 603
604 const int cell_width = this->width(); 604 const int cell_width = this->width();
605 const int cell_height = this->height()/17; 605 const int cell_height = this->height()/17;
606 606
607 pointMap::Iterator it = pMap.begin(); 607 pointMap::Iterator it = pMap.begin();
608 for ( ; it != pMap.end() ; ++it ) 608 for ( ; it != pMap.end() ; ++it )
609 { 609 {
610 int i = it.key(); 610 int i = it.key();
611 qDebug( "ok: %d , %d" , i , it.data() ); 611 qDebug( "ok: %d , %d" , i , it.data() );
612 p.drawText( 0, i*cell_height , cell_width , cell_height , Qt::AlignCenter , QString::number( it.data() ) ); 612 p.drawText( 0, i*cell_height , cell_width , cell_height , Qt::AlignCenter , QString::number( it.data() ) );
613 } 613 }
614 614
615 p.drawText( 0,0,cell_width,cell_height, Qt::AlignCenter , pName ); //Playername 615 p.drawText( 0,0,cell_width,cell_height, Qt::AlignCenter , pName ); //Playername
616} 616}
617 617
618 618
619void Resultboard::updateMap( int item , int points ) 619void Resultboard::updateMap( int item , int points )
620{ 620{
621 pMap.insert( item , points ); 621 pMap.insert( item , points );
622 622
623 update(); 623 update();
624} 624}
625 625
626/* 626/*
627 * Possibilityboard 627 * Possibilityboard
628 */ 628 */
629 629
630Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name ) 630Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name )
631{ 631{
632 begriffe.append( "1er" ); 632 begriffe.append( "1er" );
633 begriffe.append( "2er" ); 633 begriffe.append( "2er" );
634 begriffe.append( "3er" ); 634 begriffe.append( "3er" );
635 begriffe.append( "4er" ); 635 begriffe.append( "4er" );
636 begriffe.append( "5er" ); 636 begriffe.append( "5er" );
637 begriffe.append( "6er" ); 637 begriffe.append( "6er" );
638 begriffe.append( "Total" ); 638 begriffe.append( "Total" );
639 begriffe.append( "Bonus" ); 639 begriffe.append( "Bonus" );
640 begriffe.append( "3oaK" ); 640 begriffe.append( "3oaK" );
641 begriffe.append( "4oaK" ); 641 begriffe.append( "4oaK" );
642 begriffe.append( "Full House" ); 642 begriffe.append( "Full House" );
643 begriffe.append( "Short S" ); 643 begriffe.append( "Short S" );
644 begriffe.append( "Long S" ); 644 begriffe.append( "Long S" );
645 begriffe.append( "Yatzee!" ); 645 begriffe.append( "Yatzee!" );
646 begriffe.append( "Chance" ); 646 begriffe.append( "Chance" );
647 begriffe.append( "Score" ); 647 begriffe.append( "Score" );
648 648
649 connect( this , SIGNAL( clicked( QPoint ) ), this , SLOT( slotClicked( QPoint ) ) ); 649 connect( this , SIGNAL( clicked(QPoint) ), this , SLOT( slotClicked(QPoint) ) );
650} 650}
651 651
652void Possibilityboard::slotClicked( QPoint p) 652void Possibilityboard::slotClicked( QPoint p)
653{ 653{
654 emit item( p.y()/(this->height()/17) ); 654 emit item( p.y()/(this->height()/17) );
655} 655}
656 656
657void Possibilityboard::paintEvent( QPaintEvent* ) 657void Possibilityboard::paintEvent( QPaintEvent* )
658{ 658{
659 QPainter p; 659 QPainter p;
660 p.begin( this ); 660 p.begin( this );
661 661
662 const int cell_width = this->width(); 662 const int cell_width = this->width();
663 const int cell_height = this->height()/17; 663 const int cell_height = this->height()/17;
664 664
665 p.setBrush( Qt::blue ); 665 p.setBrush( Qt::blue );
666 666
667 QValueListInt::Iterator listIt = list.begin(); 667 QValueListInt::Iterator listIt = list.begin();
668 for ( ; listIt != list.end() ; ++listIt ) 668 for ( ; listIt != list.end() ; ++listIt )
669 { 669 {
670 p.drawRect( 0 , (*listIt) * cell_height , cell_width , cell_height ); 670 p.drawRect( 0 , (*listIt) * cell_height , cell_width , cell_height );
671 } 671 }
672 672
673 p.setBrush( Qt::black ); 673 p.setBrush( Qt::black );
674 p.setBrush( Qt::NoBrush ); 674 p.setBrush( Qt::NoBrush );
675 QStringList::Iterator begriffeIt = begriffe.begin(); 675 QStringList::Iterator begriffeIt = begriffe.begin();
676 for ( int i = 1 ; i < 18 ; ++i ) 676 for ( int i = 1 ; i < 18 ; ++i )
677 { 677 {
678 p.drawText( 0 , i*cell_height , cell_width , cell_height , Qt::AlignCenter , *begriffeIt ); 678 p.drawText( 0 , i*cell_height , cell_width , cell_height , Qt::AlignCenter , *begriffeIt );
679 ++begriffeIt; 679 ++begriffeIt;
680 } 680 }
681} 681}
682 682
683void Possibilityboard::setIntlist( QValueListInt &l ) 683void Possibilityboard::setIntlist( QValueListInt &l )
684{ 684{
685 list = l; 685 list = l;
686} 686}
687 687