Diffstat (limited to 'noncore/games/parashoot/bullet.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/parashoot/bullet.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/noncore/games/parashoot/bullet.cpp b/noncore/games/parashoot/bullet.cpp index 584f564..1f02251 100644 --- a/noncore/games/parashoot/bullet.cpp +++ b/noncore/games/parashoot/bullet.cpp | |||
@@ -14,37 +14,38 @@ | |||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | 20 | ||
21 | #include "codes.h" | 21 | #include "codes.h" |
22 | #include "bullet.h" | 22 | #include "bullet.h" |
23 | #include "man.h" | 23 | #include "man.h" |
24 | #include "helicopter.h" | 24 | #include "helicopter.h" |
25 | 25 | ||
26 | #include <qpe/resource.h> | 26 | #include <opie2/oresource.h> |
27 | |||
27 | #include <qpe/qmath.h> | 28 | #include <qpe/qmath.h> |
28 | 29 | ||
29 | 30 | ||
30 | int limit; | 31 | int limit; |
31 | int shotcount; | 32 | int shotcount; |
32 | int nobullets; | 33 | int nobullets; |
33 | 34 | ||
34 | Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : | 35 | Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : |
35 | QCanvasSprite(0, canvas), | 36 | QCanvasSprite(0, canvas), |
36 | bang("collide01") | 37 | bang("collide01") |
37 | { | 38 | { |
38 | QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet")); | 39 | QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("parashoot/bullet")); |
39 | setSequence(bulletarray); | 40 | setSequence(bulletarray); |
40 | if (nobullets < limit) { | 41 | if (nobullets < limit) { |
41 | nobullets++; | 42 | nobullets++; |
42 | move(cannonx, cannony); | 43 | move(cannonx, cannony); |
43 | dy = 0; | 44 | dy = 0; |
44 | dx = 0; | 45 | dx = 0; |
45 | show(); | 46 | show(); |
46 | setXY(angle); | 47 | setXY(angle); |
47 | setVelocity(-dx, -dy); | 48 | setVelocity(-dx, -dy); |
48 | bang.play(); | 49 | bang.play(); |
49 | } else | 50 | } else |
50 | return; | 51 | return; |