Diffstat (limited to 'noncore/games/parashoot/bullet.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/parashoot/bullet.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/noncore/games/parashoot/bullet.cpp b/noncore/games/parashoot/bullet.cpp index 584f564..1f02251 100644 --- a/noncore/games/parashoot/bullet.cpp +++ b/noncore/games/parashoot/bullet.cpp @@ -2,61 +2,62 @@ ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "codes.h" #include "bullet.h" #include "man.h" #include "helicopter.h" -#include <qpe/resource.h> +#include <opie2/oresource.h> + #include <qpe/qmath.h> int limit; int shotcount; int nobullets; Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : QCanvasSprite(0, canvas), bang("collide01") { - QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet")); + QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("parashoot/bullet")); setSequence(bulletarray); if (nobullets < limit) { nobullets++; move(cannonx, cannony); dy = 0; dx = 0; show(); setXY(angle); setVelocity(-dx, -dy); bang.play(); } else return; } void Bullet::setXY(double angle) { double ang = angle; if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) || (x() > canvas()->width()) ) delete this; else { double radians = 0; radians = ang * 3.14159265/180; dx = (qCos(radians)) *7; |