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-rw-r--r--noncore/games/parashoot/bullet.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/noncore/games/parashoot/bullet.cpp b/noncore/games/parashoot/bullet.cpp
index 584f564..1f02251 100644
--- a/noncore/games/parashoot/bullet.cpp
+++ b/noncore/games/parashoot/bullet.cpp
@@ -1,86 +1,87 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "codes.h"
#include "bullet.h"
#include "man.h"
#include "helicopter.h"
-#include <qpe/resource.h>
+#include <opie2/oresource.h>
+
#include <qpe/qmath.h>
int limit;
int shotcount;
int nobullets;
Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) :
QCanvasSprite(0, canvas),
bang("collide01")
{
- QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet"));
+ QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("parashoot/bullet"));
setSequence(bulletarray);
if (nobullets < limit) {
nobullets++;
move(cannonx, cannony);
dy = 0;
dx = 0;
show();
setXY(angle);
setVelocity(-dx, -dy);
bang.play();
} else
return;
}
void Bullet::setXY(double angle)
{
double ang = angle;
if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) ||
(x() > canvas()->width()) )
delete this;
else {
double radians = 0;
radians = ang * 3.14159265/180;
dx = (qCos(radians)) *7;
dy = (qSin(radians)) *7;
}
}
void Bullet::setLimit(int amount)
{
limit = amount;
}
void Bullet::setNobullets(int amount)
{
nobullets = amount;
}
void Bullet::checkCollision()
{
QCanvasItem* item;
QCanvasItemList l=collisions(FALSE);
for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {
item = *it;
if ( (item->rtti()== 1500) && (item->collidesWith(this)) ) {
Man* deadman = (Man*)item;
if (deadman->frame() != 5) return;
deadman->done();