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path: root/noncore/games/parashoot/bullet.cpp
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-rw-r--r--noncore/games/parashoot/bullet.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/noncore/games/parashoot/bullet.cpp b/noncore/games/parashoot/bullet.cpp
index 584f564..1f02251 100644
--- a/noncore/games/parashoot/bullet.cpp
+++ b/noncore/games/parashoot/bullet.cpp
@@ -20,25 +20,26 @@
20 20
21#include "codes.h" 21#include "codes.h"
22#include "bullet.h" 22#include "bullet.h"
23#include "man.h" 23#include "man.h"
24#include "helicopter.h" 24#include "helicopter.h"
25 25
26#include <qpe/resource.h> 26#include <opie2/oresource.h>
27
27#include <qpe/qmath.h> 28#include <qpe/qmath.h>
28 29
29 30
30int limit; 31int limit;
31int shotcount; 32int shotcount;
32int nobullets; 33int nobullets;
33 34
34Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : 35Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) :
35 QCanvasSprite(0, canvas), 36 QCanvasSprite(0, canvas),
36 bang("collide01") 37 bang("collide01")
37{ 38{
38 QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet")); 39 QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("parashoot/bullet"));
39 setSequence(bulletarray); 40 setSequence(bulletarray);
40 if (nobullets < limit) { 41 if (nobullets < limit) {
41 nobullets++; 42 nobullets++;
42 move(cannonx, cannony); 43 move(cannonx, cannony);
43 dy = 0; 44 dy = 0;
44 dx = 0; 45 dx = 0;