Diffstat (limited to 'noncore/games/parashoot/bullet.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/bullet.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/noncore/games/parashoot/bullet.cpp b/noncore/games/parashoot/bullet.cpp new file mode 100644 index 0000000..584f564 --- a/dev/null +++ b/noncore/games/parashoot/bullet.cpp | |||
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1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | **********************************************************************/ | ||
20 | |||
21 | #include "codes.h" | ||
22 | #include "bullet.h" | ||
23 | #include "man.h" | ||
24 | #include "helicopter.h" | ||
25 | |||
26 | #include <qpe/resource.h> | ||
27 | #include <qpe/qmath.h> | ||
28 | |||
29 | |||
30 | int limit; | ||
31 | int shotcount; | ||
32 | int nobullets; | ||
33 | |||
34 | Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : | ||
35 | QCanvasSprite(0, canvas), | ||
36 | bang("collide01") | ||
37 | { | ||
38 | QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet")); | ||
39 | setSequence(bulletarray); | ||
40 | if (nobullets < limit) { | ||
41 | nobullets++; | ||
42 | move(cannonx, cannony); | ||
43 | dy = 0; | ||
44 | dx = 0; | ||
45 | show(); | ||
46 | setXY(angle); | ||
47 | setVelocity(-dx, -dy); | ||
48 | bang.play(); | ||
49 | } else | ||
50 | return; | ||
51 | } | ||
52 | |||
53 | void Bullet::setXY(double angle) | ||
54 | { | ||
55 | double ang = angle; | ||
56 | if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) || | ||
57 | (x() > canvas()->width()) ) | ||
58 | delete this; | ||
59 | else { | ||
60 | double radians = 0; | ||
61 | radians = ang * 3.14159265/180; | ||
62 | dx = (qCos(radians)) *7; | ||
63 | dy = (qSin(radians)) *7; | ||
64 | } | ||
65 | } | ||
66 | |||
67 | void Bullet::setLimit(int amount) | ||
68 | { | ||
69 | limit = amount; | ||
70 | } | ||
71 | |||
72 | void Bullet::setNobullets(int amount) | ||
73 | { | ||
74 | nobullets = amount; | ||
75 | } | ||
76 | |||
77 | void Bullet::checkCollision() | ||
78 | { | ||
79 | QCanvasItem* item; | ||
80 | QCanvasItemList l=collisions(FALSE); | ||
81 | for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { | ||
82 | item = *it; | ||
83 | if ( (item->rtti()== 1500) && (item->collidesWith(this)) ) { | ||
84 | Man* deadman = (Man*)item; | ||
85 | if (deadman->frame() != 5) return; | ||
86 | deadman->done(); | ||
87 | emit score(10); | ||
88 | setShotCount(shotcount+1); | ||
89 | setAnimated(false); | ||
90 | nobullets--; | ||
91 | delete this; | ||
92 | return; | ||
93 | } | ||
94 | else if ( (item->rtti()==1900) && (item->collidesWith(this)) ) { | ||
95 | Helicopter* deadchopper = (Helicopter*) item; | ||
96 | deadchopper->done(); | ||
97 | emit score(50); | ||
98 | setAnimated(false); | ||
99 | nobullets--; | ||
100 | delete this; | ||
101 | return; | ||
102 | } | ||
103 | } | ||
104 | //check shot is not out of bounds | ||
105 | if ( (y() < 0) || (x() < 0) || | ||
106 | (y() > canvas()->height()) || | ||
107 | ( x() > canvas()->width())) { | ||
108 | setAnimated(false); | ||
109 | nobullets--; | ||
110 | delete this; | ||
111 | return; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | void Bullet::advance(int phase) | ||
116 | { | ||
117 | QCanvasSprite::advance(phase); | ||
118 | |||
119 | if (phase == 0) | ||
120 | checkCollision(); | ||
121 | |||
122 | } | ||
123 | |||
124 | int Bullet::getShotCount() | ||
125 | { | ||
126 | return shotcount; | ||
127 | } | ||
128 | |||
129 | void Bullet::setShotCount(int amount) | ||
130 | { | ||
131 | shotcount = amount; | ||
132 | } | ||
133 | |||
134 | Bullet::~Bullet() | ||
135 | { | ||
136 | |||
137 | } | ||
138 | |||
139 | int Bullet::rtti() const | ||
140 | { | ||
141 | return bullet_rtti; | ||
142 | } | ||