Diffstat (limited to 'noncore/games/parashoot/bullet.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/bullet.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/noncore/games/parashoot/bullet.h b/noncore/games/parashoot/bullet.h new file mode 100644 index 0000000..7d15899 --- a/dev/null +++ b/noncore/games/parashoot/bullet.h | |||
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1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | **********************************************************************/ | ||
20 | |||
21 | #include <qpe/sound.h> | ||
22 | |||
23 | #include <qtimer.h> | ||
24 | #include <qcanvas.h> | ||
25 | |||
26 | #include <math.h> | ||
27 | |||
28 | class Bullet : public QObject, public QCanvasSprite | ||
29 | { | ||
30 | Q_OBJECT | ||
31 | public: | ||
32 | Bullet(QCanvas*, double angle, int cannonx, int cannony); | ||
33 | ~Bullet(); | ||
34 | void setXY(double angle); | ||
35 | void checkCollision(); | ||
36 | void advance(int phase); | ||
37 | int rtti() const; | ||
38 | static int getShotCount(); | ||
39 | static void setShotCount(int amount); | ||
40 | static void setLimit(int amount); | ||
41 | static void setNobullets(int amount); | ||
42 | |||
43 | signals: | ||
44 | void score(int); | ||
45 | |||
46 | private: | ||
47 | double dx; | ||
48 | double dy; | ||
49 | int damage; | ||
50 | Sound bang; | ||
51 | }; | ||