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1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************/
20
21#include <qpe/sound.h>
22
23#include <qtimer.h>
24#include <qcanvas.h>
25
26#include <math.h>
27
28class Bullet : public QObject, public QCanvasSprite
29{
30 Q_OBJECT
31public:
32 Bullet(QCanvas*, double angle, int cannonx, int cannony);
33 ~Bullet();
34 void setXY(double angle);
35 void checkCollision();
36 void advance(int phase);
37 int rtti() const;
38 static int getShotCount();
39 static void setShotCount(int amount);
40 static void setLimit(int amount);
41 static void setNobullets(int amount);
42
43signals:
44 void score(int);
45
46private:
47 double dx;
48 double dy;
49 int damage;
50 Sound bang;
51};