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path: root/noncore/games/parashoot/cannon.cpp
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-rw-r--r--noncore/games/parashoot/cannon.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/noncore/games/parashoot/cannon.cpp b/noncore/games/parashoot/cannon.cpp
index 3c0a5fe..5671351 100644
--- a/noncore/games/parashoot/cannon.cpp
+++ b/noncore/games/parashoot/cannon.cpp
@@ -1,56 +1,55 @@
/**********************************************************************
-** Copyright (C) 2000 Trolltech AS. All rights reserved.
+** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
-** This file is part of Qtopia Environment.
+** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
-#include <qpe/resource.h>
+#include <qtopia/resource.h>
#include <qregexp.h>
#include "codes.h"
#include "cannon.h"
Cannon::Cannon(QCanvas* canvas) :
QCanvasSprite(0, canvas)
{
shotsfired=0;
index = 8;
cannonx = 0;
cannony = 0;
cannonarray = new QCanvasPixmapArray();
QString c0 = Resource::findPixmap("parashoot/can0001");
c0.replace(QRegExp("0001"),"%1");
cannonarray->readPixmaps(c0,17);
setSequence(cannonarray);
setFrame(index);
- move(canvas->width()/2-20, canvas->height()-32);
- // co ords for barrel of cannon when upright
- barrelypos = canvas->height()-32;
- barrelxpos = canvas->width()/2;
+
+ reposition();
+
movedir = NoDir;
moveDelay = 0;
setAnimated(TRUE);
show();
}
void Cannon::advance(int stage)
{
if ( stage == 1 && moveDelay-- == 0 ) {
if (movedir == Left) {
if (index > 0) {
setFrame(index-1);
@@ -129,12 +128,23 @@ void Cannon::shoot()
connect(bullet, SIGNAL(score(int)), this, SIGNAL(score(int)));
shotsfired++;
}
Cannon::~Cannon()
{
}
int Cannon::rtti() const
{
return cannon_rtti;
}
+
+void Cannon::reposition(void)
+{
+ move(canvas()->width()/2-20, canvas()->height()-32);
+ // co ords for barrel of cannon when upright
+ barrelypos = canvas()->height()-32;
+ barrelxpos = canvas()->width()/2;
+
+ setFrame(index);
+ setCoords();
+}