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path: root/noncore/games/parashoot/cannon.cpp
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diff --git a/noncore/games/parashoot/cannon.cpp b/noncore/games/parashoot/cannon.cpp
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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#include <qpe/resource.h>
+
+#include <qregexp.h>
+
+#include "codes.h"
+#include "cannon.h"
+
+Cannon::Cannon(QCanvas* canvas) :
+ QCanvasSprite(0, canvas)
+{
+shotsfired=0;
+ index = 8;
+ cannonx = 0;
+ cannony = 0;
+ cannonarray = new QCanvasPixmapArray();
+ QString c0 = Resource::findPixmap("parashoot/can0001");
+ c0.replace(QRegExp("0001"),"%1");
+ cannonarray->readPixmaps(c0,17);
+ setSequence(cannonarray);
+ setFrame(index);
+ move(canvas->width()/2-20, canvas->height()-32);
+ // co ords for barrel of cannon when upright
+ barrelypos = canvas->height()-32;
+ barrelxpos = canvas->width()/2;
+ movedir = NoDir;
+ moveDelay = 0;
+ setAnimated(TRUE);
+ show();
+}
+
+void Cannon::advance(int stage)
+{
+ if ( stage == 1 && moveDelay-- == 0 ) {
+ if (movedir == Left) {
+ if (index > 0) {
+ setFrame(index-1);
+ index--;
+ }
+ }
+ if (movedir == Right) {
+ if (index < 16) {
+ setFrame(index+1);
+ index++;
+ }
+ }
+ moveDelay = 0;
+ }
+}
+
+void Cannon::pointCannon(Direction dir)
+{
+ movedir = dir;
+ moveDelay = 0;
+ advance(1);
+ moveDelay = 1;
+}
+
+void Cannon::setCoords()
+{
+ switch(index) {
+ case 0: cannonx = barrelxpos-29; cannony = barrelypos-8; break;
+ case 1: cannonx = barrelxpos-27; cannony = barrelypos-8; break;
+ case 2: cannonx = barrelxpos-25; cannony = barrelypos-6; break;
+ case 3: cannonx = barrelxpos-23; cannony = barrelypos-4; break;
+ case 4: cannonx = barrelxpos-21; cannony = barrelypos-2; break;
+ case 5: cannonx = barrelxpos-19; cannony = barrelypos; break;
+ case 6: cannonx = barrelxpos-15; cannony = barrelypos; break;
+ case 7: cannonx = barrelxpos-10; cannony = barrelypos; break;
+ case 8: cannonx = barrelxpos; cannony = barrelypos; break;
+ case 9: cannonx = barrelxpos+2; cannony = barrelypos; break;
+ case 10: cannonx = barrelxpos+6; cannony = barrelypos; break;
+ case 11: cannonx = barrelxpos+8; cannony = barrelypos; break;
+ case 12: cannonx = barrelxpos+12; cannony = barrelypos-2; break;
+ case 13: cannonx = barrelxpos+18; cannony = barrelypos-4; break;
+ case 14: cannonx = barrelxpos+22; cannony = barrelypos-6; break;
+ case 15: cannonx = barrelxpos+26; cannony = barrelypos-8; break;
+ case 16: cannonx = barrelxpos+28; cannony = barrelypos-8; break;
+ }
+}
+
+double Cannon::shootAngle()
+{
+ switch(index) {
+ case 0: return 30.0;
+ case 1: return 37.5;
+ case 2: return 45.0;
+ case 3: return 52.5;
+ case 4: return 60.0;
+ case 5: return 67.5;
+ case 6: return 75.0;
+ case 7: return 82.5;
+ case 8: return 90.0;
+ case 9: return 97.5;
+ case 10: return 105.0;
+ case 11: return 112.5;
+ case 12: return 120.0;
+ case 13: return 127.5;
+ case 14: return 135.0;
+ case 15: return 142.5;
+ case 16: return 150.0;
+ }
+ return 0;
+}
+
+void Cannon::shoot()
+{
+ setCoords();
+ Bullet* bullet = new Bullet(canvas(), shootAngle(), cannonx, cannony);
+ connect(bullet, SIGNAL(score(int)), this, SIGNAL(score(int)));
+ shotsfired++;
+}
+
+Cannon::~Cannon()
+{
+}
+
+int Cannon::rtti() const
+{
+ return cannon_rtti;
+}