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1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************/
20#include <qcanvas.h>
21
22#include "bullet.h"
23
24class Cannon : public QObject, public QCanvasSprite
25{
26 Q_OBJECT
27
28public:
29 Cannon(QCanvas*); //create cannon
30 ~Cannon(); //destroy cannon
31
32 enum Direction{ Left, Right, NoDir };
33
34 void pointCannon(Direction dir);
35 void setCoords();
36 double shootAngle();
37 void shoot();
38 int rtti() const;
39
40int shotsFired() { return shotsfired; };
41
42protected:
43 void advance(int stage);
44
45signals:
46 void score(int);
47
48private:
49 QCanvasPixmapArray* cannonarray;
50 int index;
51 int cannonx;
52 int cannony;
53 int barrelxpos;
54 int barrelypos;
55 int moveDelay;
56 Direction movedir;
57 int shotsfired;
58};