Diffstat (limited to 'noncore/games/parashoot/interface.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index 84e5e60..db98720 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -24,49 +24,49 @@ #include <qpe/resource.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); pb = new QCanvasView(&canvas, this); pb->setFocus(); setToolBarsMovable( FALSE ); - QPEToolBar* toolbar = new QPEToolBar(this); + QToolBar* toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); setCaption( tr("ParaShoot") ); QPixmap newicon = Resource::loadPixmap("parashoot/manicon"); setIcon(newicon); new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); levelscore = new QLabel(toolbar); levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); pauseTimer = new QTimer(this); connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); |