Diffstat (limited to 'noncore/games/parashoot/interface.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.cpp | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index db98720..a40426d 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -21,22 +21,25 @@ #include "interface.h" #include "man.h" #include <qpe/resource.h> +#include <qpe/qpeapplication.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> - + ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { + QPEApplication::grabKeyboard(); + QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); @@ -58,16 +61,16 @@ ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); - + setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); - + pauseTimer = new QTimer(this); - connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); + connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); newGame(); @@ -90,9 +93,9 @@ void ParaShoot::showScore( int score, int level ) void ParaShoot::newGame() { clear(); - if (pauseTimer->isActive()) + if (pauseTimer->isActive()) pauseTimer->stop(); clear(); Man::setManCount(0); score = 0; @@ -118,17 +121,17 @@ void ParaShoot::clear() autoDropTimer->stop(); // QCanvasItem* item; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { - delete *it; + delete *it; } } void ParaShoot::gameOver() { QCanvasItem* item; QCanvasItemList l = canvas.allItems(); - for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { + for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ((item->rtti()==1500) || (item->rtti()==1600) || item->rtti()==1900) item->setAnimated(false); } @@ -137,15 +140,15 @@ void ParaShoot::gameOver() int shots = Bullet::getShotCount(); int shotsFired = cannon->shotsFired(); - if ( shotsFired == 0 ) + if ( shotsFired == 0 ) shotsFired = 1; QCanvasText* gameover = new QCanvasText( tr( " GAME OVER!\n" " Your Score: %1\n" " Parachuters Killed: %2\n" - " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), + " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), &canvas); gameover->setColor(red); gameover->setFont( QFont("times", 18, QFont::Bold) ); gameover->move(canvas.width()/2 -110, canvas.height()/2 -50); @@ -162,9 +165,9 @@ void ParaShoot::wait() pauseTimer->stop(); } void ParaShoot::play() -{ +{ if (Man::getManCount() < nomen ) { new Man(&canvas); } if (Base::baseDestroyed()) { @@ -176,15 +179,15 @@ void ParaShoot::play() void ParaShoot::increaseScore(int x) { score += x; if ( score / 150 != (score-x) / 150 ) - levelUp(); + levelUp(); showScore(level,score); } void ParaShoot::levelUp() { - level++; + level++; int stage = level % 3; switch(stage) { case 0: nomen++; @@ -192,13 +195,13 @@ void ParaShoot::levelUp() fanfare.play(); break; case 1: new Helicopter(&canvas); - break; + break; case 2: moveFaster(); fanfare.play(); - break; + break; default: return; } } @@ -215,9 +218,9 @@ void ParaShoot::keyPressEvent(QKeyEvent* event) { if (gamestopped) { if (waitover) newGame(); - else + else return; } else { switch(event->key()) { case Key_Up: |