Diffstat (limited to 'noncore/games/parashoot/interface.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index 84e5e60..db98720 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -1,96 +1,96 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include "man.h" #include <qpe/resource.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); pb = new QCanvasView(&canvas, this); pb->setFocus(); setToolBarsMovable( FALSE ); - QPEToolBar* toolbar = new QPEToolBar(this); + QToolBar* toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); setCaption( tr("ParaShoot") ); QPixmap newicon = Resource::loadPixmap("parashoot/manicon"); setIcon(newicon); new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); levelscore = new QLabel(toolbar); levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); pauseTimer = new QTimer(this); connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); newGame(); } void ParaShoot::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void ParaShoot::showScore( int score, int level ) { levelscore->setText(tr(" Level: %1 Score: %2 ").arg(score).arg(level) ); } void ParaShoot::newGame() { clear(); if (pauseTimer->isActive()) pauseTimer->stop(); clear(); |