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-rw-r--r--noncore/games/parashoot/interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp
index 84e5e60..db98720 100644
--- a/noncore/games/parashoot/interface.cpp
+++ b/noncore/games/parashoot/interface.cpp
@@ -1,96 +1,96 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "interface.h"
#include "man.h"
#include <qpe/resource.h>
#include <qlabel.h>
#include <qmessagebox.h>
#include <qapplication.h>
#include <qstyle.h>
#include <qpe/qpetoolbar.h>
#include <qtoolbutton.h>
ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) :
QMainWindow(parent,name,f),
canvas(232, 258),
fanfare("level_up"),
score(0)
{
canvas.setAdvancePeriod(80);
QPixmap bg = Resource::loadPixmap("parashoot/sky");
canvas.setBackgroundPixmap(bg);
pb = new QCanvasView(&canvas, this);
pb->setFocus();
setToolBarsMovable( FALSE );
- QPEToolBar* toolbar = new QPEToolBar(this);
+ QToolBar* toolbar = new QToolBar(this);
toolbar->setHorizontalStretchable( TRUE );
setCaption( tr("ParaShoot") );
QPixmap newicon = Resource::loadPixmap("parashoot/manicon");
setIcon(newicon);
new QToolButton(newicon, tr("New Game"), 0,
this, SLOT(newGame()), toolbar, "New Game");
levelscore = new QLabel(toolbar);
levelscore->setBackgroundMode( PaletteButton );
levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs );
toolbar->setStretchableWidget( levelscore );
showScore(0,0);
setCentralWidget(pb);
autoDropTimer = new QTimer(this);
connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) );
pauseTimer = new QTimer(this);
connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) );
setFocusPolicy(StrongFocus);
newGame();
}
void ParaShoot::resizeEvent(QResizeEvent *)
{
QSize s = centralWidget()->size();
int fw = style().defaultFrameWidth();
canvas.resize( s.width() - fw - 2, s.height() - fw - 2);
}
void ParaShoot::showScore( int score, int level )
{
levelscore->setText(tr(" Level: %1 Score: %2 ").arg(score).arg(level) );
}
void ParaShoot::newGame()
{
clear();
if (pauseTimer->isActive())
pauseTimer->stop();
clear();