Diffstat (limited to 'noncore/games/parashoot/interface.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.cpp | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index db98720..a40426d 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp | |||
@@ -22,6 +22,7 @@ | |||
22 | #include "man.h" | 22 | #include "man.h" |
23 | 23 | ||
24 | #include <qpe/resource.h> | 24 | #include <qpe/resource.h> |
25 | #include <qpe/qpeapplication.h> | ||
25 | 26 | ||
26 | #include <qlabel.h> | 27 | #include <qlabel.h> |
27 | #include <qmessagebox.h> | 28 | #include <qmessagebox.h> |
@@ -29,13 +30,15 @@ | |||
29 | #include <qstyle.h> | 30 | #include <qstyle.h> |
30 | #include <qpe/qpetoolbar.h> | 31 | #include <qpe/qpetoolbar.h> |
31 | #include <qtoolbutton.h> | 32 | #include <qtoolbutton.h> |
32 | 33 | ||
33 | ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : | 34 | ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : |
34 | QMainWindow(parent,name,f), | 35 | QMainWindow(parent,name,f), |
35 | canvas(232, 258), | 36 | canvas(232, 258), |
36 | fanfare("level_up"), | 37 | fanfare("level_up"), |
37 | score(0) | 38 | score(0) |
38 | { | 39 | { |
40 | QPEApplication::grabKeyboard(); | ||
41 | QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); | ||
39 | canvas.setAdvancePeriod(80); | 42 | canvas.setAdvancePeriod(80); |
40 | QPixmap bg = Resource::loadPixmap("parashoot/sky"); | 43 | QPixmap bg = Resource::loadPixmap("parashoot/sky"); |
41 | canvas.setBackgroundPixmap(bg); | 44 | canvas.setBackgroundPixmap(bg); |
@@ -59,14 +62,14 @@ ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : | |||
59 | levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); | 62 | levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); |
60 | toolbar->setStretchableWidget( levelscore ); | 63 | toolbar->setStretchableWidget( levelscore ); |
61 | showScore(0,0); | 64 | showScore(0,0); |
62 | 65 | ||
63 | setCentralWidget(pb); | 66 | setCentralWidget(pb); |
64 | 67 | ||
65 | autoDropTimer = new QTimer(this); | 68 | autoDropTimer = new QTimer(this); |
66 | connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); | 69 | connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); |
67 | 70 | ||
68 | pauseTimer = new QTimer(this); | 71 | pauseTimer = new QTimer(this); |
69 | connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); | 72 | connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); |
70 | 73 | ||
71 | setFocusPolicy(StrongFocus); | 74 | setFocusPolicy(StrongFocus); |
72 | 75 | ||
@@ -91,7 +94,7 @@ void ParaShoot::showScore( int score, int level ) | |||
91 | void ParaShoot::newGame() | 94 | void ParaShoot::newGame() |
92 | { | 95 | { |
93 | clear(); | 96 | clear(); |
94 | if (pauseTimer->isActive()) | 97 | if (pauseTimer->isActive()) |
95 | pauseTimer->stop(); | 98 | pauseTimer->stop(); |
96 | clear(); | 99 | clear(); |
97 | Man::setManCount(0); | 100 | Man::setManCount(0); |
@@ -119,7 +122,7 @@ void ParaShoot::clear() | |||
119 | // QCanvasItem* item; | 122 | // QCanvasItem* item; |
120 | QCanvasItemList l = canvas.allItems(); | 123 | QCanvasItemList l = canvas.allItems(); |
121 | for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { | 124 | for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { |
122 | delete *it; | 125 | delete *it; |
123 | } | 126 | } |
124 | } | 127 | } |
125 | 128 | ||
@@ -127,7 +130,7 @@ void ParaShoot::gameOver() | |||
127 | { | 130 | { |
128 | QCanvasItem* item; | 131 | QCanvasItem* item; |
129 | QCanvasItemList l = canvas.allItems(); | 132 | QCanvasItemList l = canvas.allItems(); |
130 | for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { | 133 | for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { |
131 | item = *it; | 134 | item = *it; |
132 | if ((item->rtti()==1500) || (item->rtti()==1600) || item->rtti()==1900) | 135 | if ((item->rtti()==1500) || (item->rtti()==1600) || item->rtti()==1900) |
133 | item->setAnimated(false); | 136 | item->setAnimated(false); |
@@ -138,13 +141,13 @@ void ParaShoot::gameOver() | |||
138 | int shots = Bullet::getShotCount(); | 141 | int shots = Bullet::getShotCount(); |
139 | 142 | ||
140 | int shotsFired = cannon->shotsFired(); | 143 | int shotsFired = cannon->shotsFired(); |
141 | if ( shotsFired == 0 ) | 144 | if ( shotsFired == 0 ) |
142 | shotsFired = 1; | 145 | shotsFired = 1; |
143 | QCanvasText* gameover = new QCanvasText( | 146 | QCanvasText* gameover = new QCanvasText( |
144 | tr( " GAME OVER!\n" | 147 | tr( " GAME OVER!\n" |
145 | " Your Score: %1\n" | 148 | " Your Score: %1\n" |
146 | " Parachuters Killed: %2\n" | 149 | " Parachuters Killed: %2\n" |
147 | " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), | 150 | " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), |
148 | &canvas); | 151 | &canvas); |
149 | gameover->setColor(red); | 152 | gameover->setColor(red); |
150 | gameover->setFont( QFont("times", 18, QFont::Bold) ); | 153 | gameover->setFont( QFont("times", 18, QFont::Bold) ); |
@@ -163,7 +166,7 @@ void ParaShoot::wait() | |||
163 | } | 166 | } |
164 | 167 | ||
165 | void ParaShoot::play() | 168 | void ParaShoot::play() |
166 | { | 169 | { |
167 | if (Man::getManCount() < nomen ) { | 170 | if (Man::getManCount() < nomen ) { |
168 | new Man(&canvas); | 171 | new Man(&canvas); |
169 | } | 172 | } |
@@ -177,13 +180,13 @@ void ParaShoot::increaseScore(int x) | |||
177 | { | 180 | { |
178 | score += x; | 181 | score += x; |
179 | if ( score / 150 != (score-x) / 150 ) | 182 | if ( score / 150 != (score-x) / 150 ) |
180 | levelUp(); | 183 | levelUp(); |
181 | showScore(level,score); | 184 | showScore(level,score); |
182 | } | 185 | } |
183 | 186 | ||
184 | void ParaShoot::levelUp() | 187 | void ParaShoot::levelUp() |
185 | { | 188 | { |
186 | level++; | 189 | level++; |
187 | int stage = level % 3; | 190 | int stage = level % 3; |
188 | switch(stage) { | 191 | switch(stage) { |
189 | case 0: | 192 | case 0: |
@@ -193,11 +196,11 @@ void ParaShoot::levelUp() | |||
193 | break; | 196 | break; |
194 | case 1: | 197 | case 1: |
195 | new Helicopter(&canvas); | 198 | new Helicopter(&canvas); |
196 | break; | 199 | break; |
197 | case 2: | 200 | case 2: |
198 | moveFaster(); | 201 | moveFaster(); |
199 | fanfare.play(); | 202 | fanfare.play(); |
200 | break; | 203 | break; |
201 | default: return; | 204 | default: return; |
202 | } | 205 | } |
203 | } | 206 | } |
@@ -216,7 +219,7 @@ void ParaShoot::keyPressEvent(QKeyEvent* event) | |||
216 | if (gamestopped) { | 219 | if (gamestopped) { |
217 | if (waitover) | 220 | if (waitover) |
218 | newGame(); | 221 | newGame(); |
219 | else | 222 | else |
220 | return; | 223 | return; |
221 | } else { | 224 | } else { |
222 | switch(event->key()) { | 225 | switch(event->key()) { |