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-rw-r--r--noncore/games/parashoot/interface.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h
index 5abbe0b..dd73f53 100644
--- a/noncore/games/parashoot/interface.h
+++ b/noncore/games/parashoot/interface.h
@@ -1,80 +1,82 @@
/**********************************************************************
-** Copyright (C) 2000 Trolltech AS. All rights reserved.
+** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
-** This file is part of Qtopia Environment.
+** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "cannon.h"
#include "base.h"
#include "helicopter.h"
-#include <qpe/sound.h>
+#include <qtopia/sound.h>
#include <qmainwindow.h>
#include <qtimer.h>
#include <qlabel.h>
class QCanvas;
class Helicopter;
//enum Direction{
-// left, right, up, down };
+// left, right, up, down };
class ParaShoot : public QMainWindow {
Q_OBJECT
-
+
public:
- static QString appName() { return QString::fromLatin1("parashoot"); }
ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0);
-
+ static QString appName() {
+ return QString::fromLatin1("parashoot");
+ }
void clear();
void gameOver();
int mancount;
void levelUp();
void moveFaster();
protected:
virtual void keyPressEvent(QKeyEvent*);
virtual void keyReleaseEvent(QKeyEvent*);
virtual void resizeEvent(QResizeEvent *e);
-
+ virtual void focusOutEvent(QFocusEvent *);
+ virtual void focusInEvent(QFocusEvent *);
+
private slots:
void increaseScore(int);
void newGame();
void play();
void wait();
private:
void showScore( int score, int level );
QCanvasView* pb;
QCanvas canvas;
Cannon* cannon;
Base* base;
- QCanvasText* gameover;
QLabel* levelscore;
int nomen;
int level;
int oldscore;
int updatespeed;
QTimer* autoDropTimer;
QTimer* pauseTimer;
bool gamestopped;
bool waitover;
Sound fanfare;
int score;
int lastcannonkey;
-};
+};