Diffstat (limited to 'noncore/games/parashoot/man.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/parashoot/man.cpp | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/noncore/games/parashoot/man.cpp b/noncore/games/parashoot/man.cpp index 8435572..94807c2 100644 --- a/noncore/games/parashoot/man.cpp +++ b/noncore/games/parashoot/man.cpp @@ -1,10 +1,10 @@ /********************************************************************** -** Copyright (C) 2000 Trolltech AS. All rights reserved. +** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** -** This file is part of Qtopia Environment. +** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** @@ -19,21 +19,21 @@ **********************************************************************/ #include "codes.h" #include "man.h" #include "base.h" -#include <qpe/resource.h> +#include <qtopia/resource.h> #include <qregexp.h> int mancount; Man::Man(QCanvas* canvas) : QCanvasSprite(0, canvas), - splat("lose") + splat("lose") // No tr { manarray = new QCanvasPixmapArray(); QString m0 = Resource::findPixmap("parashoot/man0001"); m0.replace(QRegExp("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); @@ -42,13 +42,13 @@ Man::Man(QCanvas* canvas) : dead = false; start(); } Man::Man(QCanvas* canvas, int x, int y) : QCanvasSprite(0, canvas), - splat("bang") + splat("bang") // No tr { manarray = new QCanvasPixmapArray(); QString m0 = Resource::findPixmap("parashoot/man0001"); m0.replace(QString("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); @@ -89,12 +89,19 @@ void Man::advance(int phase) } if (y() > canvas()->height()-43) { setFrame(f%5); f++; move(x(), canvas()->height()-26); setVelocity(-2, 0); + } else if (xVelocity() == -2) { + // + // There's been a resize event while this Man has + // been on the ground. Move the man back to the + // new ground location. This is not neat. + // + move(x(), canvas()->height()-26); } } } void Man::setInitialCoords() { @@ -120,12 +127,22 @@ void Man::checkCollision() Base* base = (Base*) item; base->damageBase(); start(); } } } + + // + // resize events may cause Man objects to appear + // outside the screen. Get rid of them if this + // is the case. + // + if ((x() < 0) || (x() > canvas()->width())) { + delete this; + return; + } } void Man::start() { setInitialCoords(); move(dx, dy); |