-rw-r--r-- | noncore/games/parashoot/interface.cpp | 33 | ||||
-rw-r--r-- | noncore/games/parashoot/interface.h | 1 | ||||
-rw-r--r-- | noncore/games/parashoot/main.cpp | 13 | ||||
-rw-r--r-- | noncore/games/parashoot/opie-parashoot.control | 2 | ||||
-rw-r--r-- | noncore/games/parashoot/parashoot.pro | 6 |
5 files changed, 25 insertions, 30 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index db98720..a40426d 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -1,243 +1,246 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include "man.h" #include <qpe/resource.h> +#include <qpe/qpeapplication.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> - + ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { + QPEApplication::grabKeyboard(); + QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); pb = new QCanvasView(&canvas, this); pb->setFocus(); setToolBarsMovable( FALSE ); QToolBar* toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); setCaption( tr("ParaShoot") ); QPixmap newicon = Resource::loadPixmap("parashoot/manicon"); setIcon(newicon); new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); levelscore = new QLabel(toolbar); levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); - + setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); - + pauseTimer = new QTimer(this); - connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); + connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); newGame(); } void ParaShoot::resizeEvent(QResizeEvent *) { QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); } void ParaShoot::showScore( int score, int level ) { levelscore->setText(tr(" Level: %1 Score: %2 ").arg(score).arg(level) ); } void ParaShoot::newGame() { clear(); - if (pauseTimer->isActive()) + if (pauseTimer->isActive()) pauseTimer->stop(); clear(); Man::setManCount(0); score = 0; Bullet::setShotCount(0); Bullet::setNobullets(0); nomen = 2; Bullet::setLimit(nomen); level = 0; updatespeed = 80; showScore(0,0); gamestopped = false; Helicopter::deleteAll(); waitover = true; base = new Base(&canvas); cannon = new Cannon(&canvas); connect( cannon, SIGNAL(score(int)), this, SLOT(increaseScore(int))); autoDropTimer->start(100); } void ParaShoot::clear() { autoDropTimer->stop(); // QCanvasItem* item; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { - delete *it; + delete *it; } } void ParaShoot::gameOver() { QCanvasItem* item; QCanvasItemList l = canvas.allItems(); - for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { + for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ((item->rtti()==1500) || (item->rtti()==1600) || item->rtti()==1900) item->setAnimated(false); } autoDropTimer->stop(); Helicopter::silenceAll(); int shots = Bullet::getShotCount(); int shotsFired = cannon->shotsFired(); - if ( shotsFired == 0 ) + if ( shotsFired == 0 ) shotsFired = 1; QCanvasText* gameover = new QCanvasText( tr( " GAME OVER!\n" " Your Score: %1\n" " Parachuters Killed: %2\n" - " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), + " Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ), &canvas); gameover->setColor(red); gameover->setFont( QFont("times", 18, QFont::Bold) ); gameover->move(canvas.width()/2 -110, canvas.height()/2 -50); gameover->setZ(500); gameover->show(); gamestopped = true; waitover = false; pauseTimer->start(3000); } void ParaShoot::wait() { waitover = true; pauseTimer->stop(); } void ParaShoot::play() -{ +{ if (Man::getManCount() < nomen ) { new Man(&canvas); } if (Base::baseDestroyed()) { gameOver(); return; } } void ParaShoot::increaseScore(int x) { score += x; if ( score / 150 != (score-x) / 150 ) - levelUp(); + levelUp(); showScore(level,score); } void ParaShoot::levelUp() { - level++; + level++; int stage = level % 3; switch(stage) { case 0: nomen++; Bullet::setLimit(nomen); fanfare.play(); break; case 1: new Helicopter(&canvas); - break; + break; case 2: moveFaster(); fanfare.play(); - break; + break; default: return; } } void ParaShoot::moveFaster() { if (updatespeed > 50) updatespeed = updatespeed-5; else updatespeed = updatespeed-3; canvas.setAdvancePeriod(updatespeed); } void ParaShoot::keyPressEvent(QKeyEvent* event) { if (gamestopped) { if (waitover) newGame(); - else + else return; } else { switch(event->key()) { case Key_Up: case Key_F1: case Key_F9: case Key_Space: cannon->shoot(); break; case Key_Left: cannon->pointCannon(Cannon::Left); lastcannonkey=Key_Left; break; case Key_Right: cannon->pointCannon(Cannon::Right); lastcannonkey=Key_Right; break; default: return; } } } void ParaShoot::keyReleaseEvent(QKeyEvent* event) diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h index 3f36d0b..5abbe0b 100644 --- a/noncore/games/parashoot/interface.h +++ b/noncore/games/parashoot/interface.h @@ -17,48 +17,49 @@ ** not clear to you. ** **********************************************************************/ #include "cannon.h" #include "base.h" #include "helicopter.h" #include <qpe/sound.h> #include <qmainwindow.h> #include <qtimer.h> #include <qlabel.h> class QCanvas; class Helicopter; //enum Direction{ // left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("parashoot"); } ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster(); protected: virtual void keyPressEvent(QKeyEvent*); virtual void keyReleaseEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); private slots: void increaseScore(int); void newGame(); void play(); void wait(); private: void showScore( int score, int level ); QCanvasView* pb; QCanvas canvas; Cannon* cannon; diff --git a/noncore/games/parashoot/main.cpp b/noncore/games/parashoot/main.cpp index 60eea18..ee36d26 100644 --- a/noncore/games/parashoot/main.cpp +++ b/noncore/games/parashoot/main.cpp @@ -1,36 +1,27 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "interface.h" #include <qpe/qpeapplication.h> +#include <opie/oapplicationfactory.h> -int main(int argc, char **argv) -{ - QPEApplication app(argc,argv); +OPIE_EXPORT_APP( OApplicationFactory<ParaShoot> ) - QPEApplication::grabKeyboard(); - - ParaShoot m; - QPEApplication::setInputMethodHint( &m, QPEApplication::AlwaysOff ); - app.showMainWidget(&m); - - return app.exec(); -} diff --git a/noncore/games/parashoot/opie-parashoot.control b/noncore/games/parashoot/opie-parashoot.control index 758d24d..139dd3c 100644 --- a/noncore/games/parashoot/opie-parashoot.control +++ b/noncore/games/parashoot/opie-parashoot.control @@ -1,10 +1,10 @@ Package: opie-parashoot -Files: bin/parashoot apps/Games/parashoot.desktop pics/parashoot +Files: plugins/application/libparashoot.so* bin/parashoot apps/Games/parashoot.desktop pics/parashoot Priority: optional Section: opie/games Maintainer: Martin Imobersteg <imm@gmx.ch> Architecture: arm Depends: task-opie-minimal Description: Game: shoot the parachutists A game for the Opie environment. Version: $QPE_VERSION$EXTRAVERSION diff --git a/noncore/games/parashoot/parashoot.pro b/noncore/games/parashoot/parashoot.pro index c2746f9..f5d103a 100644 --- a/noncore/games/parashoot/parashoot.pro +++ b/noncore/games/parashoot/parashoot.pro @@ -1,11 +1,11 @@ -TEMPLATE = app -CONFIG += qt warn_on release -DESTDIR = $(OPIEDIR)/bin +CONFIG += qt warn_on release quick-app HEADERS = interface.h man.h cannon.h base.h bullet.h helicopter.h SOURCES = main.cpp interface.cpp man.cpp cannon.cpp base.cpp bullet.cpp helicopter.cpp TARGET = parashoot INCLUDEPATH += $(OPIEDIR)/include DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe + + include ( $(OPIEDIR)/include.pro ) |